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Found 69 results

  1. So I installed everything needed for SAM + HDT + SloppySOS and when I move character or change dong sloppiness whole body goes crazy! Im using MO2 and I cleaned all plugins and my loadorder is SkyUI USSEP Alternative start Racemenu 3.4.5 PapyrusUtil - Modders Scripting Utility Functions HDT Physics Extensions Realistic Ragdolls and Force (I chose realistic) SAM Core SAM Textures SAM Refits NetImmerse Override XP32 Maximum Skeleton Extended (I chose Physics Extensions) HDT-BBB for SAM SKSE - Register Custom Animation Events 2.0 FloppySOS Fores New Idles in Skyrim - FNIS And If I can't fix this does SexLab stuff work properly without HDT stuff or do I need them? My PC: Intel Core I9-9900k Asus GeForce RTX 2080 Strix 08G Corsair 16GB Vengeance LPX, DDR4 3200MHZ, CL16 Samsung 500GB 970 EVO Plus SSD (Boot drive) Samsung 500GB 860 EVO SSD (Oldrim and MO2 Installed) Edit 1: OK I found what was wrong.... If anybody is as dumb as I am, heres the fix: I had Scrotum Bounce Enabled from HDT-BBB! I reinstalled it and chose Disable Scrotum Bounce! Now I just need to get ENBs working !
  2. Previously when I used SAM everything was fine. The body and everything that came with the mod looked amazing. But now, after reinstalling skyrim, SAM seems to not be working properly. The body looks like a slightly deformed version of the vanilla body as you can see here. Schlong scaling is blacked out despite being enabled. And changing body scaling literally does nothing. I have all the needed mods installed and I use NMM. Can someone help?
  3. Hi everyone! I need a little help. I installed the hard bodies and the SAM for it. I started a new game and I set the Samson option to 100percent and only the hands and feet changed. I was equipped an armor and it has solved the problem with the samson but still not use the hardbodies textures only to the schlong. (SORRY FOR NO CENSOR)
  4. Version 1.0.2

    3,715 downloads

    Vampire armors&Moth priest robe revealings were added This file replaces: Dragonborn DLC clothes: Cultist robe Dunmer outfit (fixed) Miraak robes Skaal outfit Telvanni robe Temple robe Dawnguard DLC clothes: Bloody rags (both types) Vampire clothes Vampire armors Moth priest robe Compatible to any clothes retexture. Nothing unusual. All changes can be seen on screens. Screens were done with Samson 50. IMPORTANT - gloves and boots weren't changed If you notice any clippings or something just write here or in personal messages. Refits of clothes of default Skyrim will be added later. INSTALLATION Drop files to Skyrim folder UNINSTALLATION As usual delete files added by archive.
  5. Version 1.1.0

    1,179 downloads

    This is just a small package of SAM refit meshes & .tri files for steelfeathers' mashed up Barbarian Steel Armor, both released for Skyrim LE and Skyrim SE, with her/his generous permission.The armor pieces of the mod consist of Armor, Boots, Gauntlets (beast race supported), Helmet, Fur Cloak & Hood, and all are craftable and temperable with Steel Smithing Perk. The original creator (steelfeathers) provides both craftable only version and leveled list version, and this package is supposedly compatible with both versions (since it mainly consists just of tweaked meshes for SAM). This is not a stand-alone package (only including tweaked files), so you'll need the original package on Nexus either for Skyrim LE or SE versions. How it looks in your game will be largely dependent on the re-texture mods you install (i.e. Iron, Steel, Steelplate and Tsun). Checked Samson/ Samuel morph sliders from -20~+80. I also adds underwear layer to the armor, borrowing a texture from Rydin's Underwear for Men Pack (RUMP) for hiding the crotch hole of SAM base body mesh. This is my first time to tweak SAM distinct armor mesh mechanics, so if you find anything weird, please make a notice to me (At least I haven't encountered any problem like CTD, even only with SAM - Light and SAM Morphs for Racemenu). What all I did is just to convert ths armor compatible with SAM. All the other credits should be given to the original mod author(s). If you like the armor, please visit Nexus again and endorse the original one(s). How to Install: Install the original package either for Skyrim LE or Skyrim SE. Both non-leveled list version and leveled-list version .esp will be compatible with this package. Overwrite male armor meshes with SAM morphs compatible ones from this package. Permissions: While I'm fine with what you want with the refit package itself (preferably with credit), please contact with the original author (steelfeathers) for further inquiries. Credits: steelfeathers: for creating the original mod and giving her/his generous permission to me for publishing this package. Rydin: for additional underwear texture (bear fur brief) from his RUMP: Rydin Underwear for Men Pack. Vector: for SAM
  6. DirtyFurryAndYiffy

    SAM for Skyrim SE

    Hi everybody! I want to ask before i will demage my game. Is SAM usable for SE? Thank you in advance for your answers!
  7. Version 2.3

    1,790 downloads

    v.2.3 - 27.07.2018 Lips have been improved DESCRIPTION Retexture of default male face textures. Fully compatible with SAM. In this version: Dark Elf High Elf Wood Elf Breton Nord Orc Redguard v.2.0 - 06.10.2017 -Fully updated diffusal map -Renewed normal map v1.1.3 - 25.10.2016 -Fixed blocky faces -Updated diffuse map -Updated glow map v1.1.1 - 23.10.2016 -Renewed Wood Elf textures -Updated diffuse map textures v1.0.1 - 15.10.2016 -Renewed diffuse textures (fixed back of the head) -Renewed Orc textures, now they are smoother -Renewed Dunmer textures with more humanized
  8. DarkIbis

    SAM HDT Collision

    I'm not sure if this will work with the highly talented KouLeifoh's High Poly Conversion. I gathered these files from various sources LL and nexus but I edited them a bit using the Havok modifier that comes as a separate download for HDT physics. What the attached file contains: XML files + Changed Meshes --> These aren't really needed to work but they are supposedly better attached to the XML files.... (so feel free to overwrite these with SAM BBB and XPMSE) So to make these files work you'll need: SKSE SAM SAM HDT BBB XPMSE Use add item menu to add to your inventory or the chosen bottom's inventory the "HDT bottom or Havok bottom" item. These Havok objects take up slot 48 but it can be changed and the effects will still run What I'm hoping is that Mr.KLeifoh and others would take this over and see if they can modify the XML files to bet better compatible and achieve the belly node distension that is present for females. So how does this do what it does: Well it makes the collision appear by changing he havok XML that acts on the body in this case it's the male body using the physics made for females. It is a very sensitive setting! SAM HDT Collision.7z
  9. Version 1.0.0

    1,746 downloads

    DESCRIPTION This file replaces: Dragonborn DLC armor: Bonemold armors (all three variants) Chitin armors (both Heavy and Light) Nordic carved armor Stalhrim armor (both Heavy and Light) Dawnguard DLC armor: Snow Elf armor Falmer armor Dawnguard armors Compatible to any armor retexture. Nothing unusual. All changes can be seen on screens. Screens were done with Samson 100. I haven't modified Vampire armors because there are already a refit made by Hymnaru. IMPORTANT - gloves and boots weren't changed If you notice any clippings or something just write here or in personal messages. Refits of clothes will be added later. INSTALLATION Drop files to Skyrim folder UNINSTALLATION As usual delete files added by archive.
  10. Version 1.0.0

    247 downloads

    DESCRIPTION This mod adds Giant armor to Skyrim. It drops from giants and you can also add it using console commands or AddItemMenu mod. INSTALLATION Drop Data folder to Skyrim directory UNINSTALLATION Delete: - Giant Armor - Den987.esp -meshes/armor/Giant Armor
  11. View File [SAM] Giant Armor LE DESCRIPTION This mod adds Giant armor to Skyrim. It drops from giants and you can also add it using console commands or AddItemMenu mod. INSTALLATION Drop Data folder to Skyrim directory UNINSTALLATION Delete: - Giant Armor - Den987.esp -meshes/armor/Giant Armor Submitter Den987 Submitted 08/16/2019 Category The Elder Scrolls V: Skyrim  
  12. Can someone make a refit of this mod, please? https://www.nexusmods.com/skyrim/mods/72861/ it's called Witcher 3 Bandoliers. It goes really well with the SAM Letho Pants mod. There are no clippings, except for the chest area. I will attach the pictures below. enb 2019_08_02 22_30_21_31.bmp enb 2019_08_02 22_30_25_77.bmp
  13. View File Heavy Nordic Armor for SAM Patch (LE/ SE) This is a SAM refit patch (Samson/ Samuel sliders from 0 to ca. 80) file for recently released Nordic Heavy Armor (Link to Nexus for LE/ SE respectively) by NordwarUA. The basic shape of the armor is fantasy based rather than historical, but it certainly fits well with the vanilla atmosphere of the game itself. This package itself is not stand-alone (i.e. does not include any female or inventory models), so you have to download (and please endorse) the original package from Nexus at first, then overwrite some of the male armor meshes with those from this refit package. The armor can be forged at any anvil/ forge with some steel ingots and leather strips and so on. All the credit should be given to NordwarUA who is the original creator of this wonderful armor mod. Submitter y_sengaku Submitted 08/09/2019 Category The Elder Scrolls V: Skyrim  
  14. Version 1.0.0

    118 downloads

    This is a SAM refit patch (Samson/ Samuel sliders from 0 to ca. 80) file for recently released Nordic Heavy Armor (Link to Nexus for LE/ SE respectively) by NordwarUA. The basic shape of the armor is fantasy based rather than historical, but it certainly fits well with the vanilla atmosphere of the game itself. This package itself is not stand-alone (i.e. does not include any female or inventory models), so you have to download (and please endorse) the original package from Nexus at first, then overwrite some of the male armor meshes with those from this refit package. The armor can be forged at any anvil/ forge with some steel ingots and leather strips and so on. All the credit should be given to NordwarUA who is the original creator of this wonderful armor mod.
  15. Version 1.0.0

    105 downloads

    This is a SAM refit patch (Samson/ Samuel sliders from 0 to ca. 80) file for recently released Chainmail Armor (Link to Nexus for LE/ SE) by NordwarUA. The shape of the armor itself is highly versatile (especially without the helm), and the full set of the armor looks like the high medieval European one in the real world. This package itself is not stand-alone (i.e. does not include any female or inventory models), so you have to download (and please endorse) the original package from Nexus at first, then overwrite some of the male armor meshes with those from this refit package. The armor can be forged at any anvil/ forge with some steel ingots and so on. All the credit should be given to NordwarUA who is the original creator of this wonderful armor mod.
  16. View File Chainmail Armor for SAM patch (LE/ SE) This is a SAM refit patch (Samson/ Samuel sliders from 0 to ca. 80) file for recently released Chainmail Armor (Link to Nexus for LE/ SE) by NordwarUA. The shape of the armor itself is highly versatile (especially without the helm), and the full set of the armor looks like the high medieval European one in the real world. This package itself is not stand-alone (i.e. does not include any female or inventory models), so you have to download (and please endorse) the original package from Nexus at first, then overwrite some of the male armor meshes with those from this refit package. The armor can be forged at any anvil/ forge with some steel ingots and so on. All the credit should be given to NordwarUA who is the original creator of this wonderful armor mod. Submitter y_sengaku Submitted 08/09/2019 Category The Elder Scrolls V: Skyrim  
  17. Version 1.0.0

    1,174 downloads

    Description So, finally I got the permission from T3alrose. Just the refit of SOS - Protective Undies for Schlongs of Skyrim made by T3alrose. You'll need the original file to use this mod. Also, special thanks go to @urieldover for removing SOS dependancy. All undies may be added in two ways: 1) through the console Just open the console Type: 'help chainmail underwear' You'll see the list of undies with IDs Type 'player.additem ID X' (X stands for the count of undies you need) 2) using AddItemMenu (highly recommended)
  18. Using SAM Regular with [Moonlight Tales - Werewolf and Werebear Essentials] and the [SAM Optional Moonlight Tales Essentials Patch], which gives me some really nice options on my werewolf's appearance. One thing I'm a bit nitpicky on though is that "Schlong options carry over from the Actor tab" automatically (meaning my character's schlong size as a werewolf is stuck at the same as it is when he's human). I know I'm being silly, but my character's werewolf form is bigger than his human form, so can't all parts of him be bigger? If it's not too big of a pain in the neck to accomplish, is there a way to set it through the scripts or otherwise so that my character's schlong automatically scales up when he becomes a werewolf? Thanks for any info as to how or why not! Regardless of this silly nitpick, these mods are awesome!
  19. Did anyone convert any good Underwear Mod for SE? I tried to convert El Men but it's not moving with the sliders from the RaceMenu Plugin.. Since I don't know how to make SAM stuff to work..
  20. Version 1.0.1

    958 downloads

    DESCRIPTION This file replaces steel light&heavy armor with more skimpier version. Nothing unusual. All changes can be seen on screens. IMPORTANT - gloves and boots weren't changed Body hair doesn't change, I'll fix that. - fixed. Download version 1.0.1 If you notice any clippings or something just write here or in personal messages. INSTALLATION Drop files to Skyrim folder UNINSTALLATION Delete following files meshes/armor/steel/cuirass_0.nif meshes/armor/steel/cuirass_1.nif meshes/armor/steel/cuirass.tri meshes/armor/steel/cuirasslight_0.nif meshes/armor/steel/cuirasslight_1.nif meshes/armor/steel/cuirasslight.tri
  21. Version 1.0.0a

    146 downloads

    This is a SAM refit patch (Samson/ Samuel sliders from 0 to ca. 80) for newly released Nord Fur Armor (Link to Nexus for LE/ SE) by NordwarUA, probably the best alternative to the vanilla DLC Skaal Coat for the cold and harsh winter in Skyrim. This package itself is not stand-alone (i.e. does not include any female or inventory models), so you have to download (and please endorse) the original package from Nexus at first, then overwrite some of male meshes with those from this refit package. You'll have to collect Saber cat pelt (max. 4) as well as leather to forge the outfit. All the credit should be given to NordwarUA who is the original creator (from scratch) of this wonderful armor mod.
  22. View File Nordic Fur Armor for SAM patch (LE/ SE) This is a SAM refit patch (Samson/ Samuel sliders from 0 to ca. 80) for newly released Nord Fur Armor (Link to Nexus for LE/ SE) by NordwarUA, probably the best alternative to the vanilla DLC Skaal Coat for the cold and harsh winter in Skyrim. This package itself is not stand-alone (i.e. does not include any female or inventory models), so you have to download (and please endorse) the original package from Nexus at first, then overwrite some of male meshes with those from this refit package. You'll have to collect Saber cat pelt (max. 4) as well as leather to forge the outfit. All the credit should be given to NordwarUA who is the original creator (from scratch) of this wonderful armor mod. Submitter y_sengaku Submitted 06/11/2019 Category The Elder Scrolls V: Skyrim  
  23. Straight to the point: Is SAM or SAM Light compatible with Floppy SOS? Is some tweak or plugin required? I've tried but the dong itself clips with the balls...a lot when moving!. I'm using ENB and SOS Full. Thanks for the help! enb 2019_02_19 19_17_59_33.bmp
  24. View File Barbarian Steel Armor by steelfeathers for SAM Patch (LE/ SE) This is just a small package of SAM refit meshes & .tri files for steelfeathers' mashed up Barbarian Steel Armor, both released for Skyrim LE and Skyrim SE, with her/his generous permission.The armor pieces of the mod consist of Armor, Boots, Gauntlets (beast race supported), Helmet, Fur Cloak & Hood, and all are craftable and temperable with Steel Smithing Perk. The original creator (steelfeathers) provides both craftable only version and leveled list version, and this package is supposedly compatible with both versions (since it mainly consists just of tweaked meshes for SAM). This is not a stand-alone package (only including tweaked files), so you'll need the original package on Nexus either for Skyrim LE or SE versions. How it looks in your game will be largely dependent on the re-texture mods you install (i.e. Iron, Steel, Steelplate and Tsun). Checked Samson/ Samuel morph sliders from -20~+80. I also adds underwear layer to the armor, borrowing a texture from Rydin's Underwear for Men Pack (RUMP) for hiding the crotch hole of SAM base body mesh. This is my first time to tweak SAM distinct armor mesh mechanics, so if you find anything weird, please make a notice to me (At least I haven't encountered any problem like CTD, even only with SAM - Light and SAM Morphs for Racemenu). What all I did is just to convert ths armor compatible with SAM. All the other credits should be given to the original mod author(s). If you like the armor, please visit Nexus again and endorse the original one(s). How to Install: Install the original package either for Skyrim LE or Skyrim SE. Both non-leveled list version and leveled-list version .esp will be compatible with this package. Overwrite male armor meshes with SAM morphs compatible ones from this package. Permissions: While I'm fine with what you want with the refit package itself (preferably with credit), please contact with the original author (steelfeathers) for further inquiries. Credits: steelfeathers: for creating the original mod and giving her/his generous permission to me for publishing this package. Rydin: for additional underwear texture (bear fur brief) from his RUMP: Rydin Underwear for Men Pack. Vector: for SAM Submitter y_sengaku Submitted 10/12/2018 Category The Elder Scrolls V: Skyrim
  25. This tutorial is going to provide some basic information on what modular armors are and how the user can easily customise them using the program Nifskope. If you know of armors that are modular, feel free to mention them in this thread so people can find them! OVERVIEW / TL;DR Part 1: remove armor parts Install Nifskope Open armor_0.nif in Nifskope right click the parts you want to delete in the right pane Block > Remove > OK save changes repeat for armor_1.nif Part 2: make armor revealing (aka show the schlong) find the NiTriShape SAMRevealing in the left pane and expand left click BSLightingShaderProperty find the Alpha value in the lower pane and set it from 0 to 1 (0= invisible, 1 = opaque) save changes (also in both *_0.nif and *_1.nif) SLOW AND CLEAR I. What do you mean, 'modular'??? In the vast and exciting world of Skyrim modding, an armor set that is described as 'modular' usually consists of several pieces of armor that can be equipped individually in-game. While that is cool and all, it is not the kind of modular we mean in this tutorial. In the context of SAM, "modular armors" are armors that appear as one single equippable item in-game but have been 'cut up into pieces' for external editing. The idea is that you can hide or delete the armor parts you don't want to create armors that are as revealing as you want them to be. Not many of these modular armors have been created, but for the few modular armors that do exist, this tutorial will teach you how to make use of their unique feature. The only way to identify if a piece of armor is 'modular' in that sense is to open it in a program like Nifskope and check. This is what a non-modular armor looks like when you open it in Nifskope. The whole armor is one big shape that can't be edited without extensive know-how. And this is what a modular armor looks like in Nifksope. The armor is split up into several shapes that can easily be edited independently from each other even with little know-how. II. Getting ready to do the thing The only tool you need to edit modular armors is Nifskope. The latest build at the moment of writing is 2.0 Dev 7. Some people prefer older builds, but it doesn't really matter for our purposes. Download the archive, unpack it to wherever you fancy and Bob's your uncle. Next, we need some modular armors to actually edit. The most prominent ones are the originals by Vector. They are available on SAM's main download page. Download the archives, unzip them and locate the main armor files. Alternatively, install the files with your mod manager of choice first and open them afterwards through your mod manager. The files we want to modify are the cuirass/armor meshes. Boots, gauntlets and helmets don't matter for our purposes, so simply leave them alone. Also, notice that there are two files of everything, a *_0.nif and a *_1.nif . This is necessary for SAM to function correctly. Thus, if we make changes in one of the files, we need to make the same changes in the other file as well to retain functionality. III. Do the thing Note: What we are going to do to the .nif files is irreversible, so you should keep a back-up copy of the original files in case you are unsatisfied with your edits or want to switch back and forth between them. Now, let's start by editing the Daedric cuirass as an example. It is located at SAM-Optional-Legacy-Skimpy-Armors\Meshes\Armor\Daedric 1. Open daedriccuirass_0.nif in Nifskope. It will look something like this: Note: The funky colors are Nifskope 2.0's way of telling you that it is unable to find the armors' textures. If they bother you, click on the light bulb in the upper tool bar and then on the icon that shows a grey checkerboard to make everything appear as grey. In older versions of Nifskope, everything will be displayed as grey from the get-go. 2. Right click on the part of the armor you want to remove. In the menu that appears, go to Block > Remove . Click OK if a warning appears and the shape will be deleted. Repeat with all armor parts you want to remove. Note that in this particular armor, the glowy parts are also individual pieces, so don't forget to delete them as well if you remove the meshes underneath or they will float in thin air later in-game. 3. Save your changes. Then close daedriccuirass_0.nif and open daedriccuirass_1.nif. 4. Delete the exact same parts you deleted in daedriccuirass_0.nif. Save and close. 5. If you edited the files before installing them, repack everything to a new archive, give it its own name and install it like you would any other mod. And that's it, you successfully customised a modular piece of armor. Again, deleting the meshes is irreversible, so always keep a back-up copy of the original, unedited file. IV. Make modular armors revealing If you want these armors to be revealing, just deleting the underwear mesh won't be enough. A few extra steps are necessary to let it all hang out. 1. Delete as many armor parts as you like following the steps above. Notice that you don't need to remove all shapes that cover the crotch area for this to work, but the schlong might clip through anything directly in front of it. 2. Once you are satisfied, look at the left pane and find the NiTriShape SAMRevealing. Expand it by clicking on the little arrow next to it and left click on BSLightingShaderProperty. 3. In the lower pane, find the Alpha value. Left click on the numbers and set them from 0 to 1 (0 = invisible, 1 = opaque) 4. Save your changes. Don't forget to make the same edits in both the *_0.nif and *_1.nif files. Note 1: If the piece of armor you are editing doesn't have a SAMRevealing node, it can't be made revealing with this method. In that case, you may want to ask the mod author for help. Note 2: If there are gaps around the schlong when you equip your edited armor, the file is probably faulty and you may want to try a different mod or ask the mod author for help. And that's it! One last thing to note is that you don't have to delete the armor parts. Instead, you can do the same thing we did with the SAMRevealing node: click on the armor part you want to edit in the left pane, go to its BSLightingShaderProperty page and set the Alpha from 1 to 0. If you do it this way, you can easily reverse your edits. The downside to that is that not all armor parts have a BSLightingShaderProperty page attached to them, so it doesn't always work. Have fun!
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