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SAM full version of skin texture queries??

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I tried to use  KouLeifoh of Sam light texture add on 1.1 of kouleifoh to replace the original high-definition body mapping material of Sam, but the following situation appeared. The color difference between the neck and the body appeared. Although the skin material of the face can be used effectively, the body skin material has no effect. Although I deleted all the original DDS files of skin map, only the skin map file of Sam light texture add on 1.1 is retained. After entering the game, it is just the following figure. In this way, the body is still the original texture effect!!! Carefully checked the mapping conflict coverage, also did not find the reason!!!

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143569370 _(((VD6ZHZSCCIA8T3V17EA.thumb.png.bedebee3f141966deec16cae7de40c98.png



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SAM dynamically changes the normal map textures based on weight and Samson/Samuel morphs.  SAM uses 11 different texture sets (default body has different textures for weight 0, 25, 50, 75, and 100 while Samson and Samuel have different textures for morphs at 25, 50, and 75).  This format is replicated for both Argonians and Khajiits.  Look at the original SAM textures for the exact filenames used.  In comparision, SAM Light only uses a single texture set and is much easier to manage.

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