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SAM + Deadly Mutilation and Dismemberment

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It's a lot of work for a mod that I don't personally use.  At a quick glance, it uses a custom skeleton and duplicate meshes for dismembered armor/body parts (some of which are reskinned to use new bones only found on the custom skeleton).  Every armor refit would need to have dismembered versions if the swap from SAM to vanilla on dismemberment is too jarring.

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