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Found 58 results

  1. Version 1.1.0

    538 downloads

    The package itself does not include any skin diffuse map, so how it appear will heavily depend on the skin diffuse map you install. This was originally just my very quick and dirty edit of converting Fadingsignal's famous male body retexture mod, Skysight skin, to Kouleifoh's SAM Light, intended to use together with his new wonderful mod, SAM Morphs for Racemenu. Then, I found out that the original author of Skysight skin, Fadingsignal, just changed his permission policy so that we can publish the modified version of his files without his explicit/ direct correspondence for individual matter (just with the credit and link), so I decided to upload this small 'mashed-up' package here (in accordance of SAM EULA) just in case anyone will be interested in. While editing his original skin diffuse (making up for the blacked-out underwear part) was too difficult for me without touching technical/ DMCA problem, I could convert the original body normal maps (muscles/ veins) in accordance with new SAM Light UV map, with help of some similar normal maps from other body textures. I also include the matching wet skin specular (based on now hidden CMO resource (w open permission)) and edited subsurface for all the body part (head/ body/ hand) as well as original Skysight skin's hand normal map. As an appendix, new body normal map for elder male is also incorporated into the package. I hope this package works both for Skyrim LE and SE, but I haven't tested it with SE by myself. All the credits & endorsement should be given to the original authors (please visit their original download site), not me. Also sorry for my shitty SSs and clumsy English. Credits: VectorPlexus: for his original SAM: Shape Atlas for men Kouleifoh: for SAM LIGHT and its texture conversion guide. Also for toenail/ fingernai resources in SAM High Poly Conversion. Fadingsignal: for his original masterpiece, SkySight Skins - Ultra HD 4K and 2K - Male Textures and Real Feet Meshes Mok Chaoticran: for the resource files of : CMO - Complete Male Overhaul - Skyrim's Men Reimagined (now hidden, but published with his open permission) Sundracon, Chris57, Favoredsoul: for Better males - Beautiful nudes and faces - New hairstyles Permissions: I just assembled the original assets and edited in accordance with SAM Light's UV MAP. As long as you follow their permission guidelines, feel free to deal with this patchwork.
  2. Version 1.0.0

    72 downloads

    This file replaces: Dragonborn DLC clothes: Cultist robe Dunmer outfit (!!! For some reason all the types of outfit turned yellow. It'll be fixed) Miraak robes Skaal outfit Telvanni robe Temple robe Dawnguard DLC clothes: Bloody rags (both types) Vampire clothes Compatible to any clothes retexture. Nothing unusual. All changes can be seen on screens. Screens were done with Samson 50. I haven't modified Vampire armors because there are already a refit made by Hymnaru. Also Moth priest robe wasn't changed because there is a replacer on this site. IMPORTANT - gloves and boots weren't changed If you notice any clippings or something just write here or in personal messages. Refits of clothes of default Skyrim will be added later. INSTALLATION Drop files to Skyrim folder UNINSTALLATION As usual delete files added by archive.
  3. View File [SAM] DLCs Clothes Refits DESCRIPTION This file replaces: Dragonborn DLC clothes: Cultist robe Dunmer outfit (!!! For some reason all the types of outfit turned yellow. It'll be fixed) Miraak robes Skaal outfit Telvanni robe Temple robe Dawnguard DLC clothes: Bloody rags (both types) Vampire clothes Compatible to any clothes retexture. Nothing unusual. All changes can be seen on screens. Screens were done with Samson 50. I haven't modified Vampire armors because there are already a refit made by Hymnaru. Also Moth priest robe wasn't changed because there is a replacer on this site. IMPORTANT - gloves and boots weren't changed If you notice any clippings or something just write here or in personal messages. Refits of clothes of default Skyrim will be added later. INSTALLATION Drop files to Skyrim folder UNINSTALLATION As usual delete files added by archive. Submitter Den987 Submitted 01/15/2019 Category The Elder Scrolls V: Skyrim  
  4. Version 1.0.0

    102 downloads

    DESCRIPTION This file replaces: Dragonborn DLC armor: Bonemold armors (all three variants) Chitin armors (both Heavy and Light) Nordic carved armor Stalhrim armor (both Heavy and Light) Dawnguard DLC armor: Snow Elf armor Falmer armor Dawnguard armors Compatible to any armor retexture. Nothing unusual. All changes can be seen on screens. Screens were done with Samson 100. I haven't modified Vampire armors because there are already a refit made by Hymnaru. IMPORTANT - gloves and boots weren't changed If you notice any clippings or something just write here or in personal messages. Refits of clothes will be added later. INSTALLATION Drop files to Skyrim folder UNINSTALLATION As usual delete files added by archive.
  5. View File [SAM] DLCs Armor Refits This file replaces: Dragonborn DLC armor: Bonemold armors (all three variants) Chitin armors (both Heavy and Light) Nordic carved armor Stalhrim armor (both Heavy and Light) Dawnguard DLC armor: Snow Elf armor Falmer armor Dawnguard armors Compatible with any armor retextures. Nothing unusual. All changes can be seen on screens. Screens were done with Samson 100. I haven't modified Vampire armors because there are already a refit made by Hymnaru. IMPORTANT: gloves and boots weren't changed If you notice any clippings or something just write here or in personal messages. Refits of clothes will be added later. INSTALLATION Drop files to Skyrim folder UNINSTALLATION As usual delete files added by archive. Submitted by Den987 Submitted 14.01.2019 Category The Elder Scrolls V: Skyrim
  6. Version 1.0.0

    60 downloads

    DESCRIPTION Standalone armor of Riekling King, it's based on Riekling Chief's armor and Thieves guild armor. It supports HDT and the female body is CBBE and male body is SAM. This armor is compatible to any body replacer. How to find: 1) It can be added through AddMenu mod 2) Using the console: 'player.additem xx0036cb 1' - Armor 'player.additem xx0036cc 1' - Helmet Instead of xx should be the number of the mod in the mod order INSTALLATION Unpack the archive to Skyrim directory UNINSTALLATION Delete following: -Data/Riekling King Armor.esp -meshes/armor/Riekling King Armor
  7. View File [SAM] Riekling King Armor HDT Standalone armor of Riekling King, it's based on Riekling Chief's armor and Thieves guild armor. It supports HDT and the female body is CBBE and male body is SAM. This armor is compatible to any body replacer. How to find: 1) It can be added through AddMenu mod 2) Using the console: 'player.additem xx0036cb 1' - Armor 'player.additem xx0036cc 1' - Helmet Instead of xx should be the number of the mod in the mod order INSTALLATION Unpack the archive to Skyrim directory UNINSTALLATION Delete following: Data/Riekling King Armor.esp meshes/armor/Riekling King Armor Submitted by Den987 Submitted 11.01.2019 Category The Elder Scrolls V: Skyrim
  8. Version 1.0.1

    301 downloads

    Description So, finally I got the permission from rydin. Just the refit of Rydin Underwear for Men Pack You'll need the original file to use this mod. Also, special thanks go to urieldover for removing SOS dependancy.
  9. Version 1.0.0

    199 downloads

    DESCRIPTION Remember Armored troll from Dawnguard (required)? Now you can wear it's armor. It can be added through Addmenu mod or you can get the file through the console (press 'help Troll', then you'll see IDs after that enter 'player.additem ID you need 1) Still the helmet and bones are pretty bad I'll try to make it better though. INSTALLATION Drop Data folder to Skyrim directory UNINSTALLATION Delete: - Troll Armor - Den987.esp -meshes/armor/Troll Armor
  10. Просмотреть файл [SAM] Troll Armor HDT DESCRIPTION Remember Armored troll from Dawnguard (required)? Now you can wear it's armor. It can be added through Addmenu mod or you can get the file through the console (press 'help Troll', then you'll see IDs after that enter 'player.additem ID you need 1) Still the helmet and bones are pretty bad I'll try to make it better though. INSTALLATION Drop Data folder to Skyrim directory UNINSTALLATION Delete: - Troll Armor - Den987.esp -meshes/armor/Troll Armor Автор Den987 Добавлен 04.01.2019 Категория The Elder Scrolls V: Skyrim  
  11. Version 2.1a

    1,285 downloads

    Release Note for v 2.1a+ : Now this package does no longer requires the default vanilla Skyrim refit (in SAM's Download file section) for some torso refits. Together with rhavik's SAM - Vanilla Armor Refit (LE/ SE), my three refit packages (with the optional Briarheart conversion) should now cover the entire vanilla armor/ clothes refit, and should be compatible also with the latest Racemenu SE as well as SKSE64 without any manual conversion. [Note for v 2.1a's optional package]: Thanks for the bug report from @Alarik, i've learned that the talented Briarheart SAM conversion by @Jamesalexian unfortunately works only with USLEEP that fundamentally alters the handling of the Briarheart naked skin, only in Skyrim LE as well. He also helped me with the repeated experiments of the tweaked meshes especially in Skyrim SE. What I did to the original conversion is only three minor tweaks: cleans the additinal extra skeleton nodes up, making the meshes compatible with SAM default skeleton as well. builds the briarheart meshes for non-USLEEP (USSEP) users converts LE meshes to SE (and arranged directory structure in accordance with USSEP). So, please choose the correct one for your Skyrim (LE/ SE, with USLEEP (USSEP) or without USLEEP (USSEP)) among four download options, and if you like it, please take a visit at @Jamesalexian's original download page and endorse it! +++ Some clippings in the backside especially while crouching, but No neck seam anymore. The hugh drawbacks of SAM for mine has been the lack of the full compatible vanilla CLOTHES (not armors) for long, even with the default vanilla outfit refits in SAM's download section. Once we go into the settlement and talk with some (male) vendors, we cannot but notice the neck seam of the blacksmith as well as magically slim cloth hiding the pot belly of the middle age trader soon. College professors (at least in my poor laptop) tend to accompany some floating bodies with their robes. I cannot put up with them anymore. This package is meant as a temporal hotfix for this matter until anyone more skillful will work with this problem: I cannot claim the quality of the meshes even as mediocore (just a quick and dirty conforming work by Outfitstudio), but at least they are compatible with SAM's Samson and Samson sliders (from ca. -20 to +80) and no noticeable visual glitch like the neck seam, I hope. Although I only play Skyrim in LE, I also prepared the SE package by SSE NIF optimizer (not tested in the game by myself). If you find any problem for this package, please also notice to me. How to use: Overwrite the default vanilla outfits with the meshes from this package. v 1.1.0+: Updated as well as the earlier meshes are all included in the latest package. Overwrite the default mesh with them, too. (You don't have to download all the versions I've uploaded. Only the latest one will suffice). What is currently NOT covered (v 2.1a): Sheogorath (not obtainable in the vanilla game); Nocturnal; Psijic (not obtainable in the vanilla game/ boots is not weight slider-supported, if I remember correctly) The mesh of Gilded Wristguard (000E84C1) in yarlclothes had some problems, but /u/Hump_my_face at /r/skyrimmods/ kindly tested and fixed the original mesh. I really thank him. Except for these few exceptions, now almost all the vanilla [Clothes] equipments can be compatible with SAM (complements each other with rhavik's Vanilla Armors). To be Done: To deal with the imminent bugs (and bad clipping) within this package. To restore InvMarker in the worked meshes, though I don't know their significance for the mesh (only something with inventory model)/ Credits (in addition to Vector and Bethesda): USLEEP team: for updated meshes for some clothes like Magejourneyman and Barkeepers jorrob96 for his tutorial for refitting: Forum on the importance of set 'CT_Mutable' flag: /u/Hump_my_face at /r/skyrimmods/: for checking and fixing the problematic wristguard mesh to be handled with OS. @Jamesalexian for the original SAM converted mesh of Briarheart naked skin. @Alarik for the bug reports of the Briarheart skin as well as tester of updated Briarheart skin both in LE and in SE. Permissions: Do what do you would like to (preferably with credit).
  12. DarkIbis

    SAM HDT Collision

    I'm not sure if this will work with the highly talented KouLeifoh's High Poly Conversion. I gathered these files from various sources LL and nexus but I edited them a bit using the Havok modifier that comes as a separate download for HDT physics. What the attached file contains: XML files + Changed Meshes --> These aren't really needed to work but they are supposedly better attached to the XML files.... (so feel free to overwrite these with SAM BBB and XPMSE) So to make these files work you'll need: SKSE SAM SAM HDT BBB XPMSE Use add item menu to add to your inventory or the chosen bottom's inventory the "HDT bottom or Havok bottom" item. These Havok objects take up slot 48 but it can be changed and the effects will still run What I'm hoping is that Mr.KLeifoh and others would take this over and see if they can modify the XML files to bet better compatible and achieve the belly node distension that is present for females. So how does this do what it does: Well it makes the collision appear by changing he havok XML that acts on the body in this case it's the male body using the physics made for females. It is a very sensitive setting! SAM HDT Collision.7z
  13. Can anyone make me a quick standalone of the Skimpy Wolf Armor(esm)? Or a *quick* tutorial, since it doesn't seem like it would be too hard. I'd my character to rock this, but not all of The Circle.
  14. So I recently got a new PC and as such had to re-download all of SAM's many little working parts. However, whereas on my last PC I used Nexus Mod Manager to organize everything, on this one I'm using Vortex. I have everything downloaded and activated and to the best of my knowledge they're in the right order, as mostly everything is working... There are a few issues that I suspect are interrelated however. Issue number one that I noticed was that the torch and casting animations weren't working correctly (torches would equip but my character's arm wouldn't assume the holding position, same problem while casting magic). I fixed this by removing the .hkx files from the skeleton and skeleton_female folders, but I'm not sure if that has anything to do with the other issues. Issue number two is that the weapon animations aren't working. No matter what weapon in whatever position added by XP32, the only animation that triggers is the default one. Issue number three is that the breast, belly, and butt sliders in the race menu aren't functioning. This is a problem I had before on my other PC but I can't recall how I went about fixing it... Now- I have TRIED to use NMM, but for some it doesn't work (any mods I install and try to enable run into an "exception error"). So, I'm using the new and "improved" Vortex manager, which keeps handing me cycle errors that I'm trying my best to fix, but they seem to pop up and change randomly, and I have no idea what they even mean, so I suspect that Vortex may be the culprit in this instance. If anyone else is having these issues, or uses Vortex and knows how to amend these issues, or has an alternative to Vortex and NMM that actually works, I would be very appreciative.
  15. Version 1.1.0

    350 downloads

    This is a stand-alone refit package for SAM as well as my 3rd (1st: (Very) Crude Hot Fixes of Vanilla Cloth Refits for Citizens and Mages; 2nd: (Very) Crude Hot Fixes of DLC Dragonborn Armors & Clothes) contributions of compilation package of very crude vanilla/ DLC outfit refits, consisting of all the outfit meshes (armors as well as clothes) in DLC DG like Dawnguard and Vampire armors. 'Stand-Alone' means that this package does not require Afendor's Dawnguard DLC refits for SAM to function. The package is provided both for LE and SE optimized versions: The latter is compatible with the latest build of Racemenu SE (0.2.4+)/ SKSE64 without any manual conversion. Known Issues in the initial release package (-> Fixed in v 1.1.0. Sorry for inconvenience): I don't have much time to check the refit for now (so they'll be dealt later), but I have found at least three possible (mainly visual) glitches in the short-term test. The back side of dark boots (in clothes\vampclothes\vampboots_0 (1).nif) is messed up. Invisible part around the heel of the falmer heavy boots: possible partition problem? I'll look into this issue later in the end of this year, I hope. Armpit part of snowelf armors/ red-light armor variant of Dawnguard armor certainly has room to improve. Credits: Bethesda: for original mesh files USLEEP team: for some corrected mesh files Vector: for SAM Permissions: Do what do you would like to (preferably with credit).
  16. View File Crude Refits of DLC DG Armors & Clothes for SAM (LE/ SE) This is a stand-alone refit package for SAM as well as my 3rd (1st: (Very) Crude Hot Fixes of Vanilla Cloth Refits for Citizens and Mages; 2nd: (Very) Crude Hot Fixes of DLC Dragonborn Armors & Clothes) contributions of compilation package of very crude vanilla/ DLC outfit refits, consisting of all the outfit meshes (armors as well as clothes) in DLC DG like Dawnguard and Vampire armors. 'Stand-Alone' means that this package does not require Afendor's Dawnguard DLC refits for SAM to function. The package is provided both for LE and SE optimized versions: The latter is compatible with the latest build of Racemenu SE (0.2.4+)/ SKSE64 without any manual conversion. Known Issues in the initial release package: I don't have much time to check the refit for now (so they'll be dealt later), but I have found at least three possible (mainly visual) glitches in the short-term test. The back side of dark boots (in clothes\vampclothes\vampboots_0 (1).nif) is messed up. Invisible part around the heel of the falmer heavy boots: possible partition problem? I'll look into this issue later in the end of this year, I hope. Armpit part of snowelf armors/ red-light armor variant of Dawnguard armor certainly has room to improve. Credits: Bethesda: for original mesh files USLEEP team: for some corrected mesh files Vector: for SAM Permissions: Do what do you would like to (preferably with credit). Submitter y_sengaku Submitted 12/06/2018 Category The Elder Scrolls V: Skyrim  
  17. View File (Very) Crude Hot Fixes of Vanilla Cloth Refits for Citizens and Mages (LE/ SE) Release Note for v 2.1a+ : Now this package does no longer requires the default vanilla Skyrim refit (in SAM's Download file section) for some torso refits. Together with rhavik's SAM - Vanilla Armor Refit (LE/ SE), my three refit packages (together with the optional Briarheart conversion) should now cover the entire vanilla armor/ clothes refit, and should be compatible also with the latest Racemenu SE as well as SKSE64 without any manual conversion. [Note for v 2.1a's optional package]: Thanks for the bug report from @Alarik, i've learned that the talented Briarheart SAM conversion by @Jamesalexian unfortunately works only with USLEEP that fundamentally alters the handling of the Briarheart naked skin, only in Skyrim LE as well. He also helped me with the repeated experiments of the tweaked meshes especially in Skyrim SE. What I did to the original conversion is only three minor tweaks: cleans the additinal extra skeleton nodes up, making the meshes compatible with SAM default skeleton as well. builds the briarheart meshes for non-USLEEP (USSEP) users converts LE meshes to SE (and arranged directory structure in accordance with USSEP). So, please choose the correct optiion for your Skyrim (LE/ SE, with USLEEP (USSEP) or without USLEEP (USSEP)), and if you like it, please take a visit at @Jamesalexian's original download page and endorse it! +++ Some clippings in the backside especially while crouching, but No neck seam anymore. The hugh drawbacks of SAM for mine has been the lack of the full compatible vanilla CLOTHES (not armors) for long, even with the default vanilla outfit refits in SAM's download section. Once we go into the settlement and talk with some (male) vendors, we cannot but notice the neck seam of the blacksmith as well as magically slim cloth hiding the pot belly of the middle age trader soon. College professors (at least in my poor laptop) tend to accompany some floating bodies with their robes. I cannot put up with them anymore. This package is meant as a temporal hotfix for this matter until anyone more skillful will work with this problem: I cannot claim the quality of the meshes even as mediocore (just a quick and dirty conforming work by Outfitstudio), but at least they are compatible with SAM's Samson and Samson sliders (from ca. -20 to +80) and no noticeable visual glitch like the neck seam, I hope. Although I only play Skyrim in LE, I also prepared the SE package by SSE NIF optimizer (not tested in the game by myself). If you find any problem for this package, please also notice to me. How to use: Overwrite the default vanilla outfits with the meshes from this package. v 1.1.0+: Updated as well as the earlier meshes are all included in the latest package. Overwrite the default mesh with them, too. (You don't have to download all the versions I've uploaded. Only the latest one will suffice). What is currently NOT covered (v 2.1a): Sheogorath (not obtainable in the vanilla game); Nocturnal; Psijic (not obtainable in the vanilla game/ boots is not weight slider-supported, if I remember correctly) The mesh of Gilded Wristguard (000E84C1) in yarlclothes had some problems, but /u/Hump_my_face at /r/skyrimmods/ kindly tested and fixed the original mesh. I really thank him. Except for these few exceptions, now almost all the vanilla [Clothes] equipments can be compatible with SAM (complements each other with rhavik's Vanilla Armors). To be Done: To deal with the imminent bugs (and bad clipping) within this package. To restore InvMarker in the worked meshes, though I don't know their significance for the mesh (only something with inventory model)/ Credits (in addition to Vector and Bethesda): USLEEP team: for updated meshes for some clothes like Magejourneyman and Barkeepers jorrob96 for his tutorial for refitting: Forum on the importance of set 'CT_Mutable' flag: /u/Hump_my_face at /r/skyrimmods/: for checking and fixing the problematic wristguard mesh to be handled with OS. @Jamesalexian for the original SAM converted mesh of Briarheart naked skin. @Alarik for the bug reports of the Briarheart skin as well as tester of updated Briarheart skin both in LE and in SE. Permissions: Do what do you would like to (preferably with credit). Submitter y_sengaku Submitted 09/14/2018 Category The Elder Scrolls V: Skyrim  
  18. Version 1.1.2

    2,114 downloads

    13/08 - Variations of Dwarven armor were made. All screenshots of changes are in archive. 10/08 Daedric, Dwarven. Ebony Mail, Falmer, General Tulius, Imperial, Orcish, Wolf armor were added All in-game heavy armors were refittedP.S. Don't pay attention to grey Imperial armor, it would look normal in your game. If you have the previous file called "Armor Refits.7z" you can download only "UPD Heavy Armor Refits.7z" and "Dwarven Armor refits". DESCRIPTION This file replaces: Blades armor Dragonbone armor Dragonscale armor Draugr armor Ebony armor Iron Light/Heavy armor Glass armor Nordplate armor Nothing unusual. All changes can be seen on screens. Sorry but only screens with Samson 100. It works with any characteristic. IMPORTANT - gloves and boots weren't changed If you notice any clippings or something just write here or in personal messages. INSTALLATION Drop files to Skyrim folder UNINSTALLATION As usual delete files added by archive (I'll all the information later)
  19. https://imgur.com/a/tsXdxmw https://www.loverslab.com/topic/50454-floppysos/ Welp, I'm here with an issue. I'm unable to get the dongs to work properly. They simply fling themselves everywhere! This image doesn't do it justice but basically the balls and dick fling themselves around erratically. I cannot seem to limit my FPS to solve the issue, but unless my frames jumping between 30-50fps is the causer of the problem...I have no idea what I can do. Just as reference, I'm using the SAM with this mod since it's apparently compatible. I am using the Groovetama XP32 skeleton and have made sure to overwrite HDTPhysics-Extension's .dll with the one from Floppy SOS. Since HDT isn't an .esp, I can't really put the FloppySOS.esp after it like the instructions state.I've included the thread for reference. Yes, I've turned on v-sync. It supposed to work like the attached video below. Dancing_NSFW.mp4.3abbb6b8fd0fdefc7e6586460d09e17a.mp4
  20. Version 2.0.0

    640 downloads

    Release Note for v 2.0.0: Now this package is stand-alone, i.e. does no longer require the torso refit from Afendor's Dragonborn DLC Armor Refit for SAM, and is compatible with the latest Racemenu SE (0.2.4+) / SKSE64 as well. I just wonder no one seems to have paid any attention to the fact that Afendor's Dragonborn DLC Armor refit for SAM only includes the torso/ cuirass part of the armors and the clothes from this DLC. In other words, all the gloves, boots as well as 1st person meshes from that DLC has ever been left untouched. So, I've made this hot fix collection as a stopgap, until anyone skillful will make a more decent conversions. The basic premise of this WIP package is as the same as my previous one, Crude Hot Fixes of Vanilla Cloth Refits for Citizens and Mages, but now also with armors. This was a very hasty work originally for my personal use, so I would appreciate if you report any problems concerning on these refits. Never touched by mine in v 2.0 as well as in the future: Armor: General Carius (non-playable) Clothing: Miraak (attached too many 'unknown (at least to me)' data in the mesh) Credits: Bethesda: for Original Mesh Files Vector: for SAM Permissions: Do what do you would like to (preferably with credit).
  21. Hello. I am experiencing a problem. That is: I already had one time made a mod configuration when I could modify glute parameters, as one of the topic that helps me on my account. The problem is that I cannot do it again, because every time that I do it, by activating the BBB bounce mod, the body desapears, and IH it place I only can see a big triangle format with a white light inside it, as the textures and meshes was not found. What should I do? And what are the correct order, if I have the sam, HDT PE, Sam BBB, rag dolls and force plugin. Only, XPMSE, Racemenu, rcae, SOS plugin only, floppy sos, SKSE, FNIS? How could I solve the problem? Is there a correct installation of xpmse, or some other thing that I don't have? Also give me the order that you put. I only can see the head, and the penis, don't remember if I see the arms too. Every thing seems to be normal, until I activate BBB bounce. I done this what is shown on the photo, but the error occurs and I can't solve it. Is is taking me already days to try to solve it.
  22. Version 1.0.0

    187 downloads

    This patch is a SAM patch for the new armor compilation mod, Ulag's Legacy (Skyrim LE / Skyrim SE), with GuitunScarfin, the original author's generous permission. The original mod is a compilation of revised versions of his two previous mods (Apotheus Armor (light) and Blooded Heavy Armor (heavy) ), and further, two color variants of his new light armor, Duskward Armor, inspired by the armor in high medieval (post-Viking Age) Scandinavian countries. As for more details of the armors, please visit his original mod page(s) on Nexus and his description (There are some conditions to create the armors that have both enchanted as well as non-enchanted variants). This is not a stand-alone package (only including tweaked male mesh files), so you'll need the original package on Nexus either for Skyrim LE or SE versions. Sample SSs were taken with heavily compressed textures, so they can't do justice to the finess of original textures (2K/ 4K). Checked Samson/ Samuel morph sliders from -20~+80, though the scarf of Apotheus Armor probably has a clipping problem with Samuel/ Samson 40+ or other SAM compatible armors. I also upload a SE version, dealt with SSE NIF Optimizer, but I myself do not install Skyrim SE right now (so not tested by myself). If you find any problem especially with SE version patch, please make a notice to me. How to Install: Install the original package either for Skyrim LE or Skyrim SE. Both non-IA version and lA versions' .esp will be compatible with this package. Overwrite male armor meshes in the original with SAM morphs compatible ones from this package. Permissions: While I'm fine with what you want with the refit package itself (preferably with credit), please contact with the original author (GuitunScarfin,) for further inquiries. Credits: GuitunScarfin : for creating the original mod and granting his generous permission to me for publishing this package. If you like his armors, please visit again the original mod page(s) on Nexus and endorse them. What I did is just to refit the meshes. Vector: for SAM
  23. View File Ulag's Legacy for SAM patch This patch is a SAM patch for the new armor compilation mod, Ulag's Legacy (Skyrim LE / Skyrim SE), with GuitunScarfin, the original author's generous permission. The original mod is a compilation of revised versions of his two previous mods (Apotheus Armor (light) and Blooded Heavy Armor (heavy) ), and further, two color variants of his new light armor, Duskward Armor, inspired by the armor in high medieval (post-Viking Age) Scandinavian countries. As for more details of the armors, please visit his original mod page(s) on Nexus and his description (There are some conditions to create the armors that have both enchanted as well as non-enchanted variants). This is not a stand-alone package (only including tweaked male mesh files), so you'll need the original package on Nexus either for Skyrim LE or SE versions. Sample SSs were taken with heavily compressed textures, so they can't do justice to the finess of original textures (2K/ 4K). Checked Samson/ Samuel morph sliders from -20~+80, though the scarf of Apotheus Armor probably has a clipping problem with Samuel/ Samson 40+ or other SAM compatible armors. I also upload a SE version, dealt with SSE NIF Optimizer, but I myself do not install Skyrim SE right now (so not tested by myself). If you find any problem especially with SE version patch, please make a notice to me. How to Install: Install the original package either for Skyrim LE or Skyrim SE. Both non-IA version and lA versions' .esp will be compatible with this package. Overwrite male armor meshes in the original with SAM morphs compatible ones from this package. Permissions: While I'm fine with what you want with the refit package itself (preferably with credit), please contact with the original author (GuitunScarfin,) for further inquiries. Credits: GuitunScarfin : for creating the original mod and granting his generous permission to me for publishing this package. If you like his armors, please visit again the original mod page(s) on Nexus and endorse them. What I did is just to refit the meshes. Vector: for SAM Submitter y_sengaku Submitted 10/27/2018 Category The Elder Scrolls V: Skyrim  
  24. This tutorial is going to provide some basic information on what modular armors are and how the user can easily customise them using the program Nifskope. If you know of armors that are modular, feel free to mention them in this thread so people can find them! OVERVIEW / TL;DR Part 1: remove armor parts Install Nifskope Open armor_0.nif in Nifskope right click the parts you want to delete in the right pane Block > Remove > OK save changes repeat for armor_1.nif Part 2: make armor revealing (aka show the schlong) find the NiTriShape SAMRevealing in the left pane and expand left click BSLightingShaderProperty find the Alpha value in the lower pane and set it from 0 to 1 (0= invisible, 1 = opaque) save changes (also in both *_0.nif and *_1.nif) SLOW AND CLEAR I. What do you mean, 'modular'??? In the vast and exciting world of Skyrim modding, an armor set that is described as 'modular' usually consists of several pieces of armor that can be equipped individually in-game. While that is cool and all, it is not the kind of modular we mean in this tutorial. In the context of SAM, "modular armors" are armors that appear as one single equippable item in-game but have been 'cut up into pieces' for external editing. The idea is that you can hide or delete the armor parts you don't want to create armors that are as revealing as you want them to be. Not many of these modular armors have been created, but for the few modular armors that do exist, this tutorial will teach you how to make use of their unique feature. The only way to identify if a piece of armor is 'modular' in that sense is to open it in a program like Nifskope and check. This is what a non-modular armor looks like when you open it in Nifskope. The whole armor is one big shape that can't be edited without extensive know-how. And this is what a modular armor looks like in Nifksope. The armor is split up into several shapes that can easily be edited independently from each other even with little know-how. II. Getting ready to do the thing The only tool you need to edit modular armors is Nifskope. The latest build at the moment of writing is 2.0 Dev 7. Some people prefer older builds, but it doesn't really matter for our purposes. Download the archive, unpack it to wherever you fancy and Bob's your uncle. Next, we need some modular armors to actually edit. The most prominent ones are the originals by Vector. They are available on SAM's main download page. Download the archives, unzip them and locate the main armor files. Alternatively, install the files with your mod manager of choice first and open them afterwards through your mod manager. The files we want to modify are the cuirass/armor meshes. Boots, gauntlets and helmets don't matter for our purposes, so simply leave them alone. Also, notice that there are two files of everything, a *_0.nif and a *_1.nif . This is necessary for SAM to function correctly. Thus, if we make changes in one of the files, we need to make the same changes in the other file as well to retain functionality. III. Do the thing Note: What we are going to do to the .nif files is irreversible, so you should keep a back-up copy of the original files in case you are unsatisfied with your edits or want to switch back and forth between them. Now, let's start by editing the Daedric cuirass as an example. It is located at SAM-Optional-Legacy-Skimpy-Armors\Meshes\Armor\Daedric 1. Open daedriccuirass_0.nif in Nifskope. It will look something like this: Note: The funky colors are Nifskope 2.0's way of telling you that it is unable to find the armors' textures. If they bother you, click on the light bulb in the upper tool bar and then on the icon that shows a grey checkerboard to make everything appear as grey. In older versions of Nifskope, everything will be displayed as grey from the get-go. 2. Right click on the part of the armor you want to remove. In the menu that appears, go to Block > Remove . Click OK if a warning appears and the shape will be deleted. Repeat with all armor parts you want to remove. Note that in this particular armor, the glowy parts are also individual pieces, so don't forget to delete them as well if you remove the meshes underneath or they will float in thin air later in-game. 3. Save your changes. Then close daedriccuirass_0.nif and open daedriccuirass_1.nif. 4. Delete the exact same parts you deleted in daedriccuirass_0.nif. Save and close. 5. If you edited the files before installing them, repack everything to a new archive, give it its own name and install it like you would any other mod. And that's it, you successfully customised a modular piece of armor. Again, deleting the meshes is irreversible, so always keep a back-up copy of the original, unedited file. IV. Make modular armors revealing If you want these armors to be revealing, just deleting the underwear mesh won't be enough. A few extra steps are necessary to let it all hang out. 1. Delete as many armor parts as you like following the steps above. Notice that you don't need to remove all shapes that cover the crotch area for this to work, but the schlong might clip through anything directly in front of it. 2. Once you are satisfied, look at the left pane and find the NiTriShape SAMRevealing. Expand it by clicking on the little arrow next to it and left click on BSLightingShaderProperty. 3. In the lower pane, find the Alpha value. Left click on the numbers and set them from 0 to 1 (0 = invisible, 1 = opaque) 4. Save your changes. Don't forget to make the same edits in both the *_0.nif and *_1.nif files. Note 1: If the piece of armor you are editing doesn't have a SAMRevealing node, it can't be made revealing with this method. In that case, you may want to ask the mod author for help. Note 2: If there are gaps around the schlong when you equip your edited armor, the file is probably faulty and you may want to try a different mod or ask the mod author for help. And that's it! One last thing to note is that you don't have to delete the armor parts. Instead, you can do the same thing we did with the SAMRevealing node: click on the armor part you want to edit in the left pane, go to its BSLightingShaderProperty page and set the Alpha from 1 to 0. If you do it this way, you can easily reverse your edits. The downside to that is that not all armor parts have a BSLightingShaderProperty page attached to them, so it doesn't always work. Have fun!
  25. Version 1.0.0

    461 downloads

    Description So, finally I got the permission from T3alrose. Just the refit of SOS - Protective Undies for Schlongs of Skyrim made by T3alrose. You'll need the original file to use this mod. Also, special thanks go to @urieldover for removing SOS dependancy. All undies may be added in two ways: 1) through the console Just open the console Type: 'help chainmail underwear' You'll see the list of undies with IDs Type 'player.additem ID X' (X stands for the count of undies you need) 2) using AddItemMenu (highly recommended)
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