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KouLeifoh

Download — SAM Morphs for RaceMenu

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On 7/18/2020 at 8:43 PM, dali0906 said:

I would love to love this mod, but I have a problem that kind of makes it hard to use, whenever I change any of the values in the sliders, like say, Samson or Samuel, it changes the torso but not the feet and hands, resulting in these very obvious seams, and the more I change the slider the more noticeable they get. I am using a custom race(Bochu race) so that might be the problem there, so I'm going to go in-game and check if this happens with vanilla races as well as soon as I can(though I can't at the moment) and update this post. Until then though, if this is simply a more common problem than I realise, please do tell me why it usually happens. 

I checked and it's no better on vanilla races. Seems to be a universal problem.

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@Rhotfyr  The target character must be male and part of a playable race.  Custom races are generally not supported.

@dali0906  As with all morphs, refits that include those morphs are required to see any change.  The best test is to unequip all gear before adjusting the sliders, and then setting the Samuel slider to 100.  If your character doesn't have a large round belly, then something is wrong.

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Posted (edited)

hi! ran into a bit of a problem,

i ran loot and it kind of messed up my load order and now when i use morphs for racemenu the options for like the additional body parts, like breast and butts, isn't showing up anymore, whats more, when i use it more than once the game cant detect my keyboard anymore, so i cant press any buttons and i gotta alt+tab to exit the game,

any help? its probably got somethin to do with the load order, so i feel like i should reinstall everything again, but im not sure what the load order of everything should be

Edited by Reus

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Loot is just one part of the problem.  The other is the order conflicting files are being overwritten.  If they don't match the Loot order, that can potentially cause issues too.  Unless you're using a mod manager, it's best to reinstall mods again, starting with the essentials like SKSE and RaceMenu.

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Note almost to myself: 

The latest updates of SKSE64 (2.0.19) as well as Racemenu SE (4.0.13)  often halt the function of UI Extension (1.2.0), that is necessary for this mod.  [updated]: have an issue with the body morph function, the core function of SAM (full) as well as this mod, itself.

In other words, this mod might be (at least for now) not 100% compatible with the latest Racemenu. I often fail in loading the saved slider parameters like Samuson and Samuel values in Racemenu's SAM morph window.

If some of you have not updated SKSE64/ Racemenu SE yet, I'd recommend to wait for the update for a while.

Edited by y_sengaku

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@y_sengaku  I haven't extensively used the latest verison of RaceMenu SE to see what the problem is.  Thanks for letting me know.

@MattRed1996  That could just be UIExtensions not being designed for VR and skeeVR missing certain features as well.

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2 hours ago, KouLeifoh said:

@y_sengaku  I haven't extensively used the latest verison of RaceMenu SE to see what the problem is.  Thanks for letting me know.

Thank you for mentioning.

Apparently the issue was due to the incompatibility between the latest SKSE64 2.0.19 -Racemenu SE 4.0.14 and profiled save system of MO2 (2.3.1).

After updating to the latest build of MO2 2.3.2 (auto update option only: on Aug. 17, 2020), .skse co-save file has been created again as it was before in SKSE64 2.0.17 and various morph sliders can be saved/ loaded without issues now. Sorry for bothering.

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hi Kou, first, just wanna say thanks for these great tools/mods.

i like making  my char and followers different from the rest of npcs. the body and hand slider work greats but most of other textures would cause quite visible neck seam with default head (ie. with don's daddys or vitruvia's skin).

may i ask if it's possible to have sam morph for racemenu that include head sliders like the body and hands?   or probably you already had done it and would you please share? again, thank you for all your great mods and textures.

 

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@y_sengaku  That makes sense then.  Despite adamant recommendations by everyone, I don't use any mod manager and would prefer to manually install mods.  Loose files included with mods are manually archived into their corresponding .bsa file.  I do have MO2 around to test my own install scripts and mods with complicated branching options.

@Lostamasta  Head sliders were originally included, but I removed them before the initial release of the texture feature due to the head textures resetting back to default after awhile.  I haven't taken the time to figure out a proper way to implement it, but it would be a nice feature in a future update.  Currently, I can only focus on one mod at time or I won't get anything done.

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Not sure if other people are having this problem, but the sam-morph (self) spell isn't changing the body hair textures for me. sam-morph (target) works fine. I tried setting default to smooth to see if it was changing something, but no luck.

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@ToastyToast13  Make sure you're using SAM-compatible armor.  The best test is to always test without equipping any armor and see if the texture changes on the nude body.  Also, make sure you're not using a custom race.  I hardcoded the texture paths for the playable vanilla races only.  SAM Morphs (Self) does not have a check for player race.

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Can not for the life of me get the morphs to work. I want my hero to be boyish and hairless and my followers to be the opposite. And since Im not good at creating custom races I see this the only option, 

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Hi KouLeifoh. I have a question regarding the texture selection aspect of your mod. Is there a way for custom races to be recognized so alternate textures can be used in game for them? I have several beast race mods (deer, horse, wolf, etc.) that I made texture variations for, but the alternate textures don't show up in RaceMenu ---- the default human textures do instead.

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