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Berit's Ashes

Trouble exporting objects with HDT from bodyslide/OS

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Hi all,

I'm working on a sketchy mashup of the wolf armor and the BDO gotha rensa armor as a companions armor replacer (see attachments). I've got most of the meshes converted to SAM and working in-ame, but I'm having trouble with the HDT cloak -  that is, when I export it from bodyslide the mesh stretches out and I notice the block list changes. Before exporting, the .nif doesn't actually have NiNodes for bones and I'm confused by that. Can this sort of thing be converted to SAM? If so, how?





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