Jump to content
  • Create an account

    Want more? Register now and get full access to our community!

Kilimanjaro

Long shot: Fallout 4 -> 76 mesh issue

Recommended Posts

Posted (edited)

As the underlying techniques are the same (more or less) I tried to port a couple of FO4 outfit meshes to FO76 with success but with just one issue that I am bringing to you. It is a long shot in the sense that this community has mostly been keeping themselves busy with Skyrim and Fallout 4. As many of the active posters are successful in mesh editing I am kindly asking you for your expertise.

The issue is that the free flowing cloth in the Grognak costume is static and inert. When walking around the piece of cloth remains at its default position. I have added a short video showing the problem. I used Luke1987's refits provided on Nexus together with BodyTalk v2. Using BodySlide I built the outfit and just copy/pasted it into the FO76 directory.

 

 

Edited by Kilimanjaro
Grammar mistakes

Share this post


Link to post
Share on other sites
Posted (edited)

Its lacking the physics bones if i should say. And i don't think physics cloth bones can be ported, you would have to make them again. And even if you don't want physics, there are unweighted vertices, that's why its stuck on the air. The solution for that would be weightpaint or using the copy bone weights method from a mesh that is the most close to the loincloth's shape.

Edited by Ulfberth

Share this post


Link to post
Share on other sites

Bummer, that is sad to hear. I don't have any experience with weight painting and with (atm) no programme being able to read the FO76 nif-files I have come to the end of my rope.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

×