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Found 80 results

  1. I just installed SAM after a long hiatus from Skyrim (first time on PC) and I've finally gotten the hang of modding. Pardon the potato graphics, ya know the low spec struggle. My character's name is Kurtis and he is a level 9 dual-handed axe warrior. He loves bashing in baddies with his huge... axe. Here is an album with more of Kurtis on Imgur. (VERY NSFW). I'm interested to see what kind of dudes you guys have made with this awesome tool!
  2. rhavik

    SAM - Vanilla Armor

    This is a refit of all of the vanilla armors in the game. Every armor should be included in here, excluding those from dawnguard and dragonborn. I did not refit any of the clothing. These refits are not revealing or skimpy, I am sorry if that disappoints. There may be some clipping when you apply a very high value of samson or samuel with high values of the bone scaling turned on. SAM Armor - Main.7z
  3. Version 1.0.0

    3,698 downloads

    Introduction This mod adds nipple, navel and prince-albert rings in several different styles and colours for use on your character. These items use different slots so they can be used in combination. Please note though that they may conflict with other mods that use the same slots. This mod requires that you use the HDT physics mod and relies on the BBB for SAM mod (linked below) to move with the body properly. Please not that while these can be worn under armour they may clip and on meshed that are not physics enabled they may not fit or move with the body correctly. Requirements SAM - Shape Atlas For Men. [LINK] HDT Butt Breast Belly Bounce for SAM (and its prerequisites) [LINK] XP32 Maximum Skeleton Extended [LINK] Acquisition Use the dev console to search for the ring type you want. -- Or -- Go to Warmaidens in Whiterun, look on the table to the left of the door and you will find a strongbox many of them. Not all rings are available through this method. -- Or -- Craft them at the forge / tanning rack as outlined below Crafting has been redone and now works as follows: Buy the 'How to Make Piercings' book from a jeweller in Whiterun, Riften or Markarth. You will need t his to be able to see the crafting recipes. Craft the basic components for a ring at the forge, you will need gold / silver for this as well as steel and an appropriate gem to make an inset (if applicable). Assemble you rings at the tanning rack. The crafting method doesn't seem to work for everyone, so I will be reworking it at some point in the future. Notes Compatible with RaceMenu 3, 3.1 and 3.2+ Requires HDT Physics. (Rings may not always line up correctly during animations or for all body sizes/morphs) Rings are not hidden by armour and may need to me manually unequipped if they're in the way Known issues Crafting book doesn't always appear for some users Ruby recipes sometimes incorrectly use emerald instead
  4. I've been noticing a few people having issues with their SAM installation so I've finally gotten around to writing a quick tutorial for you guys. First off you will need: SKSE SkyUI Realistic Ragdolls & Force (Needed for RaceMenu 3.4.5 & SAM-based physics mods) HDT Physics Extensions (For RaceMenu 3.4.5 & physics) RaceMenu (Use the older v3-3-0 if you don't want to install the HDT stuff) SAM Core SAM Textures (SD, HD or 3rd Party) SAM Vanilla Skyrim Refits XP32 Maximum Skeleton Extended (For RaceMenu 3.4.5 & physics, overwrite SAM's skeleton) Soft requirement: The Unofficial Patch (currently USLEEP) And optional but really tasty: Modular/Skimpy Armours (Install after / on top of the Vanilla Refits since these only change the body armour) Once you've got all the files install them manually (not recommended) or with your favourite mod manager (Nexus Mod Manager or Mod Organizer). Once you've got that your load order should look something like this. The screenshot from Mod Organizer so my mod list is on the left and load order on the right. USLEEP, Bug Fixes, Crash Fixes & OneTweak are stability/performance mods I also use, Alternate Start skips the intro cutscene before character creation and gives you different starting options and RaceMenu adds extra character customisation options. The Unofficial Patch & Alternate Start mods are not required, but you'll see a neck gap on some clothes if you don't install USKP/USLEEP. Below are pics of the Wolf Armour in Normal, Skimpy and Nude (With schlongs disabled in the MCM menu) And if all goes well hopefully you'll be able to enjoy the (much improved) male population of Skyrim a little more. UPD.: In order to fix neck gap on some clothes, move USLEEP below SAM armor refit mods.
  5. S.A.M literally changed my life for Skyrim. The varied body types provided an immersion that was so realistic and exciting. To walk in a room and not know the body or penis shapes and sizes that might catch your eye, made it impossible to stop playing. Slowly but surely, just about every mod I used before found its way to a conversion for SE. Some that even previously relied on other mod authors assets, found workarounds or developed their own ways for scripts and such to be enabled. It's been more than 6 months now since all mods I required for my playthrough had been converted to SE in one way or another, except this one. I have waited patiently for someone with the skillset, time, passion, and knowledge to bring us a fully working version of S.A.M and prayed that I might stumble upon the site one day to see some exciting news. Not being on the Nexus or having a way to track updates without visiting this external site from all other mods I use, has been frustrating, but the hope I had for the project remained. I appreciate the hard word and news updates from users such as KouLeifoh who kept sparking that interest with at least a body to use in the meantime, but it's been a while since any new developments have been posted. I am beginning to lose that last spark of hope that my SE game will forever be incomplete as developers wait for assets that may never come. That nobody will step forward with the willpower and capabilities to develop a workaround or similar asset to NetImmerse, etc. Surely there must be another way!?! If seeing a fully functional S.A.M. is hopeless, I wish we would be informed that nobody is indeed working on this in any way to get this to work in any fashion so that I can sadly find a way to live on without it. I have decided to use the higher quality body that has all of the armors/clothing refitted in the meantime....that is the Dizona body until SAM moves forward, if at all. I apologize for the rant. I'm just so frustrated that I do not have the capabilities or time to find a workaround for the mod and that nobody else has either. I guess it's time to move on...
  6. Hello guys, I was wondering if anyone else besides me likes tan lines on male bodies and I was thinking if there's any textures out there for SAM or maybe SOS (since there's a lot of textures for SOS body) And I still have one character using SOS mod just for testing mods and fun. Do you guys know anything about a mod like that? I hope this pic don't cause me trouble it's just to illustrate
  7. Version 1.0.0

    722 downloads

    These are simply the armors I have already converted for Oldrim, converted over to SE. They will work as is, if you want functioning morphs then you must also have KouLeifoh's SAM Morphs for RaceMenu. There are a few 1st person body meshes missing that I forgot to do. Other than that, this is mostly complete. Credits: VectorPlexus for SAM KouLeifoh for getting SAM to work in SE Bethesda for Skyrim Permissions: Do what you want with these, just give credit.
  8. Hello, Anybody have all of SOS or SAM Textures by Hymnaru ? Unfortunately LM doesn't have the backups. Thanks you all !
  9. AzureOne

    Gladiator Armor Concept

    Disclaimer: Screenshot included solely for reference, and I do NOT claim any ownership of the image. So, I was wondering if this is possible. To create a SAM-compatible armor mod that supports the many styles of the Roman Gladiators (think of the Spartacus series). A few thoughts I had on how to go about this: - the harnesses can be different styles (i.e. bulldog, X, etc.), or incorporate all of them and make each style of harness and respective material individually craftable. - arm, leg, and head equipment pieces can be left as they are, if so desired - the loincloth could be traditional brief-like or along the lines of the Forsworn Loincloth Refit and Barbarian Loincloths (who doesn't like freeballin). As a personal touch, methinks in the case of loincloths that they be just enough to cover the genitals, showing the v-taper and the legs. - themed material usage w/ appropriate material requirements (leather, glass, ebony, dragonscale, etc.) - crafting perk requirements (seems odd to make a dragonplate gladiator set with a low level in Smithing) Sadly, I have neither the coding skill nor the artistic talent to really put this into realization (I wish I did), but I can conceptualize. What do you guys think? Would it be doable?
  10. Version 1.0.0

    861 downloads

    A refit for RefurbMadness's Simple Outfits for Men. To install you need to download, and then install the original file from the nexus. Then, install my files over it. The vertex count for the meshes is rather high, so the refits aren't quite perfect. There may be some clipping during some animations, particularly on the chest for the midnight assassin outfit. I will look into fixing this at a later date. Credits RefurbMadness for the original mod, and all of its related credits VectorPlexus for SAM.
  11. Version 3.0

    10,139 downloads

    "Super-duper" update. -Clearer texture. -A better body relief. -Nipples :D. -Almost overhaul. -Now there is support for chameleon textures !!! (RaptorFS not included) Notice! (This revised version of the mod that was posted here. http://www.nexusmods.com/skyrim/mods/76427/? . I asked permission of the person who made these textures for Sam. But when I finished and put them into his Message. He just disappeared (on the nexus mod has not been updated). So I decided to post it here.) Special thanks to the Fiszi . For the first adaptation of the original textures under the mod SAM. And Kraan for nipple textures.
  12. Welcome to the Unofficial SAM User Guide ABOUT THIS GUIDE This is a simple guide intended for new users who are looking for a walkthrough of the basic functions of Shape Atlas for Men by Vectorplexus. It assumes that the user has successfully installed SAM and its components and is now seeking guidance in making use of SAM's main features. DISCLAIMER: I am just a long-term user who was in no way involved in making SAM or any of its assets and has no insight in SAM's coding. As such, some pieces of information might be slightly inaccurate. Corrections and suggestions are always welcome. WHAT IS SAM? SAM is a male body replacer mod for the old 32-bit version of TESV: Skyrim and is meant to replace and go beyond the capabilities of its predecessor, Schlongs of Skyrim (aka SOS). It introduces a wide variety of body forms, also called morphs, that can be assigned directly or randomly to male characters in Skyrim. That way, it's possible that no two male NPCs will look exactly the same. This is achieved by introducing three basic body types: "Normal" - Similar to the vanilla body. Ranges from skinny to, well, normal. "Samson" - Muscular, top heavy body. Wide shoulders, small hips. Adds muscle definition to the body. "Samuel" - Fat, almost pear-shaped body. Narrow shoulders, wide hips. Adds softness to the body. To create a virtually endless amount of body shapes, the Samson and/or Samuel morphs are "injected" into the normal body on a scale from 0 to 100. This will be explained in more detail in the "Actor" section further down below. Furthermore, SAM adds male genitals, lovingly called schlongs, that can be scaled and toggled on and off in-game, 5 different degrees of body hair, beast character support, werewolf support and 13 bodybuilder-inspired poses. Whew. As a caveat, all armor and clothes have to be refitted for all three body types in order to function as intended, which was, and still is, a large community effort. If you want to see more armor, clothing and other items for SAM, become active and support this little community! GETTING TO KNOW THE MCM MENU So, you have managed to get SAM up and running. Huzza! But wait a minute, where are the beefcakes, where are the bears? Everybody still looks more or less the same! That's not what we signed up for! Well, to get the most out of SAM, you have to get accustomed to and make use of the settings offered in its MCM menu. Let's take a look. The MCM menu is part of SkyUI, so if it's not in your game, check that SkyUI is installed correctly. If the MCM menu is there, but the SAM menu isn't, wait a few minutes and see if it pops up. If it doesn't, start a new game and see if it loads there. It is possible that SkyUI wouldn't load some MCM menus even though everything is set up correctly. That's a problem within SkyUI, not within SAM and it can happen to any mod with an MCM menu. Sorry. GENERAL SETTINGS Most of the options here alter the way SAM assigns values to NPCs. Enable Automatic Race Settings: If enabled, SAM will assign values to NPCs according to their race. The default values for all races are set to 0 / medium hair, so it is highly recommended to define your own race adjustments in the "Races" tab. Class morph offsets: If enabled, SAM will also morph NPCs according to their class: warriors are more muscular, mages are leaner, etc. Weight Cap: If enabled, the Samuel and Samson values cannot exceed the overall weight of the NPC. For example, if an NPC has the weight 37, the Samuel and Samson values can only add up to 37. If disabled, this rule no longer applies. Note: The weight of an NPC is usually set by the game when the NPC spawns and cannot be changed directly by the player. Variaton Range: The higher the value, the more varied and extreme the randomly assigned body morphs become. At lower values, SAM will adhere more closely to the values set in the "Races" tab. Enable schlongs: If enabled, all male characters will have genitals. If a character is dressed, the schlong will usually be hidden by their clothes (duh). To see what they're packing, you will have to find a way to undress them (e.g. Sexlab or similar mods) or install skimpy armor and clothes, which are available on this website. Skimpy armor that was made for SOS is not supported because it needs to be refitted first. If disabled, schlongs will be replaced by black underwear. WARNING: every now and then, schlongs might still peek through some characters' clothes, especially if they just spawned. That's because schlongs are enabled by default and hiding them is step 2 for the game's engine, which may take a moment to happen (I think). As a work-around, if you absolutely do not want even just the tip of a single dingeling to be seen anywhere at any moment in your game, rename/delete the schlong meshes in the SAM core file in addition to disabling them here. If you activated schlongs but guards still wear undies, that's most likely because you've installed Vector's Optional Legacy Skimpy armors. In which case, those undies are in fact their armor. They are very effective. Absolutely necessary and in no way superfluous visual aid for the schlong toggle: (Note: Game does not actually display eggplants. There's a schlong under there.) Overrides: this button resets the values SAM has assigned to all characters up to that point. Meant for trouble-shooting primarily. Export/Import settings: all your settings can be saved and loaded via these buttons. By pressing the Export button, a file called "SAM.json" containing your current settings will be created in your data folder. Pressing "Import" will read that file and apply its settings to your save file. Very useful if you start new games often. SCALING In this menu, you can chose which characters SAM should affect and customise the scaling of different body parts to your liking. Body Options Most of these options are fairly self-explanatory. However, the schlong options won't be present if schlongs are disabled in the general tab. NPC body scaling and NPC Schlong scaling are toggled off by default to save system resources. Enabling them means that the engine will assign moprhs to all male characters that get loaded into the game. This can stress the engine considerably as NPCs are loaded and unloaded constantly in the background. The Scale multiplier affects all male NPCs. It is set to a believable value by default. Use responsibly. Or be an insufferable size queen, it's your game and nobody is judging you (openly). Proportion Settings Here, you can adjust the proportions of the Samson and Samuel morphs to your liking. If things get too wild, the Original Values buttons reset your inputs in this menu. ACTORS In this menu, you can assign Samuel and Samson values as well as schlong options to your character and currently loaded male NPCs around you. Actor: Choose which currently loaded male actor you want to alter. Default is your character. Overrides: Same button as the one under the general tab. Body Options These options are probably the ones you will use the most. Here, the values SAM applies to the character that you chose in the Actor field are shown and can be adjusted to your liking. The weight slider is only available for the player character. Schlong options are hidden if schlongs are disabled in the general tab. Weight: Vanilla weight slider. Make the character broader or slimmer. Height: Make characters bigger or smaller. Adjust in small steps as even a change by 1 unit already makes a noticeable difference. Samson / Samuel slider: Choose how much of each body morph should be injected. Max combined value is 100 by default. See table below for visual aid. Texture: Choose between different texture sets. Available options are based on the character's race. By default, there are 5 degrees of hairiness for human and elf races. Khajiits have two texture options (smooth and striped), Argonians only have one default option. Body hair is black by default, which cannot be altered. For coloured body hair, choose the smooth option and use Racemenu overlays (i.e. tattoos) as a work-around. Here is a table of different combos of Weight, Samson and Samuel values at default scaling settings. And here are the default hair textures (part of the default texture set in the download section of SAM after clicking the "Download this file" button): (Note: Khajiits and Argonians have their own texture sets not shown above. Body morph values used for this character are 100 weight, 40 Samson, 60 Samuel.) Schlong Options Note: To keep this guide SFW, there is no visual aid available for this section. Schlong Size: Alters the schlong's size, primarily its length. Schlong Taper: Makes the tip of the schlong narrower. 0= evenly wide, 100 = strongly tapered towards the tip. High values also shorten the schlong noticeably. Testicle Size: slider from -50 to +50, default is 0. Makes the testicles bigger or smaller. Cut: Toggle foreskin on and off. RACES This menu lets you define different base values for each race. If you want all your Orcs to be shaved bodybuilders with footlong schlongs and all Nords to be hairy uncut bears without having to adjust them all one by one, this is where you can make this happen. Settings made in this menu will only be applied if the "Enable Automatic Race Settings" option is toggled ON in the general tab. Note: Values entered here usually only affect NPCs that have never been loaded before by the game. NPCs you have encountered before will already have values assigned to them that persist within your save file. Most options work exactly like the options in the Actor tab. Options that behave differently are: Race: choose which race you want to alter. Texture Lock: Make all characters of the chosen race have that particular texture. If unticked, variations can occur based on the "Variation Range" setting in the general tab. Cut: In this tab, the cut option is a slider rather than a toggle on/off button. Sets the probability of characters of the chosen race being cut or uncut. 0= everyone is uncut, 100 = everyone is cut. Werewolf Options in this tab are fairly self-explanatory. IMPORTANT: Werewolf options can only be set when the character in question is currently in werewolf form. Vice versa, the values in the "Actors" tab can only be changed while the character is in its human form. Values from the "Actors" tab carry over for the character's werewolf form and adjustments made in this menu persist over transformations. Finally, let's talk about the features not accessible via MCM. SAM Poses and SOS console commands SAM contains 13 poses for your pleasure. FNIS is required to play them in-game. Important note: when running the FNIS tool, make sure to toggle the "Skeleton Arm Fix" option ON. To play the poses, open the console in-game and use one of the following commands. Note: console commands are not case-sensitive when entered into the console in-game. player.SAE SAMPose XX SAE SAMPose xx The first version plays the pose for the player character, the second version plays the pose for the character selected in the console (left click on them while the console is open). Replace XX with a value from 01 to 13 to play the according pose. Alternatively, you can use mods such as Poser Hotkeys to access poses, be it from SAM or other poser mods. Also, some console commands carry over from SOS (Schlongs of Skyrim). These include: SAE SOSFlaccid //turn schlong flaccid SAE SOSFastErect //get erection quickly SAE SOSErect //get erection gradually SAE SOSBendXX //replace xx with value from -9 to 9 to adjust erection angle, default=0 Again, add player. before the command to target the player character. After entering these commands, the error message "The event was not processed by the graph" will be displayed; this is expected behaviour and can safely be ignored. The commands will be executed once you close the console. Thank you for reading the unofficial SAM User Guide. Thank you so much @Vector for making SAM and entertaining this forum, and thank you to all mods and active community members for making this a lively place. Thank you @Felio for providing some corrections and clarifications. Additions, corrections and suggestions are always welcome. Have fun with Skyrim and Shape Atlas for Men! Last note: Screenshots were taken by me. ENB preset is Rudy ENB (NLA version). Body textures are the default SAM HD textures. Beard is from Hirsute Beards.
  13. Hey guys. I know there's Naurdor's guide here teaching the basics to install SAM and some other tips with different mods and some optimization. I used his to make this one, which I hope will solve most of the doubts the new users have when installing SAM along with other mods. I also checked a lot of tips you guys gave and compiled with the info I had when B3lisario modified some os SAM's original functions in order to optimize it. Anyway, lets start with this guide then: 1. Preparing Skyrim for Mods. Moving a Steam Installation and Games: https://support.steampowered.com/kb_article.php?ref=7418-YUBN-8129 2. SKSE Installation. Link for SKSE: http://skse.silverlock.org/ 3. Download, Installing and Setting up Mod Organizer. Mod Organizer V.1.3.11 link: https://rd.nexusmods.com/skyrim/mods/1334?tab=files Now that we sorted the profile for our mods, let's check a thing below... A little explanation about automatic download (nexus files) and manual downloads (usually non nexus): We need to configure a account name and a password in order to enable automatic downloads on Mod Organizer. 4. Installing SKYUI. SKYUI link: https://rd.nexusmods.com/skyrim/mods/3863?tab=files 5. Download SAM main files. The files are available at: Installing SAM-Core Installing SAM Texture HD or SD (Pick one or another). 6. Installing Racemenu. Racemenu link: https://rd.nexusmods.com/skyrim/mods/29624 7. Installing Realistic Ragdolls and Force. Realistic Ragdolls and Force (Realistic Force Version) link: https://rd.nexusmods.com/skyrim/mods/601?tab=files 8. Installing HDT Physics Extension. Link for HDT Physics Extension: https://rd.nexusmods.com/skyrim/mods/53996?tab=files 9. Installing KouLeifoh's HDT BBB Bounce for SAM. The mod can be found here: 10. Installing Fores New Idles (FNIS). Can be found on Nexus: https://rd.nexusmods.com/skyrim/mods/11811 The same process must be done with the file FNIS Creature Pack 6.1 11. Installing Groovtama's XPMSE. XPMSE v.3.94 can either be downloaded over Loverslab or Nexus 12. About SAM armor packs... 13. Adding FNIS or any other tool to Mod Organizer Executables. 14. Activating my installed mods and ordering their plugins.... 15. Creating Skyrim's configuration files on MO's Profile folder. 16. Finishing touches: Running FNIS for Skeleton patches and animations. 17. Final: Before running the game don't forget to install patches to fix issues. Issues on a Game without USKP/USLEEP (Neck gaps): Fixed with USLEEP on my game: Game with SAMHands fix2.zip overwriting SAM Core (Wrist gaps fixed):
  14. This is just a re-upload of my refit of Ashara's Princes of the Woods found here: http://www.nexusmods.com/skyrim/mods/18008/?. I think that speaks for itself without the need of a fancy banner and so on. You must have SydneyB's original mod installed first, and then install my files over the top of them. For MO just make sure my files load after. Credits go to SydneyB for the original mod, and Vector for SAM. I simply did the refit, nothing fancy. SAM - Ashara Prince of the Woods Optionals.7z SAM - Ashara Prince of the Woods.7z
  15. Version 0.1

    6,304 downloads

    Finally ! Behold ! New, good textures for your cats. Include There are no seams at the neck! There is no difference in the brightness of the body and head! There is no bad quality of textures! And Original here: https://www.nexusmods.com/skyrim/mods/70481/? Still not finished yet. On the feet may be seams or gaps in the textures (I'm working on a fix, any help is useful to me) So far, the leopard and mountain cat textures are combined in one pack. But in the next (or not) updates I'll fix it all. installation: put the data folder in the game folder.
  16. SAM SE - Vanilla Armor Refit View File These are simply the armors I have already converted for Oldrim, converted over to SE. They will work as is, if you want functioning morphs then you must also have KouLeifoh's SAM Morphs for RaceMenu. There are a few 1st person body meshes missing that I forgot to do. Other than that, this is mostly complete. Credits: VectorPlexus for SAM KouLeifoh for getting SAM to work in SE Bethesda for Skyrim Permissions: Do what you want with these, just give credit. Submitter rhavik Submitted 08/31/2018 Category The Elder Scrolls V: Skyrim
  17. Version 1.0.0

    731 downloads

    Credit to Hoamaii for the original https://www.nexusmods.com/skyrim/mods/35333 Use console command "help chaurus" to acquire.
  18. rhavik

    SAM - El Men's Underwear

    This is a conversion of El Men's Underwear: http://www.nexusmods.com/skyrim/mods/80618/? by Elza to the SAM body. I did not include the textures, so you must download and install the original mod to use this. Download one of the two "equip versions" of the mod. Either 1k or 2k textures, and then install my mod over the top of it. The included esp changes the equip slot of the underwear to use slot 52. In addition, I changed all of the names of the underwear from numbers to what the description of the design is, so you know which ones are which. To obtain these either use an additem code, or buy them from Radiant Raiment. Credits: Elza (aulie) for the original mod, VectorPlexus for SAM. SAM - El Men's Underwear Equip.7z
  19. Version 1.0.0

    1,048 downloads

    Hello, First submitted refit It's not perfect but I'm getting better every day and will hopefully post an update in the future. Disclaimer: *************************************** This is not my original work. I just made the refit to make the armor compatible with the SAM body. original armor page: Credit to ARROW&KNEE MOD TEAM. SOS Portal to said armor mod: Courtesy of b3lisario **************************************************** There are a few clipping issues in the back and under the arms that I cannot seem to figure out how to solve. They become more noticeable past Samson/Samuel 50. There are also some pieces around the leg straps that also don't move with some custom animations for some reason. Again, I will see if I can take another look down the road. I incorporated with the SAM HDT body so HDT physics should work. Give it a go and let me know of any issues you might find. It should still at least look good Acknowledgements: ******************************* User jdronk for requesting this refit. Arrow&Knee Mod Team for their fine work on the armor. Vector for SAM, KouLeifoh for the HDT support body that I used, and everyone else in this great community for making Skyrim a little more Fabulous Lastly, I am no graphics expert (I'm a programmer, can't even draw) but I was able to do this with literally everything that was posted in the Modding Tools For SAM Kit. Granted, I got these tools a little earlier via other means. but basically what I am trying to say is that, If I can do it, you can probably do it too Thanks Oh, I almost forgot, to get the armor in game, do the following console commands: help "zhanyi" player.additem <formid> 1
  20. Version 1.0.0

    973 downloads

    Credit to Hoamaii for original https://www.nexusmods.com/skyrim/mods/58482 Armor can be crafted at the forge Note: the codpiece is a bit off. There is a gap between body and armor. (Working on fixing it)
  21. I'm digging around, enjoying SAM and some other mods... but for some reason, my legs aren't really scaling, does anyone have a good mod recommendation or something to help me increase the size of my character's legs? I have seen quite a lot of screen shots of other characters with those -thunder thighs- and yet... I cannot seem to get the same result. Thank you so much!
  22. Hello. I have searched a lot how to make my butts bigger then the slider allows. For example, the maximum butts size set to my samson character is 0,250 for waist, in other words hips or butts. How do i make my waist even bigger then this 0.250? Is there some console command to chage this variable for something like 400? Or some slider? because the one that i searched cannot do more then this. The maximum for schlong is 100, but i found a mod that makes it go up to to 150. How do i do that with waist settings? to put it around 0.350, maybe? Thanks
  23. Hi everybody! I'm new here and just wanted to introduce myself (*waves*), while at the same time seeing if i could get some guidance. I have some mods that have SAM listed as a requirement, yet actually like SOS and would want to keep it. Is it possible to have SAM for the mods that require it, yet use SOS as the default (that is, for everything else?) Thanks in advance for any help you could provide.
  24. rhavik

    SAM - Revealing Tsun Armor

    Just a re-upload of my refit of Seedye's Revealing Tsun Armor: http://www.nexusmods.com/skyrim/mods/72387/?. Everything you need is included here, no need to download anything else. If you want HDT enabled on the body, install the main package first, and then install the HDT package over the top of it. Credits: Seedye for the original armor, Vector for SAM. SAM - Revealing Tsun Armor (Seedye).7z SAM - Revealing Tsun HDT.7z
  25. Hey! was wondering if anyone knows if sam can work in skyrimVR?
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