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Found 108 results

  1. I know there are already a few tutorials on here for this but I really want to know how to convert this race https://www.nexusmods.com/skyrim/mods/57861?tab=files&file_id=1000166667&nmm=1 for sam if there's any way possible I've tried already but the schlong doesn't show in full preview, I followed all the steps I'm not sure what to do
  2. I've been noticing a few people having issues with their SAM installation so I've finally gotten around to writing a quick tutorial for you guys. First off you will need: SKSE SkyUI Realistic Ragdolls & Force (Needed for RaceMenu 3.4.5 & SAM-based physics mods) HDT Physics Extensions (For RaceMenu 3.4.5 & physics) RaceMenu (Use the older v3-3-0 if you don't want to install the HDT stuff) SAM Core SAM Textures (SD, HD or 3rd Party) SAM Vanilla Skyrim Refits XP32 Maximum Skeleton Extended (For RaceMenu 3.4.5 & physics, overwrite SAM's skeleton) Soft requirement: The Unofficial Patch (currently USLEEP) And optional but really tasty: Modular/Skimpy Armours (Install after / on top of the Vanilla Refits since these only change the body armour) Once you've got all the files install them manually (not recommended) or with your favourite mod manager (Nexus Mod Manager or Mod Organizer). Once you've got that your load order should look something like this. The screenshot from Mod Organizer so my mod list is on the left and load order on the right. USLEEP, Bug Fixes, Crash Fixes & OneTweak are stability/performance mods I also use, Alternate Start skips the intro cutscene before character creation and gives you different starting options and RaceMenu adds extra character customisation options. The Unofficial Patch & Alternate Start mods are not required, but you'll see a neck gap on some clothes if you don't install USKP/USLEEP. Below are pics of the Wolf Armour in Normal, Skimpy and Nude (With schlongs disabled in the MCM menu) And if all goes well hopefully you'll be able to enjoy the (much improved) male population of Skyrim a little more. UPD.: In order to fix neck gap on some clothes, move USLEEP below SAM armor refit mods.
  3. View File SavrenX Schlong of SAM Light - Continuation | HDT BBB | HDT SMP Schlongs of Skyrim SE Full (1.1.4) fully packaged and converted for use with SAM Light and SAM High Poly with two (Cut, and Uncut) schlongs included Originally authored by @ Don continued by @Kija Base change-list: Schlongs of Skyrim base package updated to latest (1.1.4), which fixes some past issues with DLL incompatibility (Don't need to install the newest DLL/skeleton files manually anymore!) Full FOMOD addition with all optional patches included as options Cut and Uncut schlong addons have been re-named and re-labeled to their counterpart, so it's easy to identify in SOS and outside the game HDT SMP collision patches for both schlongs Notes: HDT SMP patches have not been extensively tested, basic testing indicates it works perfectly fine, but it's possible I've missed something I had to split the two genital meshes by the penis vertices, introducing a new "SAMPenis" mesh so collision could act accordingly, this could have adverse side affects that I'm not aware about This only applies if you're using the HDT SMP Collision Patch Werewolves have been removed from the list of compatible races for both schlongs this doesn't mean you can't enable them on werewolves, only that the schlongs won't be automatically chosen by SOS for werewolves You'll need to find a different addon for werewolves specifically, in the future I may add a link or even a patch here to make things easier Requirements: SAM Light SAM High Poly Conversation HDT BBB* (Optional, only if you're using SAM Light HDT BBB) HDT SMP* (Optional, only if you need it for collisions for SMP enabled parts like vagina-SMP-enabled CBBE/UUNP bodies) XPMSSE Load-order: SAM Light SAM High Poly Conversation HDT BBB* (Optional) SavrenX Schlong of SAM Light SAM Light Skin add on* (Optional) XPMSSE Credits: @ Donfor the original SavrenX Schlong of SAM Light + HDT Patch 1.0.1 They did a lot more work introducing the capability for SAM Light to work with SOS than I have with this continuation, please show them some love πŸ’—! Bakafactory for SOS and SAM SMP Collision patches that I could use as a reference to understand how things work, and their SAM SMP configurations @ KouLeifoh for pushing SAM forward in new directions, too many wonderful mods and contributions they've made to list, if you're using this mod you're using one of theirs! VectorPlexus, Smurf, and b3lisario for the original Schlongs of Skyrim Submitter Kija Submitted 04/29/2021 Category The Elder Scrolls V: Skyrim Special Edition compatible Yes Created by SavrenX  
  4. Version 1.0.0

    249 downloads

    Much better cloaks of skyrim for samson/samuel bodies player and NPCs Requirements Cloaks of Skyrim from nexus Cloaks of Skyrim retextured from nexus install and replace this mod install and replace For NPCs Random NPC shapes for mens SE Some capes have issues, I don't know how to fix. Cloaks are fine.
  5. View File Cloaks of Skyrim refit for SAM Much better cloaks of skyrim for samson/samuel bodies player and NPCs Requirements Cloaks of Skyrim from nexus Cloaks of Skyrim retextured from nexus install and replace this mod install and replace For NPCs Random NPC shapes for mens SE Some capes have issues, I don't know how to fix. Cloaks are fine. Submitter dragon720 Submitted 08/25/2021 Category The Elder Scrolls V: Skyrim Special Edition compatible Yes Created by  
  6. View File SuperSizedGuards (LE & SE) Like what I do? Buy me a Kofi! https://ko-fi.com/deltatango Giant guards for a giant world. Super Sized Guards is a simple mod that increases the scale of all male guards in the game, deepens their voices, and removes their armor (Maintaining and adding helmet variety). It also increases guard health and stamina in accordance to their increased size. I made this mod to mainly complement growth/giant/macro mods - if growth magic existed, of course guards would use it to get massive! Of course, it can still be used independently if you wish. This mod works in both LE and SE. The mod comes in six versions: XL - Minimum size 1.5x, max 3.5x. Guards have their outfits (excluding helmets and shields) removed. Guards are a fair amount more powerful. XXL - Min 2.5, max 4.5. Guards have their outfits (excluding helmets and shields) removed. Guards are a fair amount more powerful. XXXL - Min 3.5, max 6. Guards have their outfits (excluding helmets and shields) removed. Guards are much more powerful. 4XL - Min 6.5, max 8.5. Guards have their outfits (excluding helmets and shields) removed. Guards are extremely powerful- you may not win any fights with them. 5XL - Min 9.25, max 10. Guards have their outfits (excluding helmets and shields) removed. Guards are unbelievably powerful. Bow down to your new gods. Author's Pick - My personal favorite, which has a variety of sizes from 1.5x all the way to 7x. Additional Addons GiantSounds - An optional addon which will add giant sounds to all guards (mainly breathing). Guard Fixes - Removes some canopies, shifts around guard posts to reduce frequent clipping and teleporting. Areas affected: Whiterun Exterior, Markarth Exterior, Whiterun Entrance, Blue Palace, Riften Entrance & Courtyard. UltimateDeepVoice - Deepens the guards' voices about as deep as they can go. They'll rumble like volcanoes. Issues -Does not work on old saves. Please start a new save. -Scales can override each other if multiple versions are installed. -Guards occasionally clip/vanish at XXL+ sizes. -Clipping occurs in watchtowers and some interior areas. (FIXED With Guard Fixes plug-in!) -Some guards with unique dialogues still keep default size. Compatibility -Compatible with SAM, SOS, etc, and all other skeleton and mesh mods. This mod only changes scaling and audio. -Immersive Citizens can override guard outfits. Please place SuperSizedGuards.esp AFTER it. -Mods such as Cloaks of Skyrim will still add cloaks to guards. Personally, I like that. -Audio may be overridden by other audio-altering mods. -Mods that make city spaces more dense (JK's Skyrim, COTN, Great Cities, etc) will likely cause guards to clip, vanish and teleport more frequently. This mod can either be manually installed, or installed using NMM or MO2. To-Do: -Macromancy 2 Mod Patch (Give guards growth spells) -Additional, original voice lines (If anyone knows about dialogue audio paths, let me know!) Submitter Delta-Tango Submitted 07/31/2021 Category The Elder Scrolls V: Skyrim Special Edition compatible Yes Created by  
  7. Version 1.3.5

    524 downloads

    Like what I do? Buy me a Kofi! https://ko-fi.com/deltatango Giant guards for a giant world. Super Sized Guards is a simple mod that increases the scale of all male guards in the game, deepens their voices, and removes their armor (Maintaining and adding helmet variety). It also increases guard health and stamina in accordance to their increased size. I made this mod to mainly complement growth/giant/macro mods - if growth magic existed, of course guards would use it to get massive! Of course, it can still be used independently if you wish. This mod works in both LE and SE. The mod comes in six versions: XL - Minimum size 1.5x, max 3.5x. Guards have their outfits (excluding helmets and shields) removed. Guards are a fair amount more powerful. XXL - Min 2.5, max 4.5. Guards have their outfits (excluding helmets and shields) removed. Guards are a fair amount more powerful. XXXL - Min 3.5, max 6. Guards have their outfits (excluding helmets and shields) removed. Guards are much more powerful. 4XL - Min 6.5, max 8.5. Guards have their outfits (excluding helmets and shields) removed. Guards are extremely powerful- you may not win any fights with them. 5XL - Min 9.25, max 10. Guards have their outfits (excluding helmets and shields) removed. Guards are unbelievably powerful. Bow down to your new gods. Author's Pick - My personal favorite, which has a variety of sizes from 1.5x all the way to 7x. Additional Addons GiantSounds - An optional addon which will add giant sounds to all guards (mainly breathing). Guard Fixes - Removes some canopies, shifts around guard posts to reduce frequent clipping and teleporting. Areas affected: Whiterun Exterior, Markarth Exterior, Whiterun Entrance, Blue Palace, Riften Entrance & Courtyard. UltimateDeepVoice - Deepens the guards' voices about as deep as they can go. They'll rumble like volcanoes. Issues -Does not work on old saves. Please start a new save. -Scales can override each other if multiple versions are installed. -Guards occasionally clip/vanish at XXL+ sizes. -Clipping occurs in watchtowers and some interior areas. (FIXED With Guard Fixes plug-in!) -Some guards with unique dialogues still keep default size. Compatibility -Compatible with SAM, SOS, etc, and all other skeleton and mesh mods. This mod only changes scaling and audio. -Immersive Citizens can override guard outfits. Please place SuperSizedGuards.esp AFTER it. -Mods such as Cloaks of Skyrim will still add cloaks to guards. Personally, I like that. -Audio may be overridden by other audio-altering mods. -Mods that make city spaces more dense (JK's Skyrim, COTN, Great Cities, etc) will likely cause guards to clip, vanish and teleport more frequently. This mod can either be manually installed, or installed using NMM or MO2. To-Do: -Macromancy 2 Mod Patch (Give guards growth spells) -Additional, original voice lines (If anyone knows about dialogue audio paths, let me know!)
  8. Version 2.1

    2,546 downloads

    Just add genital to Lykaios to use with SAM or SAM Light. By follow KouLeifoh's guide in his SAM Light page.
  9. Version v1.1

    2,272 downloads

    Been a long time comin' huh? An equippable SAM body with an HDT enabled vagina. The body mesh is based on the High Poly SAM Body by @KouLeifoh, vagina from UUNP Special, mesh expertise by @Ulfberth. Works with both regular SAM and SAM Light (my personal pick). Obtain item through console or AddItemMenu. Requirements: SAM or SAM Light + HDT BBB (highly recommend the High Poly edition to eliminate seams) HDT Physics Extension (LE)/HDT Skinned Mesh Physics (SE) UUNP Special Physics XMLs from here (for LE only) XPMSE/XPMSSE This mod overrides the male skeleton nif with an edited version of XPMSE that adds vagina bones (I will try to keep it updated to the latest version). On LE it overrides the male hands meshes as well, to account for collision (hand mesh from High Poly SAM). It is not affected by SAM's body hair system as the mesh uses its own separate texture paths. Enjoy! Footnote credits: Dorian and Iron Bull Location mods here and here.
  10. View File Beast Feet Beast feet for Beast races. Similar to Better Claws and Gauntlets mod but feet. I just found this mod and I like it so much, that's why I made this. Now you can have both male and female beast feet(which UNP or CBBE) Also I think UNP UUNP BHUNP they use the same feet scale, if not, you can refit on your own. For those people who has toenails awful color, use Nails templates to merge with Body Texture the same as SAM High Poly Conversion's toenails you have to do it manually by yourself(only for male though because both CBBE or UNP body texture includes toenails already) You can change the color of the nails at your own heart desire and merge them to your body texture by using these program. Use Paint.net and dds support or Gimp with dds support or here Credits and inspirations :VectorPlexus Vector owner. rhavik for claws and guide. KouLeifoh for Feet. air for Refitting Guide. :Nexus Derok and Didact2401 for Claws. Baddog1978 for some footwear :Loverslab Pickle_Juice for female beast feet and inspirations. Legacy UUNP CBBE Submitter LustyBeast Submitted 01/30/2021 Category The Elder Scrolls V: Skyrim Special Edition compatible Yes Created by  
  11. Version 1.0.6

    2,852 downloads

    Schlongs of Skyrim SE Full (1.1.4) fully packaged and converted for use with SAM Light and SAM High Poly with two (Cut, and Uncut) schlongs included Originally authored by @ Don continued by @Kija Base change-list: Schlongs of Skyrim base package updated to latest (1.1.4), which fixes some past issues with DLL incompatibility (Don't need to install the newest DLL/skeleton files manually anymore!) Full FOMOD addition with all optional patches included as options Cut and Uncut schlong addons have been re-named and re-labeled to their counterpart, so it's easy to identify in SOS and outside the game HDT SMP collision patches for both schlongs Notes: HDT SMP patches have not been extensively tested, basic testing indicates it works perfectly fine, but it's possible I've missed something I had to split the two genital meshes by the penis vertices, introducing a new "SAMPenis" mesh so collision could act accordingly, this could have adverse side affects that I'm not aware about This only applies if you're using the HDT SMP Collision Patch Werewolves have been removed from the list of compatible races for both schlongs this doesn't mean you can't enable them on werewolves, only that the schlongs won't be automatically chosen by SOS for werewolves You'll need to find a different addon for werewolves specifically, in the future I may add a link or even a patch here to make things easier Requirements: SAM Light SAM High Poly Conversation HDT BBB* (Optional, only if you're using SAM Light HDT BBB) HDT SMP* (Optional, only if you need it for collisions for SMP enabled parts like vagina-SMP-enabled CBBE/UUNP bodies) XPMSSE Load-order: SAM Light SAM High Poly Conversation HDT BBB* (Optional) SavrenX Schlong of SAM Light SAM Light Skin add on* (Optional) XPMSSE Credits: @ Donfor the original SavrenX Schlong of SAM Light + HDT Patch 1.0.1 They did a lot more work introducing the capability for SAM Light to work with SOS than I have with this continuation, please show them some love πŸ’—! Bakafactory for SOS and SAM SMP Collision patches that I could use as a reference to understand how things work, and their SAM SMP configurations @ KouLeifoh for pushing SAM forward in new directions, too many wonderful mods and contributions they've made to list, if you're using this mod you're using one of theirs! VectorPlexus, Smurf, and b3lisario for the original Schlongs of Skyrim
  12. Version 1.1.0

    1,936 downloads

    This is just a small package of SAM refit meshes & .tri files for steelfeathers' mashed up Barbarian Steel Armor, both released for Skyrim LE and Skyrim SE, with her/his generous permission.The armor pieces of the mod consist of Armor, Boots, Gauntlets (beast race supported), Helmet, Fur Cloak & Hood, and all are craftable and temperable with Steel Smithing Perk. The original creator (steelfeathers) provides both craftable only version and leveled list version, and this package is supposedly compatible with both versions (since it mainly consists just of tweaked meshes for SAM). This is not a stand-alone package (only including tweaked files), so you'll need the original package on Nexus either for Skyrim LE or SE versions. How it looks in your game will be largely dependent on the re-texture mods you install (i.e. Iron, Steel, Steelplate and Tsun). Checked Samson/ Samuel morph sliders from -20~+80. I also adds underwear layer to the armor, borrowing a texture from Rydin's Underwear for Men Pack (RUMP) for hiding the crotch hole of SAM base body mesh. This is my first time to tweak SAM distinct armor mesh mechanics, so if you find anything weird, please make a notice to me (At least I haven't encountered any problem like CTD, even only with SAM - Light and SAM Morphs for Racemenu). What all I did is just to convert ths armor compatible with SAM. All the other credits should be given to the original mod author(s). If you like the armor, please visit Nexus again and endorse the original one(s). How to Install: Install the original package either for Skyrim LE or Skyrim SE. Both non-leveled list version and leveled-list version .esp will be compatible with this package. Overwrite male armor meshes with SAM morphs compatible ones from this package. Permissions: While I'm fine with what you want with the refit package itself (preferably with credit), please contact with the original author (steelfeathers) for further inquiries. Credits: steelfeathers: for creating the original mod and giving her/his generous permission to me for publishing this package. Rydin: for additional underwear texture (bear fur brief) from his RUMP: Rydin Underwear for Men Pack. Vector: for SAM
  13. T71’s S.A.M. Extra Hairy Furball β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”- Description: This archive replace only the default SAM Furball Body Texture so you can keep other types (less hairy, smooth etc) 1. Install one of my archives overwriting when asked. (1K) - T71SAMExtraHairyFurball1K.rar (2K) - T71SAMExtraHairyFurball2K.rar (4K) - T71SAMExtraHairyFurball4K.rar Note: To restore default texture must reinstall SAM’s textures original mod or before to install my archive backup from data/textures/actors/charater/male/: these files: Malebody_5.dds Malehands_5.dds
  14. Version 1.2.1

    729 downloads

    Beast feet for Beast races. Similar to Better Claws and Gauntlets mod but feet. I just found this mod and I like it so much, that's why I made this. Now you can have both male and female beast feet(which UNP or CBBE) Also I think UNP UUNP BHUNP they use the same feet scale, if not, you can refit on your own. For those people who has toenails awful color, use Nails templates to merge with Body Texture the same as SAM High Poly Conversion's toenails you have to do it manually by yourself(only for male though because both CBBE or UNP body texture includes toenails already) You can change the color of the nails at your own heart desire and merge them to your body texture by using these program. Use Paint.net and dds support or Gimp with dds support or here Credits and inspirations :VectorPlexus Vector owner. rhavik for claws and guide. KouLeifoh for Feet. air for Refitting Guide. :Nexus Derok and Didact2401 for Claws. Baddog1978 for some footwear :Loverslab Pickle_Juice for female beast feet and inspirations. Legacy UUNP CBBE
  15. I have been reinstall Skyrim game and reinstall all mods files back from start since my pc changed from HDD to SSD disk. After I done install all mods and use loot order and Generated FNIS which I back to currently used mods that before ssd use. When I load game file, anything nothing popup notification show up and I think all look work fine but only there have glitching on hands blue missing texture, all on npc hands does too. Also my player genital have black texture (as refer my images below). I try to troubleshooting my mods use like disable and enable back but no luck. Before I changed to SSD, Anything works finely. After I reinstall all mods and this happen. I think I didint missing any mod I install, I already backup all mods before change SSD. Can someone help me know what cause it is? Here the mods list I used If you can find the conflict or missing mod.
  16. Version 1.0.0

    76 downloads

    A conversion of VickusDickus' Khajiiti Apex Armory to SAM Light, a weapon and armor set designed to fit the style of Khajiit but wearable by anyone, would also look good on Redguard IMO. Original mod here: https://www.nexusmods.com/skyrimspecialedition/mods/17114 which is required for the ESP and textures. You may also be interested in Poepkat's bugfix and rebalance submod available here: https://www.nexusmods.com/skyrimspecialedition/mods/51630 Bonus question: What the hell is wrong with my Khajiit's tail? It's stiff as a board and sticking out at a perfect 90 degree angle instead of animating. I don't usually play as beast races so didn't notice it was broken until I took these screenshots. Now I have no idea when or how I broke it! Isn't modding fun? I did this mod as a suggestion from a user here on VP but please don't request anymore. I'm sort of sick of Skyrim and will probably be taking a long break soon. Credits: VickusDickus for the original mod and giving me permisssion to post the refit Poepkat for the bugfix and rebalance TornacoVasco for the suggestion and asking the author's permission to post for me.
  17. View File VickusDickus' Khajiiti Apex Armory SAM A conversion of VickusDickus' Khajiiti Apex Armory to SAM Light, a weapon and armor set designed to fit the style of Khajiit but wearable by anyone, would also look good on Redguard IMO. Original mod here: https://www.nexusmods.com/skyrimspecialedition/mods/17114 which is required for the ESP and textures. You may also be interested in Poepkat's bugfix and rebalance submod available here: https://www.nexusmods.com/skyrimspecialedition/mods/51630 Bonus question: What the hell is wrong with my Khajiit's tail? It's stiff as a board and sticking out at a perfect 90 degree angle instead of animating. I don't usually play as beast races so didn't notice it was broken until I took these screenshots. Now I have no idea when or how I broke it! Isn't modding fun? I did this mod as a suggestion from a user here on VP but please don't request anymore. I'm sort of sick of Skyrim and will probably be taking a long break soon. Credits: VickusDickus for the original mod and giving me permisssion to post the refit Poepkat for the bugfix and rebalance TornacoVasco for the suggestion and asking the author's permission to post for me. Submitter kunolandalin Submitted 07/04/2021 Category The Elder Scrolls V: Skyrim Special Edition compatible Yes Created by  
  18. Version 1.0.0

    283 downloads

    This is a SAM refit patch (Samson/ Samuel sliders from 0 to ca. 80) file for recently released Chainmail Armor (Link to Nexus for LE/ SE) by NordwarUA. The shape of the armor itself is highly versatile (especially without the helm), and the full set of the armor looks like the high medieval European one in the real world. This package itself is not stand-alone (i.e. does not include any female or inventory models), so you have to download (and please endorse) the original package from Nexus at first, then overwrite some of the male armor meshes with those from this refit package. The armor can be forged at any anvil/ forge with some steel ingots and so on. All the credit should be given to NordwarUA who is the original creator of this wonderful armor mod.
  19. Version 1.0.0

    9,194 downloads

    Introduction This mod adds nipple, navel and prince-albert rings in several different styles and colours for use on your character. These items use different slots so they can be used in combination. Please note though that they may conflict with other mods that use the same slots. This mod requires that you use the HDT physics mod and relies on the BBB for SAM mod (linked below) to move with the body properly. Please not that while these can be worn under armour they may clip and on meshed that are not physics enabled they may not fit or move with the body correctly. Requirements SAM - Shape Atlas For Men. [LINK] HDT Butt Breast Belly Bounce for SAM (and its prerequisites) [LINK] XP32 Maximum Skeleton Extended [LINK] Acquisition Use the dev console to search for the ring type you want. -- Or -- Go to Warmaidens in Whiterun, look on the table to the left of the door and you will find a strongbox many of them. Not all rings are available through this method. -- Or -- Craft them at the forge / tanning rack as outlined below Crafting has been redone and now works as follows: Buy the 'How to Make Piercings' book from a jeweller in Whiterun, Riften or Markarth. You will need t his to be able to see the crafting recipes. Craft the basic components for a ring at the forge, you will need gold / silver for this as well as steel and an appropriate gem to make an inset (if applicable). Assemble you rings at the tanning rack. The crafting method doesn't seem to work for everyone, so I will be reworking it at some point in the future. Notes Compatible with RaceMenu 3, 3.1 and 3.2+ Requires HDT Physics. (Rings may not always line up correctly during animations or for all body sizes/morphs) Rings are not hidden by armour and may need to me manually unequipped if they're in the way Known issues Crafting book doesn't always appear for some users Ruby recipes sometimes incorrectly use emerald instead
  20. Version 1.0.1

    965 downloads

    Description So, finally I got the permission from rydin. Just the refit of Rydin Underwear for Men Pack You'll need the original file to use this mod. Also, special thanks go to urieldover for removing SOS dependancy.
  21. Version 3.0

    21,078 downloads

    "Super-duper" update. -Clearer texture. -A better body relief. -Nipples :D. -Almost overhaul. -Now there is support for chameleon textures !!! (RaptorFS not included) Notice! (This revised version of the mod that was posted here. http://www.nexusmods.com/skyrim/mods/76427/? . I asked permission of the person who made these textures for Sam. But when I finished and put them into his Message. He just disappeared (on the nexus mod has not been updated). So I decided to post it here.) Special thanks to the Fiszi . For the first adaptation of the original textures under the mod SAM. And Kraan for nipple textures.
  22. Version 1.0.0

    1,022 downloads

    Remember Armored troll from Dawnguard (required)? Now you can wear it's armor. It can be added through Addmenu mod or you can get the file through the console (press 'help Troll', then you'll see IDs after that enter 'player.additem ID you need 1) Still the helmet and bones are pretty bad I'll try to make it better though. INSTALLATION Drop Data folder to Skyrim directory UNINSTALLATION Delete: Troll Armor - Den987.esp meshes/armor/Troll Armor
  23. Version 1.0.0

    1,261 downloads

    DESCRIPTION Made just for fun (for those who'd tell something about skimpiness). It's fully compatible with HDT bodies and it supports body scaling. Can be crafted in "Glass" section.
  24. Version 2.1.0

    3,886 downloads

    Release Note for v 2.0.0+: Now this package is stand-alone, i.e. does no longer require the torso refit from Afendor's Dragonborn DLC Armor Refit for SAM, and is compatible with the latest Racemenu SE (0.2.4+) / SKSE64 as well. I just wonder no one seems to have paid any attention to the fact that Afendor's Dragonborn DLC Armor refit for SAM only includes the torso/ cuirass part of the armors and the clothes from this DLC. In other words, all the gloves, boots as well as 1st person meshes from that DLC has ever been left untouched. So, I've made this hot fix collection as a stopgap, until anyone skillful will make a more decent conversions. The basic premise of this WIP package is as the same as my previous one, Crude Hot Fixes of Vanilla Cloth Refits for Citizens and Mages, but now also with armors. This was a very hasty work originally for my personal use, so I would appreciate if you report any problems concerning on these refits. Never touched by mine in v 2.0+ as well as in the future: Armor: General Carius (non-playable) Clothing: Miraak (attached too many 'unknown (at least to me)' data in the mesh) Credits: Bethesda: for Original Mesh Files Vector: for SAM Permissions: Do what do you would like to (preferably with credit).
  25. This is a refit of all of the vanilla armors in the game. Every armor should be included in here, excluding those from dawnguard and dragonborn. I did not refit any of the clothing. These refits are not revealing or skimpy, I am sorry if that disappoints. There may be some clipping when you apply a very high value of samson or samuel with high values of the bone scaling turned on. SAM Armor - Main.7z
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