Jump to content
  • Create an account

    Want more? Register now and get full access to our community!

KouLeifoh

Download — High Poly Head

Recommended Posts

On 2/5/2020 at 4:59 AM, KouLeifoh said:

I took a break from modding for a month and came back to a bunch of repeated questions.  It'll take me awhile to go through all of them. ?

To clarify a few things:

  • This mod only includes head meshes/morphs.  No eye meshes/morphs are included.  If you use an eye mesh fix that changes vertices/UV, this will break the eye morphs included with RaceMenu.

So if I'm reading this right, if nothing else touches the eye mesh and I only have High Poly Heads, the vanilla eye morphs should be fine?

I experience major clipping in the eyes for both males and females (tested Nord race only); female eye options are all wrecked out of the box, male eye options are okay until I get to the elven shaped ones where the sockets look wrong. All eyes across the board can't be edited much without revealing this clipping and I'm not trying to push the Racemenu sliders to their limits. I'm sure the only mods I have that touch NPC heads are Expressive Facial Animations and HPH installed after, with the appropriate options ticked. This wasn't the behavior I was expecting, am I mistaken somewhere?

Share this post


Link to post
Share on other sites

@darksynth0 @wotwot Support will be added in a future update but not before a male version of the mod.  I want to keep them grouped together and limit the amount of frequent small updates for a mod such as this.

@Mogenshin Yes, it should work fine with the vanilla eye mesh.  Importing presets with sculpt data meant for the vanilla head mesh will also cause issues.  Ideally, the test should be done on a new character with the vanilla head mesh to isolate any possible issues with presets/eyes.  There are some mods that modify both the vanilla head and eye morphs.  Swapping one of them will break those mods.

Share this post


Link to post
Share on other sites

I've been doing as clean of a test as I can, with only Skyrim Unbound and EFA + HPH with no body overhauls or textures. I checked the Data tab in MO2 which tells me the High Poly Head assets are being used with no conflict.

If I've installed everything properly I'm thinking it's user error but I don't know where. Or maybe something to do with my Racemenu sliders. I noticed the eye socket problems persist if I try to go back to the vanilla head. Things seem to look okay if I do all my tweaking on the vanilla head first then switch to high poly but I wasn't expecting to use the mod in this way.

Spoiler

image.thumb.jpeg.c7bb4bf9b6eed5ae4e3206236bde159e.jpeg

 

Share this post


Link to post
Share on other sites

Unless there's a difference between the sliders included with RaceMenu for LE and SE (I used RaceMenu SE sliders as a base for the head), they should be interchangable when swaping between the vanilla head and the high poly head.

Share this post


Link to post
Share on other sites

I'm on Special Edition. Here's another picture of the problem with a screenshot of what mods I was using (the stuff in my overwrite folder is just logs and profile settings). The only thing I did on this test was leave the character as a male Nord > Face Tab > selected high poly head > Eyes Tab > changed shape to #7 since it's pretty noticeable there.

Spoiler

20200513172126_1.thumb.jpg.af653161ee2b93a29bb72a2edafe8de8.jpg

Spoiler

image.png.3e1ac66e72b0ac4d80ca720d5dc16275.png

The weird thing is that they look normal in the Sculpt tab (note the lack of eye socket)

Spoiler

image.thumb.jpeg.590a43d343fd5a0176174a8660fbed0b.jpeg

Has anyone else had this problem or is it really just me?

Share this post


Link to post
Share on other sites

I see what the problem is now (no pun intended).  There's a rendering issue whenever RaceMenu swaps head meshes.  RaceMenu is possibly not updating them correctly.  The morphs themselves are fine though.  To fix the rendering issue, just close RaceMenu and open it again to properly update the head mesh.

Share this post


Link to post
Share on other sites

Hey there super new at using mods, not sure how to install this properly, is there a guide somewhere?

Share this post


Link to post
Share on other sites
On 5/13/2020 at 8:36 PM, KouLeifoh said:

I see what the problem is now (no pun intended).  There's a rendering issue whenever RaceMenu swaps head meshes.  RaceMenu is possibly not updating them correctly.  The morphs themselves are fine though.  To fix the rendering issue, just close RaceMenu and open it again to properly update the head mesh.

I'm so glad the solution was that easy! I'll make a note of this.

Share this post


Link to post
Share on other sites

I don't have the best internet been trying to download the SE version for days now. Each time around 80-100mb download failed. It will all be fine if there was a resume option on the server but with none it makes it impossible for me to download. If there is some othe link to the file it would be greatly appreciated.

Share this post


Link to post
Share on other sites
6 hours ago, KouLeifoh said:

Compared to my other big mods, I didn't think this one would be an issue for downloading.  Here's a temporary Google Drive mirror for the latest version.

Ye I don't know what it is but the furthest I get with it was around 115MB. Thank you for the google link no problems there. :)

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...