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Found 72 results

  1. Version 2.2

    5,307 downloads

    Release Note for v 2.1a+ : Now this package does no longer requires the default vanilla Skyrim refit (in SAM's Download file section) for some torso refits. Together with rhavik's SAM - Vanilla Armor Refit (LE/ SE), my three refit packages (with the optional Briarheart conversion) should now cover the entire vanilla armor/ clothes refit, and should be compatible also with the latest Racemenu SE as well as SKSE64 without any manual conversion. [Note for v 2.1a's optional package]: Thanks for the bug report from @Alarik, i've learned that the talented Briarheart SAM conversion by @Jamesalexian unfortunately works only with USLEEP that fundamentally alters the handling of the Briarheart naked skin, only in Skyrim LE as well. He also helped me with the repeated experiments of the tweaked meshes especially in Skyrim SE. What I did to the original conversion is only three minor tweaks: cleans the additinal extra skeleton nodes up, making the meshes compatible with SAM default skeleton as well. builds the briarheart meshes for non-USLEEP (USSEP) users converts LE meshes to SE (and arranged directory structure in accordance with USSEP). So, please choose the correct one for your Skyrim (LE/ SE, with USLEEP (USSEP) or without USLEEP (USSEP)) among four download options, and if you like it, please take a visit at @Jamesalexian's original download page and endorse it! +++ Some clippings in the backside especially while crouching, but No neck seam anymore. The hugh drawbacks of SAM for mine has been the lack of the full compatible vanilla CLOTHES (not armors) for long, even with the default vanilla outfit refits in SAM's download section. Once we go into the settlement and talk with some (male) vendors, we cannot but notice the neck seam of the blacksmith as well as magically slim cloth hiding the pot belly of the middle age trader soon. College professors (at least in my poor laptop) tend to accompany some floating bodies with their robes. I cannot put up with them anymore. This package is meant as a temporal hotfix for this matter until anyone more skillful will work with this problem: I cannot claim the quality of the meshes even as mediocore (just a quick and dirty conforming work by Outfitstudio), but at least they are compatible with SAM's Samson and Samson sliders (from ca. -20 to +80) and no noticeable visual glitch like the neck seam, I hope. Although I only play Skyrim in LE, I also prepared the SE package by SSE NIF optimizer (not tested in the game by myself). If you find any problem for this package, please also notice to me. How to use: Overwrite the default vanilla outfits with the meshes from this package. v 1.1.0+: Updated as well as the earlier meshes are all included in the latest package. Overwrite the default mesh with them, too. (You don't have to download all the versions I've uploaded. Only the latest one will suffice). What is currently NOT covered (v 2.2): Sheogorath (not obtainable in the vanilla game) Nocturnal; Psijic (not obtainable in the vanilla game/ boots is not weight slider-supported, if I remember correctly) Except for these few exceptions, now all the vanilla [Clothing] equipments can be compatible with SAM (complements each other with rhavik's Vanilla Armors). To be Done: To deal with the imminent bugs (and bad clipping) within this package. To restore InvMarker in the worked meshes, though I don't know their significance for the mesh (only something with inventory model)/ Credits (in addition to Vector and Bethesda): USLEEP team: for updated meshes for some clothes like Magejourneyman and Barkeepers jorrob96 for his tutorial for refitting: Forum on the importance of set 'CT_Mutable' flag: /u/Hump_my_face at /r/skyrimmods/: for checking and fixing the problematic wristguard mesh to be handled with OS. @Jamesalexian for the original SAM converted mesh of Briarheart naked skin. @Alarik for the bug reports of the Briarheart skin as well as tester of updated Briarheart skin both in LE and in SE. Permissions: Do what do you would like to (preferably with credit).
  2. Was just wondering how compatible is SAM Light with animations? like is there a way to auto erect, or do i have to do that all manually lol. Also is there any news on a full port of SAM being done by anyone at all?
  3. Version 2.0.0

    3,228 downloads

    Release Note for v 2.0.0+: Now this package is stand-alone All-in-One replacer for whole set of SAM - Light Textures (Skin = Diffuse Maps, Normal Maps, Specular Maps, Subsurface Maps for Head, Body, and Hands. Racial Face Normal Maps are also provided). This all-in-package is also compatible with the optional finger- and toe- nails of SAM High Poly Conversion without any manual tweak. This was originally just my very quick and dirty edit of converting Fadingsignal's famous male body retexture mod, Skysight skin, to Kouleifoh's SAM Light, intended to use together with his new wonderful mod, SAM Morphs for Racemenu. Then, I found out that the original author of Skysight skin, Fadingsignal, just changed his permission policy so that we can publish the modified version of his files without his explicit/ direct correspondence for individual matter (just with the credit and link), so I decided to upload this small 'mashed-up' package here (in accordance of SAM EULA) just in case anyone will be interested in. While editing his original skin diffuse (making up for the blacked-out underwear part) was too difficult for me without touching technical/ DMCA problem, I could convert the original body normal maps (muscles/ veins) in accordance with new SAM Light UV map, with help of some similar normal maps from other body textures. I also include the matching wet skin specular (based on now hidden CMO resource (w open permission)) and edited subsurface for all the body part (head/ body/ hand) as well as original Skysight skin's hand normal map. As an appendix, new body normal map for elder male is also incorporated into the package. I hope this package works both for Skyrim LE and SE, but I haven't tested it with SE by myself. All the credits & endorsement should be given to the original authors (please visit their original download site), not me. Also sorry for my shitty SSs and clumsy English. Credits: VectorPlexus: for his original SAM: Shape Atlas for men Kouleifoh: for SAM LIGHT and its texture conversion guide; Also for toenail/ fingernai resources in SAM High Poly Conversion; Toe and sole part normal map / ankle part specular map from SAM Light Texture Add-on 1.1. Fadingsignal: for his original masterpiece, SkySight Skins - Ultra HD 4K and 2K - Male Textures and Real Feet Meshes mandragorasprouts for another excellent skin texture (though compatible neither with SAM not SAM Light), Vitruvia - Skin texture overhaul for males Mok Chaoticran: for the resource files of : CMO - Complete Male Overhaul - Skyrim's Men Reimagined (now hidden, but published with his open permission) Sundracon, Chris57, Favoredsoul: for Better males - Beautiful nudes and faces - New hairstyles Permissions: I just assembled the original assets and edited in accordance with SAM Light's UV MAP. As long as you follow their permission guidelines, feel free to deal with this patchwork.
  4. Hello everyone, I was wondering if someone could assist with me getting SAM and Fluff's Hybris Khajiits for SSE to work together? I see that the mod authour has a patch for other body mods such as SOS but nothing for SAM unfortunately. I tried to mess around with it a bit myself and didn't get far. Any assistance is appreciated!
  5. View File Skysight Skins for SAM Light (w/ elder race normal) Release Note for v 2.0.0+: Now this package is stand-alone All-in-One replacer for whole set of SAM - Light Textures (Skin = Diffuse Maps, Normal Maps, Specular Maps, Subsurface Maps for Head, Body, and Hands. Racial Face Normal Maps are also provided). This all-in-package is also compatible with the optional finger- and toe- nails of SAM High Poly Conversion without any manual tweak. This was originally just my very quick and dirty edit of converting Fadingsignal's famous male body retexture mod, Skysight skin, to Kouleifoh's SAM Light, intended to use together with his new wonderful mod, SAM Morphs for Racemenu. Then, I found out that the original author of Skysight skin, Fadingsignal, just changed his permission policy so that we can publish the modified version of his files without his explicit/ direct correspondence for individual matter (just with the credit and link), so I decided to upload this small 'mashed-up' package here (in accordance of SAM EULA) just in case anyone will be interested in. While editing his original skin diffuse (making up for the blacked-out underwear part) was too difficult for me without touching technical/ DMCA problem, I could convert the original body normal maps (muscles/ veins) in accordance with new SAM Light UV map, with help of some similar normal maps from other body textures. I also include the matching wet skin specular (based on now hidden CMO resource (w open permission)) and edited subsurface for all the body part (head/ body/ hand) as well as original Skysight skin's hand normal map. As an appendix, new body normal map for elder male is also incorporated into the package. I hope this package works both for Skyrim LE and SE, but I haven't tested it with SE by myself. All the credits & endorsement should be given to the original authors (please visit their original download site), not me. Also sorry for my shitty SSs and clumsy English. Credits: VectorPlexus: for his original SAM: Shape Atlas for men Kouleifoh: for SAM LIGHT and its texture conversion guide; Also for toenail/ fingernai resources in SAM High Poly Conversion; Toe and sole part normal map / ankle part specular map from SAM Light Texture Add-on 1.1. Fadingsignal: for his original masterpiece, SkySight Skins - Ultra HD 4K and 2K - Male Textures and Real Feet Meshes mandragorasprouts for another excellent skin texture (though compatible neither with SAM not SAM Light), Vitruvia - Skin texture overhaul for males Mok Chaoticran: for the resource files of : CMO - Complete Male Overhaul - Skyrim's Men Reimagined (now hidden, but published with his open permission) Sundracon, Chris57, Favoredsoul: for Better males - Beautiful nudes and faces - New hairstyles Permissions: I just assembled the original assets and edited in accordance with SAM Light's UV MAP. As long as you follow their permission guidelines, feel free to deal with this patchwork. Submitter y_sengaku Submitted 09/04/2018 Category The Elder Scrolls V: Skyrim
  6. I'm not sure if this will work with the highly talented KouLeifoh's High Poly Conversion. I gathered these files from various sources LL and nexus but I edited them a bit using the Havok modifier that comes as a separate download for HDT physics. What the attached file contains: XML files + Changed Meshes --> These aren't really needed to work but they are supposedly better attached to the XML files.... (so feel free to overwrite these with SAM BBB and XPMSE) So to make these files work you'll need: SKSE SAM SAM HDT BBB XPMSE Use add item menu to add to your inventory or the chosen bottom's inventory the "HDT bottom or Havok bottom" item. These Havok objects take up slot 48 but it can be changed and the effects will still run What I'm hoping is that Mr.KLeifoh and others would take this over and see if they can modify the XML files to bet better compatible and achieve the belly node distension that is present for females. So how does this do what it does: Well it makes the collision appear by changing he havok XML that acts on the body in this case it's the male body using the physics made for females. It is a very sensitive setting! SAM HDT Collision.7z
  7. Hi! First of all thank you everyone for the amazing mod and addons, I'm still a noob in modding so I'd like to ask for a little help if possible! I think got my custom race follower to work with SAM (I use SAM Light) by following the guide from here. When I use the SAM Morph on other vanilla character it works, but on my custom race follower it doesn't! In game, my custom follower's body doesn't look like it uses SAM's body because it looks thin and a little weird. I changed the follower's weight to 100 in CK but it stays the same. (NSFW Picture!!) https://imgur.com/Oh1YHTh https://imgur.com/qt1ohZF (I also use SavrenX's Schlong of SAM) My question is, how do I get SAM Morph to work with custom race? I have no more hair to pull out! Or did I miss a step to make the custom follower's body compatible with SAM's? I mean, I followed the guide and it seems to work since the schlong appeared, but the body still doesn't look like SAM's buffed one, but rather thin and skeleton-ish like in the picture. Maybe it's because he has no Samson as default? But then again, I can't use SAM Morph on him to make any change! It works on vanilla characters and show the racemenu-like menu for me to morph, but when I use the command with the custom follower nothing happens. Nothing shows up. I really really really appreciate any help I can get! Thank you thank you thank you in advance!!! Below is my plugin list just in case it may help! (the follower esp is damienfollower.esp) loadorder.txt
  8. Version 1.0.0

    813 downloads

    DESCRIPTION Remember Armored troll from Dawnguard (required)? Now you can wear it's armor. It can be added through Addmenu mod or you can get the file through the console (press 'help Troll', then you'll see IDs after that enter 'player.additem ID you need 1) Still the helmet and bones are pretty bad I'll try to make it better though. INSTALLATION Drop Data folder to Skyrim directory UNINSTALLATION Delete: - Troll Armor - Den987.esp -meshes/armor/Troll Armor
  9. Hi, I have an issue with SAM's schlong. I installed SAM Light, SAM Morph for Racemenu, SAM 3MW Texture pack, SAM Refits, SAM High Poly and SAM Light Texture Add-ons. The body works perfectly, but the schlong is placed on top of the body hair, making it look odd (like shown in the attached picture). Is there anyways for me to fix it? I read from @Melesse 's post: that Hymnaru's 3MW Textures can fix it, but it didnt for me. Maybe I missed a step? I installed everything with Vortex, and I use @y_sengaku's morph and template ini files: I did run Nioverrides cleaner. Also if you don't mind me asking, I would like to ask if I can increase the schlong's thickness for all males? The templates in SAM Morph only seem to change the length. I installed Don's Muscular Genital SAM, but somehow mine still doesn't look like his on the picture. Any kind of help would be muchly appreciated! Thank you!
  10. So I installed everything needed for SAM + HDT + SloppySOS and when I move character or change dong sloppiness whole body goes crazy! Im using MO2 and I cleaned all plugins and my loadorder is SkyUI USSEP Alternative start Racemenu 3.4.5 PapyrusUtil - Modders Scripting Utility Functions HDT Physics Extensions Realistic Ragdolls and Force (I chose realistic) SAM Core SAM Textures SAM Refits NetImmerse Override XP32 Maximum Skeleton Extended (I chose Physics Extensions) HDT-BBB for SAM SKSE - Register Custom Animation Events 2.0 FloppySOS Fores New Idles in Skyrim - FNIS And If I can't fix this does SexLab stuff work properly without HDT stuff or do I need them? My PC: Intel Core I9-9900k Asus GeForce RTX 2080 Strix 08G Corsair 16GB Vengeance LPX, DDR4 3200MHZ, CL16 Samsung 500GB 970 EVO Plus SSD (Boot drive) Samsung 500GB 860 EVO SSD (Oldrim and MO2 Installed) Edit 1: OK I found what was wrong.... If anybody is as dumb as I am, heres the fix: I had Scrotum Bounce Enabled from HDT-BBB! I reinstalled it and chose Disable Scrotum Bounce! Now I just need to get ENBs working !
  11. Previously when I used SAM everything was fine. The body and everything that came with the mod looked amazing. But now, after reinstalling skyrim, SAM seems to not be working properly. The body looks like a slightly deformed version of the vanilla body as you can see here. Schlong scaling is blacked out despite being enabled. And changing body scaling literally does nothing. I have all the needed mods installed and I use NMM. Can someone help?
  12. Hi everyone! I need a little help. I installed the hard bodies and the SAM for it. I started a new game and I set the Samson option to 100percent and only the hands and feet changed. I was equipped an armor and it has solved the problem with the samson but still not use the hardbodies textures only to the schlong. (SORRY FOR NO CENSOR)
  13. Version 1.0.2

    4,689 downloads

    Vampire armors&Moth priest robe revealings were added This file replaces: Dragonborn DLC clothes: Cultist robe Dunmer outfit (fixed) Miraak robes Skaal outfit Telvanni robe Temple robe Dawnguard DLC clothes: Bloody rags (both types) Vampire clothes Vampire armors Moth priest robe Compatible to any clothes retexture. Nothing unusual. All changes can be seen on screens. Screens were done with Samson 50. IMPORTANT - gloves and boots weren't changed If you notice any clippings or something just write here or in personal messages. Refits of clothes of default Skyrim will be added later. INSTALLATION Drop files to Skyrim folder UNINSTALLATION As usual delete files added by archive.
  14. THE GOOD THING. I never thought i could but i manage to convert my first outfit to SAM, smooth as butter, takes a while tho... THE BAD THING. When i try the outfit (which is quite revealing) the schlong dissappear, but when i put the "Revealing armor" option on the SOS MCM menu, the schlongs does not appear, is there a way to "FIX" this? I say "FIX" on quotes cause i heard SOS and SAM don't mix well thogheter... so maybe is a compatibility issue, i'm not sure.
  15. Straight to the point: Is SAM or SAM Light compatible with Floppy SOS? Is some tweak or plugin required? I've tried but the dong itself clips with the balls...a lot when moving!. I'm using ENB and SOS Full. Thanks for the help! enb 2019_02_19 19_17_59_33.bmp
  16. Просмотреть файл [SAM] Red Assassin Armor Description I'll include it's meshes in the next light armor refit. This mod adds new armor. Included male and female versions. It's based on standard Nightingale armor and it's absolutely standalone. Every part of armor is charmed and has strong characteristics. You can find it in chest in Nightgates Inn, in the room of Gourme (basement). You can find: Gloves (increase 1H weapon skill by 40) Cuirass (Health&Magic restoration) Boots (Sneaking) Circlet Amulet (Poison resistance) Hood It's also compatible with beast races. Installation Installation: Put folder called "Data" to Skyrim directory and activate esp file. There are 3 versions of armor and the default one in "Data" is Skimpy version but you can install other versions first and then the others. Uninstallation Deactivate esp file and delete RedAssasin folders from meshes&textures folders. Автор Den987 Добавлен 15.08.2018 Категория The Elder Scrolls V: Skyrim
  17. View File Barbarian Steel Armor by steelfeathers for SAM Patch (LE/ SE) This is just a small package of SAM refit meshes & .tri files for steelfeathers' mashed up Barbarian Steel Armor, both released for Skyrim LE and Skyrim SE, with her/his generous permission.The armor pieces of the mod consist of Armor, Boots, Gauntlets (beast race supported), Helmet, Fur Cloak & Hood, and all are craftable and temperable with Steel Smithing Perk. The original creator (steelfeathers) provides both craftable only version and leveled list version, and this package is supposedly compatible with both versions (since it mainly consists just of tweaked meshes for SAM). This is not a stand-alone package (only including tweaked files), so you'll need the original package on Nexus either for Skyrim LE or SE versions. How it looks in your game will be largely dependent on the re-texture mods you install (i.e. Iron, Steel, Steelplate and Tsun). Checked Samson/ Samuel morph sliders from -20~+80. I also adds underwear layer to the armor, borrowing a texture from Rydin's Underwear for Men Pack (RUMP) for hiding the crotch hole of SAM base body mesh. This is my first time to tweak SAM distinct armor mesh mechanics, so if you find anything weird, please make a notice to me (At least I haven't encountered any problem like CTD, even only with SAM - Light and SAM Morphs for Racemenu). What all I did is just to convert ths armor compatible with SAM. All the other credits should be given to the original mod author(s). If you like the armor, please visit Nexus again and endorse the original one(s). How to Install: Install the original package either for Skyrim LE or Skyrim SE. Both non-leveled list version and leveled-list version .esp will be compatible with this package. Overwrite male armor meshes with SAM morphs compatible ones from this package. Permissions: While I'm fine with what you want with the refit package itself (preferably with credit), please contact with the original author (steelfeathers) for further inquiries. Credits: steelfeathers: for creating the original mod and giving her/his generous permission to me for publishing this package. Rydin: for additional underwear texture (bear fur brief) from his RUMP: Rydin Underwear for Men Pack. Vector: for SAM Submitter y_sengaku Submitted 10/12/2018 Category The Elder Scrolls V: Skyrim
  18. Using SAM Regular with [Moonlight Tales - Werewolf and Werebear Essentials] and the [SAM Optional Moonlight Tales Essentials Patch], which gives me some really nice options on my werewolf's appearance. One thing I'm a bit nitpicky on though is that "Schlong options carry over from the Actor tab" automatically (meaning my character's schlong size as a werewolf is stuck at the same as it is when he's human). I know I'm being silly, but my character's werewolf form is bigger than his human form, so can't all parts of him be bigger? If it's not too big of a pain in the neck to accomplish, is there a way to set it through the scripts or otherwise so that my character's schlong automatically scales up when he becomes a werewolf? Thanks for any info as to how or why not! Regardless of this silly nitpick, these mods are awesome!
  19. Просмотреть файл [SAM] DLCs Clothes Refits Vampire armors&Moth priest robe revealings were added This file replaces: Dragonborn DLC clothes: Cultist robe Dunmer outfit (fixed) Miraak robes Skaal outfit Telvanni robe Temple robe Dawnguard DLC clothes: Bloody rags (both types) Vampire clothes Vampire armors Moth priest robe Compatible to any clothes retexture. Nothing unusual. All changes can be seen on screens. Screens were done with Samson 50. IMPORTANT - gloves and boots weren't changed If you notice any clippings or something just write here or in personal messages. Refits of clothes of default Skyrim will be added later. INSTALLATION Drop files to Skyrim folder UNINSTALLATION As usual delete files added by archive. Автор Den987 Добавлен 16.01.2019 Категория The Elder Scrolls V: Skyrim
  20. This tutorial is going to provide some basic information on what modular armors are and how the user can easily customise them using the program Nifskope. If you know of armors that are modular, feel free to mention them in this thread so people can find them! OVERVIEW / TL;DR Part 1: remove armor parts Install Nifskope Open armor_0.nif in Nifskope right click the parts you want to delete in the right pane Block > Remove > OK save changes repeat for armor_1.nif Part 2: make armor revealing (aka show the schlong) find the NiTriShape SAMRevealing in the left pane and expand left click BSLightingShaderProperty find the Alpha value in the lower pane and set it from 0 to 1 (0= invisible, 1 = opaque) save changes (also in both *_0.nif and *_1.nif) SLOW AND CLEAR I. What do you mean, 'modular'??? In the vast and exciting world of Skyrim modding, an armor set that is described as 'modular' usually consists of several pieces of armor that can be equipped individually in-game. While that is cool and all, it is not the kind of modular we mean in this tutorial. In the context of SAM, "modular armors" are armors that appear as one single equippable item in-game but have been 'cut up into pieces' for external editing. The idea is that you can hide or delete the armor parts you don't want to create armors that are as revealing as you want them to be. Not many of these modular armors have been created, but for the few modular armors that do exist, this tutorial will teach you how to make use of their unique feature. The only way to identify if a piece of armor is 'modular' in that sense is to open it in a program like Nifskope and check. This is what a non-modular armor looks like when you open it in Nifskope. The whole armor is one big shape that can't be edited without extensive know-how. And this is what a modular armor looks like in Nifksope. The armor is split up into several shapes that can easily be edited independently from each other even with little know-how. II. Getting ready to do the thing The only tool you need to edit modular armors is Nifskope. The latest build at the moment of writing is 2.0 Dev 7. Some people prefer older builds, but it doesn't really matter for our purposes. Download the archive, unpack it to wherever you fancy and Bob's your uncle. Next, we need some modular armors to actually edit. The most prominent ones are the originals by Vector. They are available on SAM's main download page. Download the archives, unzip them and locate the main armor files. Alternatively, install the files with your mod manager of choice first and open them afterwards through your mod manager. The files we want to modify are the cuirass/armor meshes. Boots, gauntlets and helmets don't matter for our purposes, so simply leave them alone. Also, notice that there are two files of everything, a *_0.nif and a *_1.nif . This is necessary for SAM to function correctly. Thus, if we make changes in one of the files, we need to make the same changes in the other file as well to retain functionality. III. Do the thing Note: What we are going to do to the .nif files is irreversible, so you should keep a back-up copy of the original files in case you are unsatisfied with your edits or want to switch back and forth between them. Now, let's start by editing the Daedric cuirass as an example. It is located at SAM-Optional-Legacy-Skimpy-Armors\Meshes\Armor\Daedric 1. Open daedriccuirass_0.nif in Nifskope. It will look something like this: Note: The funky colors are Nifskope 2.0's way of telling you that it is unable to find the armors' textures. If they bother you, click on the light bulb in the upper tool bar and then on the icon that shows a grey checkerboard to make everything appear as grey. In older versions of Nifskope, everything will be displayed as grey from the get-go. 2. Right click on the part of the armor you want to remove. In the menu that appears, go to Block > Remove . Click OK if a warning appears and the shape will be deleted. Repeat with all armor parts you want to remove. Note that in this particular armor, the glowy parts are also individual pieces, so don't forget to delete them as well if you remove the meshes underneath or they will float in thin air later in-game. 3. Save your changes. Then close daedriccuirass_0.nif and open daedriccuirass_1.nif. 4. Delete the exact same parts you deleted in daedriccuirass_0.nif. Save and close. 5. If you edited the files before installing them, repack everything to a new archive, give it its own name and install it like you would any other mod. And that's it, you successfully customised a modular piece of armor. Again, deleting the meshes is irreversible, so always keep a back-up copy of the original, unedited file. IV. Make modular armors revealing If you want these armors to be revealing, just deleting the underwear mesh won't be enough. A few extra steps are necessary to let it all hang out. 1. Delete as many armor parts as you like following the steps above. Notice that you don't need to remove all shapes that cover the crotch area for this to work, but the schlong might clip through anything directly in front of it. 2. Once you are satisfied, look at the left pane and find the NiTriShape SAMRevealing. Expand it by clicking on the little arrow next to it and left click on BSLightingShaderProperty. 3. In the lower pane, find the Alpha value. Left click on the numbers and set them from 0 to 1 (0 = invisible, 1 = opaque) 4. Save your changes. Don't forget to make the same edits in both the *_0.nif and *_1.nif files. Note 1: If the piece of armor you are editing doesn't have a SAMRevealing node, it can't be made revealing with this method. In that case, you may want to ask the mod author for help. Note 2: If there are gaps around the schlong when you equip your edited armor, the file is probably faulty and you may want to try a different mod or ask the mod author for help. And that's it! One last thing to note is that you don't have to delete the armor parts. Instead, you can do the same thing we did with the SAMRevealing node: click on the armor part you want to edit in the left pane, go to its BSLightingShaderProperty page and set the Alpha from 1 to 0. If you do it this way, you can easily reverse your edits. The downside to that is that not all armor parts have a BSLightingShaderProperty page attached to them, so it doesn't always work. Have fun!
  21. So I recently got a new PC and as such had to re-download all of SAM's many little working parts. However, whereas on my last PC I used Nexus Mod Manager to organize everything, on this one I'm using Vortex. I have everything downloaded and activated and to the best of my knowledge they're in the right order, as mostly everything is working... There are a few issues that I suspect are interrelated however. Issue number one that I noticed was that the torch and casting animations weren't working correctly (torches would equip but my character's arm wouldn't assume the holding position, same problem while casting magic). I fixed this by removing the .hkx files from the skeleton and skeleton_female folders, but I'm not sure if that has anything to do with the other issues. Issue number two is that the weapon animations aren't working. No matter what weapon in whatever position added by XP32, the only animation that triggers is the default one. Issue number three is that the breast, belly, and butt sliders in the race menu aren't functioning. This is a problem I had before on my other PC but I can't recall how I went about fixing it... Now- I have TRIED to use NMM, but for some it doesn't work (any mods I install and try to enable run into an "exception error"). So, I'm using the new and "improved" Vortex manager, which keeps handing me cycle errors that I'm trying my best to fix, but they seem to pop up and change randomly, and I have no idea what they even mean, so I suspect that Vortex may be the culprit in this instance. If anyone else is having these issues, or uses Vortex and knows how to amend these issues, or has an alternative to Vortex and NMM that actually works, I would be very appreciative.
  22. Version 1.0.0

    995 downloads

    DESCRIPTION Made just for fun (for those who'd tell something about skimpiness). It's fully compatible with HDT bodies and it supports body scaling. Can be crafted in "Glass" section.
  23. Version 1.0.0

    205 downloads

    This is a SAM refit patch (Samson/ Samuel sliders from 0 to ca. 80) file for recently released Nordic Heavy Armor (Link to Nexus for LE/ SE respectively) by NordwarUA. The basic shape of the armor is fantasy based rather than historical, but it certainly fits well with the vanilla atmosphere of the game itself. This package itself is not stand-alone (i.e. does not include any female or inventory models), so you have to download (and please endorse) the original package from Nexus at first, then overwrite some of the male armor meshes with those from this refit package. The armor can be forged at any anvil/ forge with some steel ingots and leather strips and so on. All the credit should be given to NordwarUA who is the original creator of this wonderful armor mod.
  24. Version 1.2.0

    2,165 downloads

    This is a stand-alone refit package for SAM as well as my 3rd (1st: (Very) Crude Hot Fixes of Vanilla Cloth Refits for Citizens and Mages; 2nd: (Very) Crude Hot Fixes of DLC Dragonborn Armors & Clothes) contributions of compilation package of very crude vanilla/ DLC outfit refits, consisting of all the outfit meshes (armors as well as clothes) in DLC DG like Dawnguard and Vampire armors. 'Stand-Alone' means that this package does not require Afendor's Dawnguard DLC refits for SAM to function. The package is provided both for LE and SE optimized versions: The latter is compatible with the latest build of Racemenu SE (0.2.4+)/ SKSE64 without any manual conversion. Known Issues in the initial release package (-> Fixed in v 1.1.0. Sorry for inconvenience): I don't have much time to check the refit for now (so they'll be dealt later), but I have found at least three possible (mainly visual) glitches in the short-term test. The back side of dark boots (in clothes\vampclothes\vampboots_0 (1).nif) is messed up. Invisible part around the heel of the falmer heavy boots: possible partition problem? I'll look into this issue later in the end of this year, I hope. Armpit part of snowelf armors/ red-light armor variant of Dawnguard armor certainly has room to improve. Credits: Bethesda: for original mesh files USLEEP team: for some corrected mesh files Vector: for SAM Permissions: Do what do you would like to (preferably with credit).
  25. Version 1.0.0

    607 downloads

    This patch is a SAM patch for the new armor compilation mod, Ulag's Legacy (Skyrim LE / Skyrim SE), with GuitunScarfin, the original author's generous permission. The original mod is a compilation of revised versions of his two previous mods (Apotheus Armor (light) and Blooded Heavy Armor (heavy) ), and further, two color variants of his new light armor, Duskward Armor, inspired by the armor in high medieval (post-Viking Age) Scandinavian countries. As for more details of the armors, please visit his original mod page(s) on Nexus and his description (There are some conditions to create the armors that have both enchanted as well as non-enchanted variants). This is not a stand-alone package (only including tweaked male mesh files), so you'll need the original package on Nexus either for Skyrim LE or SE versions. Sample SSs were taken with heavily compressed textures, so they can't do justice to the finess of original textures (2K/ 4K). Checked Samson/ Samuel morph sliders from -20~+80, though the scarf of Apotheus Armor probably has a clipping problem with Samuel/ Samson 40+ or other SAM compatible armors. I also upload a SE version, dealt with SSE NIF Optimizer, but I myself do not install Skyrim SE right now (so not tested by myself). If you find any problem especially with SE version patch, please make a notice to me. [Add]: [Feb. 13, 2019]: Meshes of this package don't include exposed skin parts, so does not need to update in accordance with the latest SAM Morphs for Racemenu v 1.0.4+ How to Install: Install the original package either for Skyrim LE or Skyrim SE. Both non-IA version and lA versions' .esp will be compatible with this package. Overwrite male armor meshes in the original with SAM morphs compatible ones from this package. Permissions: While I'm fine with what you want with the refit package itself (preferably with credit), please contact with the original author (GuitunScarfin,) for further inquiries. Credits: GuitunScarfin : for creating the original mod and granting his generous permission to me for publishing this package. If you like his armors, please visit again the original mod page(s) on Nexus and endorse them. What I did is just to refit the meshes. Vector: for SAM
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