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[NSFW] Screenshot Showoff Thread

sh1ny

This thread is for sharing your game screenshots of sexy nature. Keep in mind that we appreciate men here, so please keep female private parts covered.

To *.bmp uploaders: please, stop uploading your pictures in bitmap (BMP) format. Here's why:

  • Inconvenience. Forum members have to download them just to take a look.
  • File size. Aside from limited server storage, it takes more time to upload them for you and increases download times for everyone else.
  • Obsoleteness. Many thin platforms/systems (including our CMS) don't support previewing bitmap files out of the box, and it's apparent that legacy platforms will follow the lead. Don't use .bmp.

That being said, please use any imaging software or online service you like to convert .bmp files to either .jpg or .png and only then upload your pics.

Message added by sh1ny

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On 5/12/2018 at 2:32 PM, Fel558 said:

I would take a guess at UUNP and Bodyslide + SOS for UUNP.
Textures, face structure all look very feminine. You could probably use HeroedeLeyenda's textures (from the AIO package on LL) for a flat chested but athletic body if you fancy adding some subtle abs.

How would this work with SAM-based mods, though? Or would the SOS for UUNP go exclusively to UUNP and not change SAM at all?

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5 hours ago, EllieDoe said:

How would this work with SAM-based mods, though? Or would the SOS for UUNP go exclusively to UUNP and not change SAM at all?

No they will not work with sam at all. Mostly twink type only for SAM partner. In my game, SAM is for the top. We don't have to use SAM for everything. Besides, it's impossible make pretty femboy with SAM. The male headshape not feminine enough. But we can use SAM to create manly twink type.

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15 hours ago, Don said:

No they will not work with sam at all. Mostly twink type only for SAM partner. In my game, SAM is for the top. We don't have to use SAM for everything. Besides, it's impossible make pretty femboy with SAM. The male headshape not feminine enough. But we can use SAM to create manly twink type.

So you use UUNP for the more feminine type of twink? I have it and Bodyslide downloaded, I'm just not sure how to use them.

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19 hours ago, SolusSkyrimPanda said:

What pee mod is this? Pee and Fart mod? =3

send the mod please

Edited by Kisame

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3 hours ago, KouLeifoh said:

I started messing around with Mudbox and ended up making another custom face texture.  It turned out much better than the previous one. ?

 

Bro how new sss in se. Is it real sss or just fake one. Why i get feeling something wrong with that sss.

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4 minutes ago, Don said:

Bro how new sss in se. Is it real sss or just fake one. Why i get feeling something wrong with that sss.

In the ENB announcement Boris said its the full thing similar to what he did for oldrim, but different albedo so slightly different look.  Skyrim always had SSS natively but its not that great an implementation.  SSE was a better, but still needed ENB goodies to pull the best out of it, as all things lol.  What difference does it make really though? Oldrim is unplayable for a million reasons, has been since windows 7 went into the dustbin.

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1 hour ago, Don said:

Bro how new sss in se. Is it real sss or just fake one. Why i get feeling something wrong with that sss.

It's the exact same SSS as Oldrim except that it doesn't support subsurface alpha channel which I rarely see people use anyway.  I actually toned down the SSS effect in those screenshots to keep the skin details intact since it tends to soften the skin in certain lighting.  Here are a couple more screenshots with the SSS turned up to show the effect better.  You have to keep in mind that skin textures matter a lot.  Mine tends to be more lighter and saturated than vanilla/SAM.

sss.thumb.jpg.5ada2391e986e3b11908699a01017733.jpgsss1.thumb.jpg.847e524c41473c83f3d32f6d62ce73ae.jpg

 

1 hour ago, infiniteone said:

In the ENB announcement Boris said its the full thing similar to what he did for oldrim, but different albedo so slightly different look.  Skyrim always had SSS natively but its not that great an implementation.  SSE was a better, but still needed ENB goodies to pull the best out of it, as all things lol.  What difference does it make really though? Oldrim is unplayable for a million reasons, has been since windows 7 went into the dustbin.

When SE was first released and I tried using SAM textures, it looked so oily/muddy outdoors.  This was due to SAM using a solid (black) color for subsurface maps (ENB true SSS ignores it completely).  It didn't matter for Oldrim since the effect wasn't that noticeable, but it seems like something was done to SSS in SE to make the change apparent.

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2 hours ago, infiniteone said:

In the ENB announcement Boris said its the full thing similar to what he did for oldrim, but different albedo so slightly different look.  Skyrim always had SSS natively but its not that great an implementation.  SSE was a better, but still needed ENB goodies to pull the best out of it, as all things lol.  What difference does it make really though? Oldrim is unplayable for a million reasons, has been since windows 7 went into the dustbin.

I did play both SE and LE. I can see clearly the differences between SE and LE. For me they both playable. It's depends on the operator how to optimize their game. 

 

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My SE with mixed custom skin too. I use bro Kouleifoh Sam Light. While the game more stable with new engine, but i made many custom mods for my SAM in LE. Including my Twink and Shota Race. So i can't leave them for now. Besides my LE stable too. We play the game for fun within our version.

20180319183951_1.jpg

20180326163423_1.jpg

20180326201226_1.jpg

20180326201211_1.jpg

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On 5/13/2018 at 11:41 PM, Don said:

No they will not work with sam at all. Mostly twink type only for SAM partner. In my game, SAM is for the top. We don't have to use SAM for everything. Besides, it's impossible make pretty femboy with SAM. The male headshape not feminine enough. But we can use SAM to create manly twink type.

If you use ECE the head mesh is a lot better and more tweakable.  :)  Im currently using the SAM mesh I installed into SOS-full for SSE and ECE, you can get a really wide array of styles out of that.  But I agree its good to mix it up, I might give a go at the uunp mashup if its a part of SSE already, you've made some beautiful looks man, good work!

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12 hours ago, Don said:

I did play both SE and LE. I can see clearly the differences between SE and LE. For me they both playable. It's depends on the operator how to optimize their game. 

 

Yeah I like to play the game though, Oldrim is craptastic on newer OS. I generally have several hundred+ mods, and the old game cannot handle it. My SkyrimSE install is 40+gigs already & all the beyond skyrim expansions arent even out yet :D

Edited by infiniteone
typos and such

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18 minutes ago, infiniteone said:

Yeah I like to play the game though, Oldrim is craptastic on newer OS. I generally have several hundred+ mods, and the old game cannot handle it.

Of course. Oldrim still 32 bit. We must know the limit from it's engine. Don't force it overlimit. In LE I just need body variant like true sam. In Se my male back to old style. One body for whole npc. I just can't play this way again. I tried ece but ece can't fulfill my needs. I enjoy racemenu sculpt and whole features.

But the femalized feature in ece nice though for create anime male. I like it a lot. I wish racemenu got that feature. But it's not big problem too since we can sculpt. What matter you can satisfy yourself with your choice. They all just tools. We are the operators.

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19 minutes ago, Don said:

Of course. Oldrim still 32 bit. We must know the limit from it's engine. Don't force it overlimit. In LE I just need body variant like true sam. In Se my male back to old style. One body for whole npc. I just can't play this way again. I tried ece but ece can't fulfill my needs. I enjoy racemenu sculpt and whole features.

In my setup, I made a mod that lets my player character use a unique head + body mesh and textures without having to use new races.  I can't have NPC's running around with the same face texture as my character.  The same can be done for certain NPC's.  This won't work if you're using the full SAM of course since SAM does dynamic body types through scripts.

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1 hour ago, Don said:

Of course. Oldrim still 32 bit. We must know the limit from it's engine. Don't force it overlimit. In LE I just need body variant like true sam. In Se my male back to old style. One body for whole npc. I just can't play this way again. I tried ece but ece can't fulfill my needs. I enjoy racemenu sculpt and whole features.

But the femalized feature in ece nice though for create anime male. I like it a lot. I wish racemenu got that feature. But it's not big problem too since we can sculpt. What matter you can satisfy yourself with your choice. They all just tools. We are the operators.

I use Racemenu and ECE together, I just disable the esp's & hide interface folder for racemenu if I want to face sculpt in ECE.  They will be compatible or racemenu will have all features eventually, they're both active dev right now.  Ive heard others keep a version of oldrim installed just to do character creation to export to SSE, but im happy enough to not bother with that extra step.  Im creating a custom race now with ECE's ygnord setup so I can have some thinner smooth twinky guys. :D

31 minutes ago, KouLeifoh said:

In my setup, I made a mod that lets my player character use a unique head + body mesh and textures without having to use new races.  I can't have NPC's running around with the same face texture as my character.  The same can be done for certain NPC's.  This won't work if you're using the full SAM of course since SAM does dynamic body types through scripts.

Good idea @KouLeifoh i hadnt thought of trying that yet.  I was planning on making some custom standalone followers that have their own unique mesh & texture baked into their mod as well, but im doing a custom race for now since its so easy with ECE's setup.

Edited by infiniteone

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11 hours ago, KouLeifoh said:

In my setup, I made a mod that lets my player character use a unique head + body mesh and textures without having to use new races.  I can't have NPC's running around with the same face texture as my character.  The same can be done for certain NPC's.  This won't work if you're using the full SAM of course since SAM does dynamic body types through scripts.

Yes i mean the dynamic one. I just love see them some big..some skinny, some hairy...some smooth...ect.  For unique character i just use custom race for SE for now.

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10 hours ago, infiniteone said:

I use Racemenu and ECE together, I just disable the esp's & hide interface folder for racemenu if I want to face sculpt in ECE.  They will be compatible or racemenu will have all features eventually, they're both active dev right now.  Ive heard others keep a version of oldrim installed just to do character creation to export to SSE, but im happy enough to not bother with that extra step.  Im creating a custom race now with ECE's ygnord setup so I can have some thinner smooth twinky guys. :D

Yeah i guess for sculpt in SE, we must use that ECE features. Racemenu for SE not ready for sculpt yet. You sure find good trick for SE. This can be good idea for me too.

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On 5/13/2018 at 11:19 PM, EllieDoe said:

How would this work with SAM-based mods, though? Or would the SOS for UUNP go exclusively to UUNP and not change SAM at all?

I have both installed, I use SAM for the men and SOS for females to with UUNP pubic hair to give some variety. I think you could probably use SAM Bodies with SOS schlongs if you messed about it in Outfit studio to position and scale them properly but I've not bothered trying it yet.

Edited by Fel558
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