Jump to content

Search the Community

Showing results for tags 'sam'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Public
    • Announcements
    • Problems and Suggestions
    • Welcome and User Registrations
  • Games&Mods
    • The Elder Scrolls V: Skyrim
    • XCOM 2
    • Fallout 4
    • The Sims 4
    • Other Games
  • Community
    • Other Game related Topics
    • LGBT+
    • Off-topic


  • The Elder Scrolls V: Skyrim
  • XCOM 2
  • Fallout 4
  • The Sims 4
  • Divinity: Original Sin
  • Torchlight II
  • Other Games

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Favorite Games


Found 84 results

  1. I just installed SAM after a long hiatus from Skyrim (first time on PC) and I've finally gotten the hang of modding. Pardon the potato graphics, ya know the low spec struggle. My character's name is Kurtis and he is a level 9 dual-handed axe warrior. He loves bashing in baddies with his huge... axe. Here is an album with more of Kurtis on Imgur. (VERY NSFW). I'm interested to see what kind of dudes you guys have made with this awesome tool!
  2. I've been noticing a few people having issues with their SAM installation so I've finally gotten around to writing a quick tutorial for you guys. First off you will need: SKSE SkyUI Realistic Ragdolls & Force (Needed for RaceMenu 3.4.5 & SAM-based physics mods) HDT Physics Extensions (For RaceMenu 3.4.5 & physics) RaceMenu (Use the older v3-3-0 if you don't want to install the HDT stuff) SAM Core SAM Textures (SD, HD or 3rd Party) SAM Vanilla Skyrim Refits XP32 Maximum Skeleton Extended (For RaceMenu 3.4.5 & physics, overwrite SAM's skeleton) Soft requirement: The Unofficial Patch (currently USLEEP) And optional but really tasty: Modular/Skimpy Armours (Install after / on top of the Vanilla Refits since these only change the body armour) Once you've got all the files install them manually (not recommended) or with your favourite mod manager (Nexus Mod Manager or Mod Organizer). Once you've got that your load order should look something like this. The screenshot from Mod Organizer so my mod list is on the left and load order on the right. USLEEP, Bug Fixes, Crash Fixes & OneTweak are stability/performance mods I also use, Alternate Start skips the intro cutscene before character creation and gives you different starting options and RaceMenu adds extra character customisation options. The Unofficial Patch & Alternate Start mods are not required, but you'll see a neck gap on some clothes if you don't install USKP/USLEEP. Below are pics of the Wolf Armour in Normal, Skimpy and Nude (With schlongs disabled in the MCM menu) And if all goes well hopefully you'll be able to enjoy the (much improved) male population of Skyrim a little more. UPD.: In order to fix neck gap on some clothes, move USLEEP below SAM armor refit mods.
  3. Hey guys! Currently trying to change the Males of Skyrim textures and body to SAM Body and SAM HD textures. I previously did it successfully on SSE, with the genitals being properly textured. However now, doing the same steps of changing the textures manually, it no longer works. I have the body and its textures working fine, its just the genitals are basic blank textures, or are broken in sorts It seems like the texture for the shaft is there, but the one for the scrotum and pelvis area aren't there. If someone can explain why this is occurring I would greatly appreciate it. I'm still fairly new to this, and wanted to eventually post it to make it available to everyone.
  4. Version 1.0.0


    Credit to Hoamaii for the original https://www.nexusmods.com/skyrim/mods/35333 Use console command "help chaurus" to acquire.
  5. Hi, I installed S.A.M for skyrim a few days ago and while I do enjoy the mod, I prefer more muscular bodies as the default bodies are a little too beefy for me So I tried installing this https://vectorplexus.com/topic/334-sam-with-muscles-normal-maps/ and https://www.nexusmods.com/skyrim/mods/74142/? but the bodies stay the same. I tried installing them with nexus mod manager. Can anyone help?
  6. This is just a re-upload of my refit of Ashara's Princes of the Woods found here: http://www.nexusmods.com/skyrim/mods/18008/?. I think that speaks for itself without the need of a fancy banner and so on. You must have SydneyB's original mod installed first, and then install my files over the top of them. For MO just make sure my files load after. Credits go to SydneyB for the original mod, and Vector for SAM. I simply did the refit, nothing fancy. SAM - Ashara Prince of the Woods Optionals.7z SAM - Ashara Prince of the Woods.7z
  7. Hi everybody! I'm new here and just wanted to introduce myself (*waves*), while at the same time seeing if i could get some guidance. I have some mods that have SAM listed as a requirement, yet actually like SOS and would want to keep it. Is it possible to have SAM for the mods that require it, yet use SOS as the default (that is, for everything else?) Thanks in advance for any help you could provide.
  8. Hello everyone! I found a mod that has been in the making a long time. It's the remade version of the Lykaios race using openly-shared assets by KrittaKitty, released after she dropped the work on the mod. This work was completed by BadDog of Lover's Lab. Here is the link to original file on Lover's Lab: https://www.loverslab.com/files/file/8487-lykaios-race-new-version/ After installing the mod with SAM Light enabled, the body works fine as long as you use an armour of any sort. If you're using SAM Morphs for RaceMenu though, expect seams near hands and feet area. It's a well known issue for custom races and SAM, but I have no knowledge on how to fix this problem besides opening the mod's archive in CK and checking the individual bodypart meshes. My past experiences with mesh editing have been disastrous, so I might classify this post as a request. The editing permission is granted as long as we credit the original authors of the mod. Thanks to anyone willing to read this. Have a good day.
  9. Version 1.0.0


    Introduction This mod adds nipple, navel and prince-albert rings in several different styles and colours for use on your character. These items use different slots so they can be used in combination. Please note though that they may conflict with other mods that use the same slots. This mod requires that you use the HDT physics mod and relies on the BBB for SAM mod (linked below) to move with the body properly. Please not that while these can be worn under armour they may clip and on meshed that are not physics enabled they may not fit or move with the body correctly. Requirements SAM - Shape Atlas For Men. [LINK] HDT Butt Breast Belly Bounce for SAM (and its prerequisites) [LINK] XP32 Maximum Skeleton Extended [LINK] Acquisition Use the dev console to search for the ring type you want. -- Or -- Go to Warmaidens in Whiterun, look on the table to the left of the door and you will find a strongbox many of them. Not all rings are available through this method. -- Or -- Craft them at the forge / tanning rack as outlined below Crafting has been redone and now works as follows: Buy the 'How to Make Piercings' book from a jeweller in Whiterun, Riften or Markarth. You will need t his to be able to see the crafting recipes. Craft the basic components for a ring at the forge, you will need gold / silver for this as well as steel and an appropriate gem to make an inset (if applicable). Assemble you rings at the tanning rack. The crafting method doesn't seem to work for everyone, so I will be reworking it at some point in the future. Notes Compatible with RaceMenu 3, 3.1 and 3.2+ Requires HDT Physics. (Rings may not always line up correctly during animations or for all body sizes/morphs) Rings are not hidden by armour and may need to me manually unequipped if they're in the way Known issues Crafting book doesn't always appear for some users Ruby recipes sometimes incorrectly use emerald instead
  10. Version 1.0.2


    Description To say that this is a retexture isn't entirely true. It uses the textures that are already included in the base download (made by SinglesCat). However, those were never really destined for the SAM body shape, so there were several inconsistencies when you used it. I originally did some edits and uploaded them to the Hall of Torque, but they no longer host mods; I was in the process of doing some edits for myself so I decided to upload a newer package here. Generally the edits are subtle, but hopefully noticeable, mostly fixing seams and so on. Bear in mind I'm not a texture artist, so the work isn't going to be 100% perfect, but I hope it's acceptable. What's Included I included facial textures, but I didn't edit them. I included them only because they are no longer available on SC - Khajiit Improvement, and the body textures simply won't match with anything otherwise. I tweaked the smooth and striped diffuse textures to remove some seams along the inner leg. There's some lighter color sections that didn't match up, I did some cloning to close that seam a bit. This was more noticeable on the smooth texture, so that's where I focused the work. I also added shading for a belly button and nipples. SAM's body mesh has them modeled in, so I figured I would add them. The belly button is just simple shading I did, but the nipples are from the Lykaios Race by KrittaKitty. I also added toe nails that were used from the hand mesh, personally I use a set of toe claws I modified so I don't even notice it anyways. I copied over the pink toned flesh that ShinglesCat put on the palms and soles in her newer version of her textures, and put them in here. Vector's original genital texture was meant to match up with Bethesda's, creating a seam, now it should be mitigated. With certain ENBs the specular lighting on the hands and feet were too high, and as a result created a seam. I reduced the specular lighting here to reduce some seams. The same is true sides of the body, and the hip/groin region. I heavily edited the normal maps so that now when your character's weight is at 0, or you have high values of samuel, there's less muscle definition. This is most noticeable in the chest region but I smoothed out everywhere else as well. For higher weights I added abdominal definition, and more definition in the pecs, they should appear a bit more smooth now than before. The abs aren't quite as defined as some of the mods I have seen here, but I was going more for a look that was in line with the Vector's textures. Finally, I swapped some of the channels for the normal maps on the tail. This was present even in the vanilla game. Basically light hitting the tail from above would be treated as if it was being cast from the front, and vice versa. This was most noticeable in front of something like a fire, or outside, where your back would be bright and the tail would be dark, or vice versa. The tail should match the body now. I included a before and after picture if this doesn't make sense. Credits ShinglesCat for the original textures, whose work is most predominantly featured here VectorPlexus for SAM KrittaKitty for LykaiosRace, whose texture assets I used slightly Bethesda for Skyrim
  11. Version 1.0.1


    A lot was lost when Hall of Torque stopped hosting files including everything needed to mod SAM, so i'm re-uploading these files for modders who want to make SAM even more amazing then it already is, the main highlight of this package is the ability to refit or make new armor and clothing for SAM. *Disclaimers* 1. The PDF Refitting Tutorial included was made for Body Slide 2 and Nifskope 1.1.3, Not for current versions, interface and other changes are likely to appear. 2. I'm not a modder myself and won't be able help anyone with these files, if you need help, please start a thread in the forum's. Credits S.A.M, Tools and Original Release by Vector Plexus Backups Were Provided by Chompy Body Slide by Ousnius & Caliente Rebol by REBOL Technologies Body Morph by Expired NifSkope by NifTools
  12. Version 0.1


    Finally ! Behold ! New, good textures for your cats. Include There are no seams at the neck! There is no difference in the brightness of the body and head! There is no bad quality of textures! And Original here: https://www.nexusmods.com/skyrim/mods/70481/? Still not finished yet. On the feet may be seams or gaps in the textures (I'm working on a fix, any help is useful to me) So far, the leopard and mountain cat textures are combined in one pack. But in the next (or not) updates I'll fix it all. installation: put the data folder in the game folder.
  13. Hey guys. I know there's Naurdor's guide here teaching the basics to install SAM and some other tips with different mods and some optimization. I used his to make this one, which I hope will solve most of the doubts the new users have when installing SAM along with other mods. I also checked a lot of tips you guys gave and compiled with the info I had when B3lisario modified some os SAM's original functions in order to optimize it. Anyway, lets start with this guide then: 1. Preparing Skyrim for Mods. Moving a Steam Installation and Games: https://support.steampowered.com/kb_article.php?ref=7418-YUBN-8129 2. SKSE Installation. Link for SKSE: http://skse.silverlock.org/ 3. Download, Installing and Setting up Mod Organizer. Mod Organizer V.1.3.11 link: https://rd.nexusmods.com/skyrim/mods/1334?tab=files Now that we sorted the profile for our mods, let's check a thing below... A little explanation about automatic download (nexus files) and manual downloads (usually non nexus): We need to configure a account name and a password in order to enable automatic downloads on Mod Organizer. 4. Installing SKYUI. SKYUI link: https://rd.nexusmods.com/skyrim/mods/3863?tab=files 5. Download SAM main files. The files are available at: Installing SAM-Core Installing SAM Texture HD or SD (Pick one or another). 6. Installing Racemenu. Racemenu link: https://rd.nexusmods.com/skyrim/mods/29624 7. Installing Realistic Ragdolls and Force. Realistic Ragdolls and Force (Realistic Force Version) link: https://rd.nexusmods.com/skyrim/mods/601?tab=files 8. Installing HDT Physics Extension. Link for HDT Physics Extension: https://rd.nexusmods.com/skyrim/mods/53996?tab=files 9. Installing KouLeifoh's HDT BBB Bounce for SAM. The mod can be found here: 10. Installing Fores New Idles (FNIS). Can be found on Nexus: https://rd.nexusmods.com/skyrim/mods/11811 The same process must be done with the file FNIS Creature Pack 6.1 11. Installing Groovtama's XPMSE. XPMSE v.3.94 can either be downloaded over Loverslab or Nexus 12. About SAM armor packs... 13. Adding FNIS or any other tool to Mod Organizer Executables. 14. Activating my installed mods and ordering their plugins.... 15. Creating Skyrim's configuration files on MO's Profile folder. 16. Finishing touches: Running FNIS for Skeleton patches and animations. 17. Final: Before running the game don't forget to install patches to fix issues. Issues on a Game without USKP/USLEEP (Neck gaps): Fixed with USLEEP on my game: Game with SAMHands fix2.zip overwriting SAM Core (Wrist gaps fixed):
  14. So far i've married Farkas, Vilkas and Marcurio, and everytime they get undressed in a sauna or wtv from my house, they get naked/ But their bodies aren't sam. They're fairly low res and the genitals are pretty ugly too :/. It has like a scartch mark on the chest too. Anyway to change that? Using Sam Light for SSE with Sam Light Texture Add-on
  15. rhavik

    SAM - El Men's Underwear

    This is a conversion of El Men's Underwear: http://www.nexusmods.com/skyrim/mods/80618/? by Elza to the SAM body. I did not include the textures, so you must download and install the original mod to use this. Download one of the two "equip versions" of the mod. Either 1k or 2k textures, and then install my mod over the top of it. The included esp changes the equip slot of the underwear to use slot 52. In addition, I changed all of the names of the underwear from numbers to what the description of the design is, so you know which ones are which. To obtain these either use an additem code, or buy them from Radiant Raiment. Credits: Elza (aulie) for the original mod, VectorPlexus for SAM. SAM - El Men's Underwear Equip.7z
  16. Welcome to the Unofficial SAM User Guide ABOUT THIS GUIDE This is a simple guide intended for new users who are looking for a walkthrough of the basic functions of Shape Atlas for Men by Vectorplexus. It assumes that the user has successfully installed SAM and its components and is now seeking guidance in making use of SAM's main features. DISCLAIMER: I am just a long-term user who was in no way involved in making SAM or any of its assets and has no insight in SAM's coding. As such, some pieces of information might be slightly inaccurate. Corrections and suggestions are always welcome. WHAT IS SAM? SAM is a male body replacer mod for the old 32-bit version of TESV: Skyrim and is meant to replace and go beyond the capabilities of its predecessor, Schlongs of Skyrim (aka SOS). It introduces a wide variety of body forms, also called morphs, that can be assigned directly or randomly to male characters in Skyrim. That way, it's possible that no two male NPCs will look exactly the same. This is achieved by introducing three basic body types: "Normal" - Similar to the vanilla body. Ranges from skinny to, well, normal. "Samson" - Muscular, top heavy body. Wide shoulders, small hips. Adds muscle definition to the body. "Samuel" - Fat, almost pear-shaped body. Narrow shoulders, wide hips. Adds softness to the body. To create a virtually endless amount of body shapes, the Samson and/or Samuel morphs are "injected" into the normal body on a scale from 0 to 100. This will be explained in more detail in the "Actor" section further down below. Furthermore, SAM adds male genitals, lovingly called schlongs, that can be scaled and toggled on and off in-game, 5 different degrees of body hair, beast character support, werewolf support and 13 bodybuilder-inspired poses. Whew. As a caveat, all armor and clothes have to be refitted for all three body types in order to function as intended, which was, and still is, a large community effort. If you want to see more armor, clothing and other items for SAM, become active and support this little community! GETTING TO KNOW THE MCM MENU So, you have managed to get SAM up and running. Huzza! But wait a minute, where are the beefcakes, where are the bears? Everybody still looks more or less the same! That's not what we signed up for! Well, to get the most out of SAM, you have to get accustomed to and make use of the settings offered in its MCM menu. Let's take a look. The MCM menu is part of SkyUI, so if it's not in your game, check that SkyUI is installed correctly. If the MCM menu is there, but the SAM menu isn't, wait a few minutes and see if it pops up. If it doesn't, start a new game and see if it loads there. It is possible that SkyUI wouldn't load some MCM menus even though everything is set up correctly. That's a problem within SkyUI, not within SAM and it can happen to any mod with an MCM menu. Sorry. GENERAL SETTINGS Most of the options here alter the way SAM assigns values to NPCs. Enable Automatic Race Settings: If enabled, SAM will assign values to NPCs according to their race. The default values for all races are set to 0 / medium hair, so it is highly recommended to define your own race adjustments in the "Races" tab. Class morph offsets: If enabled, SAM will also morph NPCs according to their class: warriors are more muscular, mages are leaner, etc. Weight Cap: If enabled, the Samuel and Samson values cannot exceed the overall weight of the NPC. For example, if an NPC has the weight 37, the Samuel and Samson values can only add up to 37. If disabled, this rule no longer applies. Note: The weight of an NPC is usually set by the game when the NPC spawns and cannot be changed directly by the player. Variaton Range: The higher the value, the more varied and extreme the randomly assigned body morphs become. At lower values, SAM will adhere more closely to the values set in the "Races" tab. Enable schlongs: If enabled, all male characters will have genitals. If a character is dressed, the schlong will usually be hidden by their clothes (duh). To see what they're packing, you will have to find a way to undress them (e.g. Sexlab or similar mods) or install skimpy armor and clothes, which are available on this website. Skimpy armor that was made for SOS is not supported because it needs to be refitted first. If disabled, schlongs will be replaced by black underwear. WARNING: every now and then, schlongs might still peek through some characters' clothes, especially if they just spawned. That's because schlongs are enabled by default and hiding them is step 2 for the game's engine, which may take a moment to happen (I think). As a work-around, if you absolutely do not want even just the tip of a single dingeling to be seen anywhere at any moment in your game, rename/delete the schlong meshes in the SAM core file in addition to disabling them here. If you activated schlongs but guards still wear undies, that's most likely because you've installed Vector's Optional Legacy Skimpy armors. In which case, those undies are in fact their armor. They are very effective. Absolutely necessary and in no way superfluous visual aid for the schlong toggle: (Note: Game does not actually display eggplants. There's a schlong under there.) Overrides: this button resets the values SAM has assigned to all characters up to that point. Meant for trouble-shooting primarily. Export/Import settings: all your settings can be saved and loaded via these buttons. By pressing the Export button, a file called "SAM.json" containing your current settings will be created in your data folder. Pressing "Import" will read that file and apply its settings to your save file. Very useful if you start new games often. SCALING In this menu, you can chose which characters SAM should affect and customise the scaling of different body parts to your liking. Body Options Most of these options are fairly self-explanatory. However, the schlong options won't be present if schlongs are disabled in the general tab. NPC body scaling and NPC Schlong scaling are toggled off by default to save system resources. Enabling them means that the engine will assign moprhs to all male characters that get loaded into the game. This can stress the engine considerably as NPCs are loaded and unloaded constantly in the background. The Scale multiplier affects all male NPCs. It is set to a believable value by default. Use responsibly. Or be an insufferable size queen, it's your game and nobody is judging you (openly). Proportion Settings Here, you can adjust the proportions of the Samson and Samuel morphs to your liking. If things get too wild, the Original Values buttons reset your inputs in this menu. ACTORS In this menu, you can assign Samuel and Samson values as well as schlong options to your character and currently loaded male NPCs around you. Actor: Choose which currently loaded male actor you want to alter. Default is your character. Overrides: Same button as the one under the general tab. Body Options These options are probably the ones you will use the most. Here, the values SAM applies to the character that you chose in the Actor field are shown and can be adjusted to your liking. The weight slider is only available for the player character. Schlong options are hidden if schlongs are disabled in the general tab. Weight: Vanilla weight slider. Make the character broader or slimmer. Height: Make characters bigger or smaller. Adjust in small steps as even a change by 1 unit already makes a noticeable difference. Samson / Samuel slider: Choose how much of each body morph should be injected. Max combined value is 100 by default. See table below for visual aid. Texture: Choose between different texture sets. Available options are based on the character's race. By default, there are 5 degrees of hairiness for human and elf races. Khajiits have two texture options (smooth and striped), Argonians only have one default option. Body hair is black by default, which cannot be altered. For coloured body hair, choose the smooth option and use Racemenu overlays (i.e. tattoos) as a work-around. Here is a table of different combos of Weight, Samson and Samuel values at default scaling settings. And here are the default hair textures (part of the default texture set in the download section of SAM after clicking the "Download this file" button): (Note: Khajiits and Argonians have their own texture sets not shown above. Body morph values used for this character are 100 weight, 40 Samson, 60 Samuel.) Schlong Options Note: To keep this guide SFW, there is no visual aid available for this section. Schlong Size: Alters the schlong's size, primarily its length. Schlong Taper: Makes the tip of the schlong narrower. 0= evenly wide, 100 = strongly tapered towards the tip. High values also shorten the schlong noticeably. Testicle Size: slider from -50 to +50, default is 0. Makes the testicles bigger or smaller. Cut: Toggle foreskin on and off. RACES This menu lets you define different base values for each race. If you want all your Orcs to be shaved bodybuilders with footlong schlongs and all Nords to be hairy uncut bears without having to adjust them all one by one, this is where you can make this happen. Settings made in this menu will only be applied if the "Enable Automatic Race Settings" option is toggled ON in the general tab. Note: Values entered here usually only affect NPCs that have never been loaded before by the game. NPCs you have encountered before will already have values assigned to them that persist within your save file. Most options work exactly like the options in the Actor tab. Options that behave differently are: Race: choose which race you want to alter. Texture Lock: Make all characters of the chosen race have that particular texture. If unticked, variations can occur based on the "Variation Range" setting in the general tab. Cut: In this tab, the cut option is a slider rather than a toggle on/off button. Sets the probability of characters of the chosen race being cut or uncut. 0= everyone is uncut, 100 = everyone is cut. Werewolf Options in this tab are fairly self-explanatory. IMPORTANT: Werewolf options can only be set when the character in question is currently in werewolf form. Vice versa, the values in the "Actors" tab can only be changed while the character is in its human form. Values from the "Actors" tab carry over for the character's werewolf form and adjustments made in this menu persist over transformations. Finally, let's talk about the features not accessible via MCM. SAM Poses and SOS console commands SAM contains 13 poses for your pleasure. FNIS is required to play them in-game. Important note: when running the FNIS tool, make sure to toggle the "Skeleton Arm Fix" option ON. To play the poses, open the console in-game and use one of the following commands. Note: console commands are not case-sensitive when entered into the console in-game. player.SAE SAMPose XX SAE SAMPose xx The first version plays the pose for the player character, the second version plays the pose for the character selected in the console (left click on them while the console is open). Replace XX with a value from 01 to 13 to play the according pose. Alternatively, you can use mods such as Poser Hotkeys to access poses, be it from SAM or other poser mods. Also, some console commands carry over from SOS (Schlongs of Skyrim). These include: SAE SOSFlaccid //turn schlong flaccid SAE SOSFastErect //get erection quickly SAE SOSErect //get erection gradually SAE SOSBendXX //replace xx with value from -9 to 9 to adjust erection angle, default=0 Again, add player. before the command to target the player character. After entering these commands, the error message "The event was not processed by the graph" will be displayed; this is expected behaviour and can safely be ignored. The commands will be executed once you close the console. Thank you for reading the unofficial SAM User Guide. Thank you so much @Vector for making SAM and entertaining this forum, and thank you to all mods and active community members for making this a lively place. Thank you @Felio for providing some corrections and clarifications. Additions, corrections and suggestions are always welcome. Have fun with Skyrim and Shape Atlas for Men! Last note: Screenshots were taken by me. ENB preset is Rudy ENB (NLA version). Body textures are the default SAM HD textures. Beard is from Hirsute Beards.
  17. AzureOne

    Gladiator Armor Concept

    Disclaimer: Screenshot included solely for reference, and I do NOT claim any ownership of the image. So, I was wondering if this is possible. To create a SAM-compatible armor mod that supports the many styles of the Roman Gladiators (think of the Spartacus series). A few thoughts I had on how to go about this: - the harnesses can be different styles (i.e. bulldog, X, etc.), or incorporate all of them and make each style of harness and respective material individually craftable. - arm, leg, and head equipment pieces can be left as they are, if so desired - the loincloth could be traditional brief-like or along the lines of the Forsworn Loincloth Refit and Barbarian Loincloths (who doesn't like freeballin). As a personal touch, methinks in the case of loincloths that they be just enough to cover the genitals, showing the v-taper and the legs. - themed material usage w/ appropriate material requirements (leather, glass, ebony, dragonscale, etc.) - crafting perk requirements (seems odd to make a dragonplate gladiator set with a low level in Smithing) Sadly, I have neither the coding skill nor the artistic talent to really put this into realization (I wish I did), but I can conceptualize. What do you guys think? Would it be doable?
  18. Version 1.0.0


    Hello, First submitted refit It's not perfect but I'm getting better every day and will hopefully post an update in the future. Disclaimer: *************************************** This is not my original work. I just made the refit to make the armor compatible with the SAM body. original armor page: Credit to ARROW&KNEE MOD TEAM. SOS Portal to said armor mod: Courtesy of b3lisario **************************************************** There are a few clipping issues in the back and under the arms that I cannot seem to figure out how to solve. They become more noticeable past Samson/Samuel 50. There are also some pieces around the leg straps that also don't move with some custom animations for some reason. Again, I will see if I can take another look down the road. I incorporated with the SAM HDT body so HDT physics should work. Give it a go and let me know of any issues you might find. It should still at least look good Acknowledgements: ******************************* User jdronk for requesting this refit. Arrow&Knee Mod Team for their fine work on the armor. Vector for SAM, KouLeifoh for the HDT support body that I used, and everyone else in this great community for making Skyrim a little more Fabulous Lastly, I am no graphics expert (I'm a programmer, can't even draw) but I was able to do this with literally everything that was posted in the Modding Tools For SAM Kit. Granted, I got these tools a little earlier via other means. but basically what I am trying to say is that, If I can do it, you can probably do it too Thanks Oh, I almost forgot, to get the armor in game, do the following console commands: help "zhanyi" player.additem <formid> 1
  19. Version 3.0


    "Super-duper" update. -Clearer texture. -A better body relief. -Nipples :D. -Almost overhaul. -Now there is support for chameleon textures !!! (RaptorFS not included) Notice! (This revised version of the mod that was posted here. http://www.nexusmods.com/skyrim/mods/76427/? . I asked permission of the person who made these textures for Sam. But when I finished and put them into his Message. He just disappeared (on the nexus mod has not been updated). So I decided to post it here.) Special thanks to the Fiszi . For the first adaptation of the original textures under the mod SAM. And Kraan for nipple textures.
  20. Hello everyone, After long hours of scouring every forum on this site trying to find a direct step by step guide on making custom followers sam compatible i have still yet to find anything that briefly explains the whole process and so i'm writing this as my last resort of help and with that being said im begging for anyone to please come to my aid and help me work this out cause i cant keep dwelling on this forever, thank you. The followers i'm trying to convert (both have similar directories): https://www.nexusmods.com/skyrim/mods/87669/? https://www.nexusmods.com/skyrim/mods/93081
  21. I wonder, is there any Khajiit Texture for SAM out there? Or maybe someone could make it?
  22. Well first of all, hello everybody *waves* i just downloaded SAM and i gotta say i'm loving this mod so far. but i have a question aboud the underwear, i use loverslab mods and i wonder if i could use SAM as an nudesuit, i know that SAM already comes with an dick if you enable scholongs but i want my character to wear his underwear and only take off when the sex animation(from the loverslab) activate, i wonder if i could just make the sam dick as the nude suit for loverslab it would be perfect (and if this won,t mess with the female nude suits) thanks for attention and for the help also sorry if my english is bad, it's not my native language. (sorry if i shouldn't be posting this here)
  23. Hey everyone, so I'm having an issue with the SAM revealing armors (the HDT Bounce versions, haven't tested without them just yet). Basically, 50% of the Stormcloak soldiers look like this mess: Like I said, it's a mixed bag of some guards looking hot and normal and the rest glitching out like this. I've gone through the forums and install guides for SAM and don't see anyone else having this problem. Here's my load order and installed mods: If anyone has any suggestions, I would be so grateful. And much love to the creators on this site for all of the gorgeous work!
  24. Shadowscales

    Purple hands

    Just installed SAM and it seems only the hand textures are purple. Tried downloading the hand fix and it returned invalid every time I try to unzip the folder. Do I just keep trying to download it?
  25. So i have been having a problem with SAM to where whenever i try to change the settings for NPC'S in the MCM menu, there bodies don't look any different from which they first start (i.e How much hair is on his chest, or how muscular he appears) Thankfully these changes will take effect on my character. But whenever i go into the "Race" settings menu or the "Scaling" Menu and change the settings there. No NPC has a different body shape no matter how much i raise or lower the value of samson or samuel, or change how much hair is on their chest. Help would be appreciated!