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Found 95 results

  1. Version 1.3

    58,518 downloads

    This is a modified version of SAM that removes dependencies on scripts and .esp to allow the genitals to show when fully nude by resizing and placing the genital texture on the body texture layout. As a result, body morphs are not supported. It's a basic body replacer along the same lines as Better Males and SOS Light. Compatible with classic Skyrim and Special Edition. This mod is not an official release of SAM. Therefore, if you encounter any issues with it, please do not contact Vector about them. Difference between full SAM Lightweight due to no scripts or .esp used No body morphs* No dynamic body type and genital adjustments No dynamic body texture options Revealing armor with "SAMRevealing" node not supported Werewolf and Vampire Lord not supported *morph functionality can be added with SAM Morphs for RaceMenu Installation If using a mod manager, just follow the installer. Manual installation 00 and 01 are required for core functionality. 02 Genital Option - Select between Cut, Uncut, or Underwear (non-nude) version 03 Human Body Texture - Select one body texture for human races 04 Khajiit Body Texture - Select one body texture for Khajiit race Custom Textures If you'd like to use your own body textures, use the layout template to resize and align the genital correctly. Base texture 2k, resize genital texture to 256x256 Base texture 4k, resize genital texture to 512x512 Align genital texture in the green box, create selection mask with the green color, and delete the selection. Due to genital texture resizing, minor texture seams may be visible. Regarding Refits Armor refits are not required for basic functionality. They're only needed if you use SAM Morphs for RaceMenu and want the morph features. Credit goes to Vector for the creation of Shape Atlas for Men.
  2. Version 1.5

    68,469 downloads

    This is a high poly conversion of SAM meshes. The resulting meshes are smooth and contain around 4x the amount of vertices while still being usable for general gameplay. It started out as something for my own personal use, but I decided to share it with everyone. Compatible with SAM and SAM Light for both LE and SE. High Poly Body Mesh high poly body for both SAM and SAM Light variants underwear was given high poly treatment there are some minor sharp edges on certain poses due to weights if you're on a low end system and worried about performance, stick with the default body mesh High Poly Genital Mesh new high poly genitals for both SAM and SAM Light smoother edges are noticeable when zoomed in High Poly Hand Mesh high poly hands for playable human and beast races new mesh is based on the vanilla HandMaleBig mesh optional fingernail mesh to enhance details hand mesh v2 requires manual texture editing for fingernail textures High Poly Feet Mesh symmetrical feet meshes (original mesh had a smaller right foot) optional toenail mesh to enhance details even further feet mesh v2 requires manual texture editing for toenail textures High Poly Tail Mesh new high poly tail meshes for Argonian and Khajiit races vertex weights smoothed to look less blocky during movement Refits full vanilla refits made specifically for high poly SAM minor clipping may occur during movement currently does not include: briarheart body mesh or USLEEP/USSEP changes Fingernail/Toenail Mesh Texture v1 mesh uses a separate texture for the fingernails/toenails. Color won't change, but certain skin tones might make the nails look out of place. v2 mesh requires the fingernail/toenail textures to be on the same texture as the hand/body. This allows the use of the skin shader to change the color of the nails to match skin tone. Use the provided texture resources to copy and paste the fingernails into the hand textures and the toenails into the body textures. Installation If using a mod manager, just follow the installer. Manual Installation 00 and 01 - high poly body + genital meshes, select between SAM or SAM Light (cut or uncut) 02 - hand mesh, select between high poly hand with or without fingernail meshes 03 - feet mesh, select between high poly feet with or without toenail meshes 04 - high poly tail meshes for Argonian and Khajiit 05 - refits, each subfolder covers a specific armor part (body, hand, feet), base folder covers all armor that does not include skin Credit goes to Vector for the creation of Shape Atlas for Men.
  3. Version 1.0.0

    1,326 downloads

    Long time i experiment to find flexible specular for enb. This way, we can make normal, wet and oily specular at same time without change specular textures. So far i never find true flexible oily textures and most of them made my male like plastic or covered with cum. I hope this textures can be our solution for SAM sexy specular. See this picture and you can understand how this specular characteristic change with enb ; If you want change this specular behavior with enb, see ENB OBJECT TAB and play with specular + Specular power. For easy reference you can follow my config. S = Specular, SP = Specular Power - Normal sexy daily S 1.20, SP 2.5 - Wet S 4.0, SP 2.0 - Semi Oily S 12, SP 4.0 - Very oily S 20, SP 10 Of course you can experiment with your own setting and taste. This specular textures compatible with Oldrim and Special edition so no need convert it with other software. Enjoy then. Credit for Bro Kou for his sam light add on. DO NOT REUPLOAD MY TEXTURES OUTSIDE VECTORPLEXUS.
  4. Version 1.4

    491,542 downloads

    High poly heads for all playable vanilla races based on the vanilla head meshes (male and female). A simple name for a not-so-simple mod. Available for both LE and SE. Features smooth high poly male and female heads complementary high poly brows, beards, scars, and hair to fit new head shape includes morphs for RaceMenu's extended sliders compatible with vanilla-based head textures compatible with existing presets for the vanilla male/female head meshes (excluding sculpt data) Requirements RaceMenu (LE, SE) Expressive Facegen Morphs (LE, SE) [optional] Expressive Facial Animation Male Edition (LE, SE) [optional] Expressive Facial Animation Female Edition (LE, SE) [optional] Installation Use a mod manager to install the original .zip file and follow the install script for easy installation. Do not manually extract anything. Manual Installation 00 - Base mod (required) 01 - Loose files needed for FaceGen creation in the Creation Kit (optional) 02 - no Dawnguard DLC (optional) 03 - vampire head fix (optional) 04 - remove sunken vampire face morphs (optional) 05 - symmetrical eye sockets (female) (optional) 06 - adds Aesthetic Elves (optional) 07 - adds Expressive Facegen Morphs (optional) 08 - adds Expressive Facial Animation Male edition (optional) 09 - adds Expressive Facial Animation Female edition (optional) 10 - adds high poly vanilla hair as optional replacers (optional) Usage For the player character Use the Face Part slider in RaceMenu to switch to the high poly head. If the head turns dark, change the player weight to force the skin shader to update. Don't forget to also change the vanilla brows/beard/scars to the included high poly versions. For NPC/follower mods Add this mod as a master and then swap the vanilla head parts with the high poly version Generate new FaceGen data (Ctrl + F4) in the Creation Kit. This method does not work for sculpted head meshes. Known Issues minor clipping with certain vanilla hair meshes eyes/scars appear darker than vanilla in SE. can be fixed by changing player weight. changing to vampire race will reset the high poly head back to vanilla eye mesh may have flickering/rendering issue after switching to high poly head. can be fixed by closing RaceMenu and opening it again. Modder Resource (xEdit Scripts) Skyrim - KL Filter Race.pas Filters NPC records based on races supported. Skyrim - KL Swap Headparts.pas Swaps vanilla head part records for their high poly versions. Custom head parts are not supported. Requires High Poly Head.esm to be loaded into xEdit. Skyrim - KL Copy NPC Protected Status.pas Copies NPC Protected status found on all plugins currently loaded (eg. NPCs Protected Redux.esp) Tools Used 3DS Max Nifskope Animation Tools N2 Permissions You may use this mod for your NPC/follower mods that will be shared with others. For clarification, these NPC/follower mods may be uploaded to other sites. You may add extra RaceMenu morphs. You are not allowed to modify (in part or in whole) and claim it in its entirety as your own. You are not allowed to reupload this mod to other sites. For other usage not mentioned, please ask me first. Credits Niroku for Expressive Facegen Morphs and Expressive Facial Animation tktk1 for Enhanced Character Edit head mesh reference ruddy88 for Aesthetic Elves
  5. I've been noticing a few people having issues with their SAM installation so I've finally gotten around to writing a quick tutorial for you guys. First off you will need: SKSE SkyUI Realistic Ragdolls & Force (Needed for RaceMenu 3.4.5 & SAM-based physics mods) HDT Physics Extensions (For RaceMenu 3.4.5 & physics) RaceMenu (Use the older v3-3-0 if you don't want to install the HDT stuff) SAM Core SAM Textures (SD, HD or 3rd Party) SAM Vanilla Skyrim Refits XP32 Maximum Skeleton Extended (For RaceMenu 3.4.5 & physics, overwrite SAM's skeleton) Soft requirement: The Unofficial Patch (currently USLEEP) And optional but really tasty: Modular/Skimpy Armours (Install after / on top of the Vanilla Refits since these only change the body armour) Once you've got all the files install them manually (not recommended) or with your favourite mod manager (Nexus Mod Manager or Mod Organizer). Once you've got that your load order should look something like this. The screenshot from Mod Organizer so my mod list is on the left and load order on the right. USLEEP, Bug Fixes, Crash Fixes & OneTweak are stability/performance mods I also use, Alternate Start skips the intro cutscene before character creation and gives you different starting options and RaceMenu adds extra character customisation options. The Unofficial Patch & Alternate Start mods are not required, but you'll see a neck gap on some clothes if you don't install USKP/USLEEP. Below are pics of the Wolf Armour in Normal, Skimpy and Nude (With schlongs disabled in the MCM menu) And if all goes well hopefully you'll be able to enjoy the (much improved) male population of Skyrim a little more. UPD.: In order to fix neck gap on some clothes, move USLEEP below SAM armor refit mods.
  6. Version 2.011.19

    256,065 downloads

    Original description by Vector: SAM Shape Atlas for Men by VectorPlexus Available exclusively at https://www.vectorplexus.com Please read and adhere to SAM's EULA. Please do not distribute SAM or its assets in total or in part on any other website than https://vectorplexus.com Introduction What is SAM? SAM is a male body replacer mod for Skyrim (32-bit version) and is meant to replace SOS (Schlongs of Skyrim). It introduces a wide variety of body forms that can be assigned directly or randomly to male characters in Skyrim. This is achieved by introducing three basic body types: "Normal" - Similar to the vanilla body. Ranges from skinny to, well, normal. "Samson" - Muscular, top heavy body form. Wide shoulders, small hips. Adds muscle definition to the body. "Samuel" - Fat, almost pear-shaped body form. Narrow shoulders, wide hips. Adds softness to the body. To create a nearly unlimited amount of body shapes, the Samson and/or Samuel morphs are "injected" into the normal body on a scale from 0 to 100. Furthermore, SAM adds male genitals, also lovingly called schlongs, that can be morphed, scaled and toggled on and off in-game, 5 different degrees of body hair, Beast Character support, Werewolf support and 13 poses. INSTALLATION REQUIREMENTS Setup without HDT And XPMSE SKSE http://skse.silverlock.org/ SkyUI https://www.nexusmods.com/skyrim/mods/3863 Racemenu v3-3-0 or older https://www.nexusmods.com/skyrim/mods/29624/ OR NetImmerse Override Standalone https://www.nexusmods.com/skyrim/mods/37481 SAM Core https://www.vectorplexus.com/index.php?/files/file/10-sam-—-shape-atlas-for-men/ SAM Textures (SD, HD or third party) https://www.vectorplexus.com/index.php?/files/file/10-sam-—-shape-atlas-for-men/ SAM Vanilla Refits https://www.vectorplexus.com/index.php?/files/file/10-sam-—-shape-atlas-for-men/ Setup with HDT and XPMSE SKSE http://skse.silverlock.org/ SkyUI https://www.nexusmods.com/skyrim/mods/3863 Racemenu (latest) https://www.nexusmods.com/skyrim/mods/29624/ Realistic Ragdolls & Force https://www.nexusmods.com/skyrim/mods/601/ HDT Physics Extensions https://www.nexusmods.com/skyrim/mods/53996/ SAM Core https://www.vectorplexus.com/index.php?/files/file/10-sam-—-shape-atlas-for-men/ SAM Textures (SD, HD or third party) https://www.vectorplexus.com/index.php?/files/file/10-sam-—-shape-atlas-for-men/ SAM Vanilla Refits https://www.vectorplexus.com/index.php?/files/file/10-sam-—-shape-atlas-for-men/ XP32 Maximum Skeleton Extended (XPMSE) https://www.nexusmods.com/skyrim/mods/68000/? Soft requirements for SAM's integrated poses: FNIS https://www.nexusmods.com/skyrim/mods/11811 (toggle "Skeleton Arm Fix" ON when running the FNIS tool) for Werewolf support: Moonlight Tales - Werewolf and Werebear Essentials https://www.nexusmods.com/skyrim/mods/59463/ SAM Optional Moonlight Tales Essentials Patch https://www.vectorplexus.com/index.php?/files/file/10-sam-—-shape-atlas-for-men/ Highly recommended Dawnguard DLC Refits by Afendor https://www.nexusmods.com/skyrim/mods/65853 Dragonborn DLC Refits by Afendor https://www.nexusmods.com/skyrim/mods/61523 More armor and other optional content available on https://www.vectorplexus.com NOTE: Only armor, clothing and accessories that have been refitted for SAM specifically will work as intended. Items that have not been refitted will lead to visual issues when equipped. INCOMPATIBILITIES Schlongs of Skyrim (SOS) Armors and clothes created for SOS Latest version of Racemenu (unless SAM's skeleton is overwritten by XPMSE, see above) HOW TO USE To get the most out of SAM, you are encouraged to adjust SAM's settings in its MCM to your liking. Available settings in MCM: GENERAL SETTINGS Most of the options here alter the way SAM assigns values to NPCs. Enable Automatic Race Settings: If enabled, SAM will morph NPCs according to their race. Adjust race offsets in the "Races" tab. Class morph offsets: If enabled, SAM will also morph NPCs to fit their assigned class (muscular warriors, thin mages, etc.) Weight Cap: If enabled, the Samuel and Samson values cannot exceed the overall weight of the NPC. For example, if an NPC has the weight 37, the Samuel and Samson values can only add up to 37. If disabled, this rule no longer applies. Variaton Range: The higher the value, the more varied and extreme the randomly assigned body morphs become. Enable schlongs: If enabled, all male characters will have genitals. If disabled, schlongs will be replaced by black underwear. Overrides: this button resets textures applied to all characters. For trouble-shooting purposes only. Export/Import settings: all your settings can be saved and loaded via these buttons. Very useful if you start new games often. SCALING Body Options Most of these options are fairly self-explanatory. However, the schlong options won't be present if schlongs are disabled in the general tab. NPC body scaling and NPC Schlong scaling are toggled off by default to save system resources. Enabling them means that the engine will assign moprhs to all male characters that get loaded into the game. This can stress the engine considerably as NPCs are loaded and unloaded more or less all the time. The Scale multiplier affects all male NPCs. It is set to a believable value by default. Proportion Settings Here, you can adjust the proportion of the Samson and Samuel moprhs to your liking. The "Original Values" buttons reset your inputs in this menu. ACTORS In this menu, you can assign Samuel and Samson values as well as schlong options to your character and currently loaded male NPCs around you. Actor: Choose which currently loaded male actor you want to alter. Default is your character. Overrides: Same button as the one under the general tab. Body Options Here, the values SAM applied to the character that you chose in the Actor field are shown and can be adjusted to your liking. Weight: Vanilla weight slider. Makes the character broader or slimmer. Not available for NPCs. Height: Vanilla height slider. Use carefully as even small changes can have big impacts. Samson / Samuel sliders: Choose how much of each body morph should be injected. Max combined value is either 100 or the character's weight, depending on settings in the general tab. Texture: choose between up to 5 texture sets. By default, these contain different degrees of hairyness for human and elf races, from smooth to Furball. Khajiits have two texture options (smooth and stripes), Argonians only have one default option. Body hair is black by default, which cannot be altered without reworking the textures directly. Schlong Options Schlong Size: Alters the schlong's size, primarily its length. Schlong Taper: Makes the tip of the schlong narrower. 0= evenly wide, 100 = strongly tapered towards the tip. High values also shorten the schlong noticeably. Testicle Size: slider from -50 to +50, default is 0. Cut: Toggle foreskin on and off. RACES This menu lets you predetermine the values assigned to different races. Most options work exactly like the options in the Actor tab, so only the ones behaving differently will be discussed here. Race: choose which race you want to alter. Texture Lock: Make all characters of the chosen race have the chosen texture. If unticked, variations can occur. Cut: In this tab, the cut option is a slider rather than a toggle on/off button. Sets the probability of characters of the chosen race being cut or uncut. 0= everyone is uncut, 100 = everyone is cut. Werewolf This tab only works as intended if you have Moonlight Tales Essentials as well as the Moonlight Tales Essentials Patch installed. Options are fairly self-explanatory. Schlong options carry over from the Actor tab. SAM Poses and SOS console commands SAM contains 13 poses for your pleasure. FNIS is required to play them in-game. Important note: when running the FNIS tool, make sure to toggle the "Skeleton Arm Fix" option ON. To play the poses, open the console in-game and use one of the following commands: player.SAE SAMPose XX SAE SAMPose xx The first version plays the pose for the player character, the second version plays the pose for the character selected in the console (left click on them while the console is open). Replace XX with a value from 01 to 13 to play the according pose. Alternatively, you can use mods such as Poser Hotkeys to access poses, be it from SAM or other poser mods. Also, some console commands carry over from SOS (Schlongs of Skyrim). These include: SAE SOSFlaccid //turn schlong flaccid SAE SOSFastErect //get erection quickly SAE SOSErect //get erection gradually SAE SOSBendXX //replace xx with value from -9 to 9 to adjust erection angle, default=0 Again, add player. before the command to target the player character. Alternative download links Since downloading texture archives fails for a substantial number of members, here's alternative links for these files: SAM Textures HD SAM Textures SD Credits @Vector, the maker of SAM and maintainer of the vectorplexus.com website. FavoredSoul for the initial and unfinished body mesh. B3lisario for the SKSE plugin. Translators for providing SAM localization. "SAM Hands fix 2" by @KouLeifoh. Thank you! A big thank you goes to VectorPlexus community, authors and active members alike, for making the forums a lively place. ReadMe file created by @Dredd. Have fun with Skyrim and Shape Atlas for Men!
  7. View File SAM High Poly Conversion This is a high poly conversion of SAM meshes. The resulting meshes are smooth and contain around 4x the amount of vertices while still being usable for general gameplay. It started out as something for my own personal use, but I decided to share it with everyone. Compatible with SAM and SAM Light for both LE and SE. High Poly Body Mesh high poly body for both SAM and SAM Light variants underwear was given high poly treatment there are some minor sharp edges on certain poses due to weights if you're on a low end system and worried about performance, stick with the default body mesh High Poly Genital Mesh new high poly genitals for both SAM and SAM Light smoother edges are noticeable when zoomed in High Poly Hand Mesh high poly hands for playable human and beast races new mesh is based on the vanilla HandMaleBig mesh optional fingernail mesh to enhance details hand mesh v2 requires manual texture editing for fingernail textures High Poly Feet Mesh symmetrical feet meshes (original mesh had a smaller right foot) optional toenail mesh to enhance details even further feet mesh v2 requires manual texture editing for toenail textures High Poly Tail Mesh new high poly tail meshes for Argonian and Khajiit races vertex weights smoothed to look less blocky during movement Refits full vanilla refits made specifically for high poly SAM minor clipping may occur during movement currently does not include: briarheart body mesh or USLEEP/USSEP changes Fingernail/Toenail Mesh Texture v1 mesh uses a separate texture for the fingernails/toenails. Color won't change, but certain skin tones might make the nails look out of place. v2 mesh requires the fingernail/toenail textures to be on the same texture as the hand/body. This allows the use of the skin shader to change the color of the nails to match skin tone. Use the provided texture resources to copy and paste the fingernails into the hand textures and the toenails into the body textures. Installation If using a mod manager, just follow the installer. Manual Installation 00 and 01 - high poly body + genital meshes, select between SAM or SAM Light (cut or uncut) 02 - hand mesh, select between high poly hand with or without fingernail meshes 03 - feet mesh, select between high poly feet with or without toenail meshes 04 - high poly tail meshes for Argonian and Khajiit 05 - refits, each subfolder covers a specific armor part (body, hand, feet), base folder covers all armor that does not include skin Credit goes to Vector for the creation of Shape Atlas for Men. Submitter KouLeifoh Submitted 04/11/2018 Category The Elder Scrolls V: Skyrim
  8. Version 1.0.1

    1,463 downloads

    First of all, I apologize for my terrible English. I thought Samuel from the original Sam Light was too muscular, so I created a slightly softer body mesh and texture. This body can be used for soft muscles or for chubby boys. There are no changes to the Samson values. This mesh only changes for Samuel values. Since I have no modeling expertise, these meshes and textures can be very coarse. Compared with the original Sam body This texture was created based on KouLeifoh's Texture Add-on. Therefore, textures compatible with the Texture Add-on can be used without borders. This file is just a naked body. If you wear clothes that include a body, it will return to the original body. Body slide files are included, so please refit the clothes you want. There are no changes to the hand and foot mesh, but hand and foot files are included for ease of refit. Body mesh support for LE. I am not sure how LE SAM works. So, I couldn't apply the texture properly, so I uploaded the body mesh first. I've seen this mesh working, but I'm not sure if it works properly with LE SAM. Since I mainly play SE, there may be no more support for the LE version. If you are capable of porting, please use it by porting it yourself. Since it doesn't contain soft textures, it can look a lot different from what it looks like in the screenshots in this post when only the mesh is applied. Installation Use MO2 to place it below the mod containing the SAM male body mesh. Requirements Sam Light SAM Morphs for RaceMenu HDT BBB SAM Textures additionally used in the screenshot Specular map of Skysight Skins for SAM Light by y_sengaku head normal map for SAM Pretty Face For Male Textures by Don Credits SAM High Poly Conversion by KouLeifoh SAM Light Texture Add-on by KouLeifoh SAM Daddy Chubby Body Map by Don Thanks to KouLeifoh and Don for allowing the modification. Modifications are possible without permission from me within the permission of the original authors.
  9. View File Bath Towels for SAM Bath towels for SAM ported from The Witcher 3. These towels are meant to be used on a nude/underwear SAM body. Available for both LE and SE. Towels Acquisition Bath towels can be freely crafted from any tanning rack. Known Issues some clipping during movement and certain animations towels do not scale with genitals (large genitals will clip through towels) towels will clip through physics-enabled bodies Credits to CD Projekt for The Witcher 3 Submitter KouLeifoh Submitted 11/18/2019 Category The Elder Scrolls V: Skyrim
  10. Version 1.1.3

    8,109 downloads

    19/08/19 -Some meshes were re-adjusted in order to decrease the number of clippings All in-game heavy armors were refitted P.S. Don't pay attention to grey Imperial armor, it would look normal in your game. DESCRIPTION This file replaces: Blades armor Dragonbone armor Dragonscale armor Draugr armor Ebony armor Iron Light/Heavy armor Glass armor Nordplate armor Nothing unusual. All changes can be seen on screens. Sorry but only screens with Samson 100. It works with any characteristic. IMPORTANT - gloves and boots weren't changed If you notice any clippings or something just write here or in personal messages. INSTALLATION Drop files to Skyrim folder UNINSTALLATION As usual delete files added by archive (I'll all the information later)
  11. Version v1.1

    2,272 downloads

    Been a long time comin' huh? An equippable SAM body with an HDT enabled vagina. The body mesh is based on the High Poly SAM Body by @KouLeifoh, vagina from UUNP Special, mesh expertise by @Ulfberth. Works with both regular SAM and SAM Light (my personal pick). Obtain item through console or AddItemMenu. Requirements: SAM or SAM Light + HDT BBB (highly recommend the High Poly edition to eliminate seams) HDT Physics Extension (LE)/HDT Skinned Mesh Physics (SE) UUNP Special Physics XMLs from here (for LE only) XPMSE/XPMSSE This mod overrides the male skeleton nif with an edited version of XPMSE that adds vagina bones (I will try to keep it updated to the latest version). On LE it overrides the male hands meshes as well, to account for collision (hand mesh from High Poly SAM). It is not affected by SAM's body hair system as the mesh uses its own separate texture paths. Enjoy! Footnote credits: Dorian and Iron Bull Location mods here and here.
  12. View File Elementals Extended Just a backup upload of Vector's Male Flame Atronach and Male Spriggan mods, merged. Submitter sh1ny Submitted 07/13/2021 Category The Elder Scrolls V: Skyrim Special Edition compatible No Created by Vector  
  13. Version 1.0.0

    245 downloads

    Just a backup upload of Vector's Male Flame Atronach and Male Spriggan mods, merged.
  14. Version 1.0.0

    1,075 downloads

    It's time for some sexy butt and back view. Let's see your character manly butt bounce when playing Skyrim ^.^ Replace Darkbrotherhood armor and Glass armor. Butt and chest bounce support, Samson & Samuel morph support. This is simple mesh replacement. Back up your Darkbrotherhood armor and Glass armor meshes before replace! This is Skyrim LE mesh, but it should work on Skyrim SE, too. Required SAM or SAM Light, HDT BBB Bounce for SAM Update: Thank Kyoshi very much for the SE tweaks
  15. View File Bodybuilder Naked Armor I have modified SAM Highpoly Conversion meshes under KouLeifoh's approval to build muscles to match with Bodybuilder Muscle Normal Map by alwa201. I upload this meshes based on my modification as Bodybuilder Naked Armor which covers 8-Pack ABS, Oblique Abdominal Muscle, Cowl Muscle and Deltoid Muscle, Gluteus Maximus Muscle, and Thigh and Calves muscles. This version 1.00 is released for both SAM Original LE and SAM Lite SE, but not for SAM Lite LE because I don’t install SAM Lite LE in my PC. As next step I have a plan to build shoulders more. <Remarks> I have already deleted my old thread of Bodybuilder Naked Armor in download because I couldn’t edit the thread for this updating. <Credit> SAM High Poly Conversion by KouLeifoh for his great mod and kind supports. Submitter Kyoshi Submitted 11/15/2020 Category The Elder Scrolls V: Skyrim Special Edition compatible Yes Created by  
  16. View File SavrenX SAM Light Sexy Specular for ENB Long time i experiment to find flexible specular for enb. This way, we can make normal, wet and oily specular at same time without change specular textures. So far i never find true flexible oily textures and most of them made my male like plastic or covered with cum. I hope this textures can be our solution for SAM sexy specular. See this picture and you can understand how this specular characteristic change with enb ; If you want change this specular behavior with enb, see ENB OBJECT TAB and play with specular + Specular power. For easy reference you can follow my config. S = Specular, SP = Specular Power - Normal sexy daily S 1.20, SP 2.5 - Wet S 4.0, SP 2.0 - Semi Oily S 12, SP 4.0 - Very oily S 20, SP 10 Of course you can experiment with your own setting and taste. This specular textures compatible with Oldrim and Special edition so no need convert it with other software. Enjoy then. Credit for Bro Kou for his sam light add on. DO NOT REUPLOAD MY TEXTURES OUTSIDE VECTORPLEXUS. Submitter Don Submitted 06/27/2021 Category The Elder Scrolls V: Skyrim Special Edition compatible Yes Created by SavrenX  
  17. View File Shrouded Armor for SAM Shrouded Armor for SAM This is a refit of RefurbMadness's Dark Brotherhood armor. No, you do not need the original to use this. No, this does not cover all of the armors in Refurb's set, only the Shrouded Armor. This is a replacer for "Shrouded Armor." It is not exactly the same as the Refurb's; I did not keep the harness and I chose not to use their boots. So make sure you have some other refit for shrouded boots. (If you have SAM, you probably already do) They are using the high poly, hdt body. If you don't have that and its requirements installed then I don't know what will happen. They will use whatever textures you're using. First two screenshots are shown with a retexture (dark brotherhood HD retexture), last is vanilla texture. Two Versions: V1 has shorts, V2 has underwear, that's it. There are versions for both LE and SE. I tested all versions for a short while, but let me know if there are any major issues. Expect some imperfections though. Credits: RefurbMadness for their lovely work on the meshes. KouLeifoh for High Poly and HDT/SMP assets VectorPlexus & etc for SAM Submitter air Submitted 01/20/2019 Category The Elder Scrolls V: Skyrim
  18. Version 1.0.0

    1,342 downloads

    Please replace your normal map file Based on a more muscular normal map production
  19. Version 1.0.0

    411 downloads

    This enables the player to scale his genitals in a quick convenient manner. Two spells are granted automatically. One to increase size and the other to decrease. Just cast each time you want to swell or shrink it by one increment While the increaser has no predefined limit and technically allows scaling to very unrealistic sizes, be aware massive sizes may begin to impact game stability. The decreaser never *TM drops below the default size of 1 since it skews the calculations if it were to drop below that. Not to mention why? Heh Node-scaling here is done via NetImmerse which is run-time-based only, meaning it will reset back to default on game reloads. This serves as a means of a hard reset if you want to it to be normal size and whatever reason something in the game is preventing it. Just reload and it is regular size. The mod is made in a way the increment can be changed without having to recompile by going into XEdit and change spell magnitude. The magnitudes of these need not match but it is recommended the swell value be a multiple of the decreaser value due to the way scaling is calculated SSE I do not have access to ATM but it would be a matter of saving the esp once in the 64Bit CK and it will work as expected. Requirements-wise if you are using Racemenu just plug and play. Otherwise copy NetImmerse.pex over before use and you are good to go
  20. Version 1.0.1

    3,248 downloads

    SV Beards for KouLeifoh's High Poly Head This is a conversion of shadowtigers's mod, SV Beards for compatibility with KouLeifoh's High Poly Head SV Beards adds over 100 facial hairs, created by combining multiple vanilla facial hairs together. There are no new meshes and they will use whatever textures you have installed for vanilla facial hair. This mod adds the exact same facial hairs which SV Beards does, but these are suitable for use with KouLeifoh's High Poly Head. There are versions for both LE and SE. Requirements: None, but if you don't have KouLeifoh's High Poly Head installed, then this mod is pointless and the facial hairs will be invisible. The original SV Beards is not required, but you can have both installed at the same time if you want. Credits: shadowtiger - SVBeards KouLeifoh - High Poly Head
  21. Version 1.1.1

    512 downloads

    I just a bit tweaked Kreis’ Mage Thong by kreiste to match my Bodybuilder’s bulging butt because I guessed this thong was suitable for the body so much. And I also added a small tweak to make this front bulge in the thong be compatible with SAM genitals’ scaling as I couldn’t resist this textures’ fascinate. This mod has 3 light armors as below. 1) Kreis Thong with BB Body: Normal size of front bulge with incompatible with SAM genitals’ scaling 2) Kreis Thong with BB Body Large: Scalable front bulge with compatible with SAM genitals’ scaling 3) Bodybuilder Naked Armor: Naked body without Kreis Thong and be identical with what I have already uploaded as Bodybuilder Naked Armor on other download thread This mod is only for SAM original LE, and SE version still has some issues so now this version’s uploading is pending so far. My next step is to make this thong meshes subdivide to match its convexoconcave with these nice textures more. Thanks for kreiste and KouLeifoh for your nice mods and kind supports. <Credits> Kreis' Armors of Oblivion by kreiste SAM High Poly Conversion by KouLeifoh Kreis Thong With Bodybuilder Body.7z
  22. Version 1.0.1

    1,333 downloads

    I have modified SAM Highpoly Conversion meshes under KouLeifoh's approval to build muscles to match with Bodybuilder Muscle Normal Map by alwa201. I upload this meshes based on my modification as Bodybuilder Naked Armor which covers 8-Pack ABS, Oblique Abdominal Muscle, Cowl Muscle and Deltoid Muscle, Gluteus Maximus Muscle, and Thigh and Calves muscles. This version 1.00 is released for both SAM Original LE and SAM Lite SE, but not for SAM Lite LE because I don’t install SAM Lite LE in my PC. As next step I have a plan to build shoulders more. <Remarks> I have already deleted my old thread of Bodybuilder Naked Armor in download because I couldn’t edit the thread for this updating. <Credit> SAM High Poly Conversion by KouLeifoh for his great mod and kind supports.
  23. Version 2.0

    37,499 downloads

    Installation: Here are some archives. Choose and install. Just drop the data folder into the root folder of the game. This is a set of textures for men that I made for my personal use. But I decided to put it here. What's inside ? - Variations of body textures (from hairless to full bear). -Muscular normal maps. (genitals, main, samuel, samson) -Better hands (diffuse and normal maps() -Better head textures. -Specular and subsurface maps -hd mouth (orc and human) Archives: Standard: I don’t Hairless: think less hair: you more hair: need bear: to explain full bear: anything Body: Textures that uses without samson or samuel morphs Samuel: Muscular with soft belly Samson: Just muscular Genitals: I don't know what to say Specular maps: just install if you want Red Subsurface maps: just install if you want HD mouth: just install if you want
  24. Version 1.0.0

    305 downloads

    Marcus can be found laying next to the water near Riverwood relaxing like there isn't a care in the world. Just walk up to him and recruit Hes a basic follower that is nude when you meet him. You will need the meshes\auxbones folder from SAM or SOS for his area below to animate as expected. Some use SAM Core, others Lite, others something else, etc, so I just went the route of he will look as expected in a vanilla environment, otherwise just adapt him as needed for your setup. Down the road I want to make him and few others into a more deluxe-all-in one package deal. For now just practicing making some males Credits SAM KS Hair
  25. Version 1.0.0

    298 downloads

    Hi! I decide to upload my SAM Highpoly Zap Reference for LE here, maybe if you use this reference then you can make your refitting work more efficient in specific cases for example annoying clippings in lower body or upper body of armors, or partially exposed chest of armors. I prepare 3 ZAP sliders in the reference for the purpose to make specifically refit for SAM. Requirements: Nifskope (I tested on v. 2.0, dev. 7) Bodyslide and Outfit Studio (I tested on v. 4.6 and 4.8) Nif Tools (Refer for Refitting Armors using BodySlide 2/Outfit Studio for SAM by Hymnaru) BodyMorph (Refer for Refitting Armors using BodySlide 2/Outfit Studio for SAM by Hymnaru) SAM Highpoly Zap Reference (Attached here) About 3 ZAP sliders 1. Upper Body Zap slider: This slider is to delete upper body from the point of below navel. I recommend you use this slider to tweak heavy arm or armpit clippings, or to make characters put on skinny pants without diet. 2. Lower Body Zap slider: This slider is to delete lower body from the point of above navel. If you wanna make some exposed genitals of armor but in limited only lower body then you have possibility to use this. In this case If you need SAM Revealing on SAM Original, or SAM Genitals and SAM Foreskin on SAM Light, then depending on your SAM you should add them to nif files later 3. Remain Chest Zap slider: I make this slider to refit some clothes in Apachii Divine Elegance Store for SAM. Usage: Please refer these tutorials. - How to use Zap Reference - Refitting Armors using BodySlide 2 by Hymnaru Cautions: 1. This SAM Highpoly Zap Reference is only for LE and not for SE because current Nifskope can't export OBJ files from BSTriShape then I omit Highpoly SE considering general versatility. If you want some armors for SE then you should first make them refit on LE, next optimize them for SE with some conversion tools. 2. Above mentioned, these Zap slider usages are so limited maybe 99% of refitting work is covered by Air's guide then this reference is just for niche. Credits: Thanks for your great mods and tutorial. SAM High Poly Conversion by KouLeifoh HDT-BBB by KouLeifoh Refitting Armors using BodySlide 2/Outfit Studio for SAM by Hymnaru How to use Zap Reference.docx Refitting Armors using BodySlide 2.docx
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