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Found 9 results

  1. View File SuperSizedGuards (LE & SE) Like what I do? Buy me a Kofi! https://ko-fi.com/deltatango Giant guards for a giant world. Super Sized Guards is a simple mod that increases the scale of all male guards in the game, deepens their voices, and removes their armor (Maintaining and adding helmet variety). It also increases guard health and stamina in accordance to their increased size. I made this mod to mainly complement growth/giant/macro mods - if growth magic existed, of course guards would use it to get massive! Of course, it can still be used independently if you wish. This mod works in both LE and SE. The mod comes in six versions: XL - Minimum size 1.5x, max 3.5x. Guards have their outfits (excluding helmets and shields) removed. Guards are a fair amount more powerful. XXL - Min 2.5, max 4.5. Guards have their outfits (excluding helmets and shields) removed. Guards are a fair amount more powerful. XXXL - Min 3.5, max 6. Guards have their outfits (excluding helmets and shields) removed. Guards are much more powerful. 4XL - Min 6.5, max 8.5. Guards have their outfits (excluding helmets and shields) removed. Guards are extremely powerful- you may not win any fights with them. 5XL - Min 9.25, max 10. Guards have their outfits (excluding helmets and shields) removed. Guards are unbelievably powerful. Bow down to your new gods. Author's Pick - My personal favorite, which has a variety of sizes from 1.5x all the way to 7x. Additional Addons GiantSounds - An optional addon which will add giant sounds to all guards (mainly breathing). Guard Fixes - Removes some canopies, shifts around guard posts to reduce frequent clipping and teleporting. Areas affected: Whiterun Exterior, Markarth Exterior, Whiterun Entrance, Blue Palace, Riften Entrance & Courtyard. UltimateDeepVoice - Deepens the guards' voices about as deep as they can go. They'll rumble like volcanoes. Issues -Does not work on old saves. Please start a new save. -Scales can override each other if multiple versions are installed. -Guards occasionally clip/vanish at XXL+ sizes. -Clipping occurs in watchtowers and some interior areas. (FIXED With Guard Fixes plug-in!) -Some guards with unique dialogues still keep default size. Compatibility -Compatible with SAM, SOS, etc, and all other skeleton and mesh mods. This mod only changes scaling and audio. -Immersive Citizens can override guard outfits. Please place SuperSizedGuards.esp AFTER it. -Mods such as Cloaks of Skyrim will still add cloaks to guards. Personally, I like that. -Audio may be overridden by other audio-altering mods. -Mods that make city spaces more dense (JK's Skyrim, COTN, Great Cities, etc) will likely cause guards to clip, vanish and teleport more frequently. This mod can either be manually installed, or installed using NMM or MO2. To-Do: -Macromancy 2 Mod Patch (Give guards growth spells) -Additional, original voice lines (If anyone knows about dialogue audio paths, let me know!) Submitter Delta-Tango Submitted 07/31/2021 Category The Elder Scrolls V: Skyrim Special Edition compatible Yes Created by  
  2. Version 1.3.5

    611 downloads

    Like what I do? Buy me a Kofi! https://ko-fi.com/deltatango Giant guards for a giant world. Super Sized Guards is a simple mod that increases the scale of all male guards in the game, deepens their voices, and removes their armor (Maintaining and adding helmet variety). It also increases guard health and stamina in accordance to their increased size. I made this mod to mainly complement growth/giant/macro mods - if growth magic existed, of course guards would use it to get massive! Of course, it can still be used independently if you wish. This mod works in both LE and SE. The mod comes in six versions: XL - Minimum size 1.5x, max 3.5x. Guards have their outfits (excluding helmets and shields) removed. Guards are a fair amount more powerful. XXL - Min 2.5, max 4.5. Guards have their outfits (excluding helmets and shields) removed. Guards are a fair amount more powerful. XXXL - Min 3.5, max 6. Guards have their outfits (excluding helmets and shields) removed. Guards are much more powerful. 4XL - Min 6.5, max 8.5. Guards have their outfits (excluding helmets and shields) removed. Guards are extremely powerful- you may not win any fights with them. 5XL - Min 9.25, max 10. Guards have their outfits (excluding helmets and shields) removed. Guards are unbelievably powerful. Bow down to your new gods. Author's Pick - My personal favorite, which has a variety of sizes from 1.5x all the way to 7x. Additional Addons GiantSounds - An optional addon which will add giant sounds to all guards (mainly breathing). Guard Fixes - Removes some canopies, shifts around guard posts to reduce frequent clipping and teleporting. Areas affected: Whiterun Exterior, Markarth Exterior, Whiterun Entrance, Blue Palace, Riften Entrance & Courtyard. UltimateDeepVoice - Deepens the guards' voices about as deep as they can go. They'll rumble like volcanoes. Issues -Does not work on old saves. Please start a new save. -Scales can override each other if multiple versions are installed. -Guards occasionally clip/vanish at XXL+ sizes. -Clipping occurs in watchtowers and some interior areas. (FIXED With Guard Fixes plug-in!) -Some guards with unique dialogues still keep default size. Compatibility -Compatible with SAM, SOS, etc, and all other skeleton and mesh mods. This mod only changes scaling and audio. -Immersive Citizens can override guard outfits. Please place SuperSizedGuards.esp AFTER it. -Mods such as Cloaks of Skyrim will still add cloaks to guards. Personally, I like that. -Audio may be overridden by other audio-altering mods. -Mods that make city spaces more dense (JK's Skyrim, COTN, Great Cities, etc) will likely cause guards to clip, vanish and teleport more frequently. This mod can either be manually installed, or installed using NMM or MO2. To-Do: -Macromancy 2 Mod Patch (Give guards growth spells) -Additional, original voice lines (If anyone knows about dialogue audio paths, let me know!)
  3. Maybe you guys are interested into it. Mod New Updates will come over time, I collect a few and then drop an Update.
  4. You know the drill, show us your Sexy V's. Since we are a Gay Page, please keep it that way, aka Male V's only. (Also, if you plan on posting more then 3 Pics, please post them with the Spoiler Tag (Eye Icon)) My Nomad Boy, Vinni.
  5. Version 0.1

    15,250 downloads

    Finally ! Behold ! New, good textures for your cats. Include There are no seams at the neck! There is no difference in the brightness of the body and head! There is no bad quality of textures! And Original here: https://www.nexusmods.com/skyrim/mods/70481/? Still not finished yet. On the feet may be seams or gaps in the textures (I'm working on a fix, any help is useful to me) So far, the leopard and mountain cat textures are combined in one pack. But in the next (or not) updates I'll fix it all. installation: put the data folder in the game folder.
  6. I am trying to refit the sos revealing armors to SAM lite. I've converted it to se version and it works well with sos. But recently I turned to use SAM lite instead and really miss these revealing armors in my game, so under the help of the bodyslide slider sets, I successfully converted some armors. However, the problem is it works well with the weight slide but not the sam morph as samson and samuel, it will cause gap between hands, neck and feet. Tho I changed them in the outfitstudio. Another question is that after I refit the armor for stormcloak, all guards are wearing the same texture as stormcloak, they no longer use their colorful armors. Any help pr suggestion would be appreciated.
  7. I'm looking for something I saw a long time ago. it was some sort of bare chest, navy blue western long coat. The character was male and had a cowboy hat on too. Looking for something similar, and high quality. If it's modular even better!
  8. Version 1.0.1

    2,005 downloads

    A lot was lost when Hall of Torque stopped hosting files including everything needed to mod SAM, so i'm re-uploading these files for modders who want to make SAM even more amazing then it already is, the main highlight of this package is the ability to refit or make new armor and clothing for SAM. *Disclaimers* 1. The PDF Refitting Tutorial included was made for Body Slide 2 and Nifskope 1.1.3, Not for current versions, interface and other changes are likely to appear. 2. I'm not a modder myself and won't be able help anyone with these files, if you need help, please start a thread in the forum's. Credits S.A.M, Tools and Original Release by Vector Plexus Backups Were Provided by Chompy Body Slide by Ousnius & Caliente Rebol by REBOL Technologies Body Morph by Expired NifSkope by NifTools
  9. Version 2.0.0

    726 downloads

    Hello all this is my first file upload here on VP! I'm still new to modding, however most of my mods are going to be uploaded to the nexus. This is a VP port of my angelic follower mod "A Bound Angel" on the nexus when you link to it you can click my name under the author tab and see my other files. This mod when added to your game gives you two healing followers a male and female and accompanying spells and powers. They can be found at the statue of Meridia, along with their spells, at Mount Kilkreath. (They're suppose to be companions to the Meridia's Beacon Quest but this is not implemented and they will follow you anywhere for 500 gold hehehe) The Followers: The Female Follower Aloha: Is pictured wearing Grey Robes The Male Follower Carbuncle: is pictured wearing Dawnguard Armor The spells: useful restoration Summon spells The angelic mage & angelic guardian both are restoration summoning spells The angelic mage is a woman that looks similar to the female follower Aloha, the guardian spell looks similar to the male follower Carbuncle and is a swordsman somehow the cost for these happens to be way too high I'll update the esp to lowering the cost soon. They both heal the player and non hostiles in combat and outside of combat The Powers: A bit more detailed They follow you for 1 day they will attack enemies and heal the player when you're near them in combat as well as use the previous spells for support if necessary . If you're fighting a high leveled dragon it is very possible that the spells will summon an army of other angels. The powers are much more mature versions of the followers, the armor for the female version of the power comes from the game persona, so think of the powers as the followers innate persona: the personification of their will and determination. They heal both the player and non hostiles in combat and outside of combat The armor the men use is not the same as on the screen shots the armor used in the screen shots belongs to the very talented Mr.KouLeifoh you can use EEF or another follower mod to change the NPCs summoned by the spell and powers. I gave them crusader armor which fits paladin builds it is the armor pictured on it's own. My guys use SAM + Skysight textures + Pretty Face for SAM which all are available here. The Women in my game use CBBE + Pretty Face for CBBE I don't make followers I make spells, so let me know if there are issues thank you for downloading Credits: Bethesduh..... Halo: for the wings (static) and female armor SAM Pretty Face for Male Textures: By Don Ks Hairdos Renewal MAFK: Healing add on standalone
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